Where Rock stands
2017 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Tsai Chung-Ting蔡忠廷
Also known as: Rock · Rock (Tsai Chung-Ting)
All leagues · All positions
2017 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 16 games without a complete snapshot are excluded.
Explore Rock’s 2017 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 16 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 16 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 16 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | Kill participation: 43.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 34.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| ECS 2017 · Spring Playoffs | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| ECS 2017 · Spring Season | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| ECS 2017 · Summer Playoffs | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 35.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| ECS 2017 · Summer Season | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 15.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2017 | ECS 2017 · Summer Playoffs | ahq Fightervs17 Academy | — | Xayah | Win | 8 / 0 / 7 |
| 12 Aug 2017 | ECS 2017 · Summer Playoffs | ahq Fightervs17 Academy | — | Kalista | Win | 5 / 0 / 1 |
| 12 Aug 2017 | ECS 2017 · Summer Playoffs | ahq Fightervs17 Academy | — | Kalista | Win | 7 / 1 / 7 |
| 3 Aug 2017 | ECS 2017 · Summer Season | ahq FightervsKowloon Esports | Series ↗ | Kalista | Win | 4 / 2 / 7 |
| 3 Aug 2017 | ECS 2017 · Summer Season | ahq FightervsKowloon Esports | Series ↗ | Caitlyn | Win | 4 / 0 / 7 |
| 12 Jul 2017 | ECS 2017 · Summer Season | ahq Fightervs17 Academy | Series ↗ | Xayah | Win | 6 / 1 / 13 |
| 12 Jul 2017 | ECS 2017 · Summer Season | ahq Fightervs17 Academy | Series ↗ | Jhin | Win | 2 / 1 / 13 |
| 4 Jul 2017 | ECS 2017 · Summer Season | ahq FightervsKowloon Esports | Series ↗ | Ashe | Win | 3 / 0 / 5 |
| 4 Jul 2017 | ECS 2017 · Summer Season | ahq FightervsKowloon Esports | Series ↗ | Ashe | Win | 2 / 0 / 0 |
| 13 Jun 2017 | ECS 2017 · Summer Season | ahq Fightervs17 Academy | Series ↗ | Varus | Win | 2 / 1 / 3 |
| 13 Jun 2017 | ECS 2017 · Summer Season | ahq Fightervs17 Academy | Series ↗ | Ashe | Win | 3 / 0 / 4 |
| 15 Apr 2017 | ECS 2017 · Spring Playoffs | ahq FightervsRaise Gaming | — | Talon | Loss | 2 / 4 / 4 |
| 9 Mar 2017 | ECS 2017 · Spring Season | ahq FightervsRaise Gaming | Series ↗ | Ryze | Win | 7 / 2 / 11 |
| 9 Mar 2017 | ECS 2017 · Spring Season | ahq FightervsRaise Gaming | Series ↗ | Ryze | Loss | 5 / 1 / 2 |
| 7 Mar 2017 | ECS 2017 · Spring Season | ahq FightervsTWOTWOEIGHT | Series ↗ | Ryze | Win | 3 / 0 / 3 |
| 7 Mar 2017 | ECS 2017 · Spring Season | ahq FightervsTWOTWOEIGHT | Series ↗ | Ryze | Win | 7 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 175 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 7.18 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 39.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 11.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −827 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.01 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 323 | 5.4 | 33 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.23 | 3.9 | 33 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.6% | 87.5 | 33 games · 129 peers |
| 2019 | Tier 1 | Damage share | 18.4% | 0.8 | 33 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −245 | 19.5 | 33 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.97 | 35.1 | 33 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 410 | 51.6 | 27 games · 127 peers |
| 2020 | Tier 1 | CS / min | 6.50 | 0.8 | 27 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 59.3% | 56.3 | 27 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.4% | 17.5 | 27 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −63 | 46.8 | 27 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 46.8 | 27 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 448 | 57.3 | 52 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.36 | 31.5 | 52 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.0% | 87.9 | 52 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.9% | 62.9 | 52 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +24 | 55.2 | 52 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.95 | 32.3 | 52 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 462 | 41.9 | 24 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.71 | 21.4 | 24 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 62.7% | 96.6 | 24 games · 118 peers |
| 2022 | Tier 1 | Damage share | 21.5% | 12.8 | 24 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +120 | 62.5 | 24 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.94 | 26.5 | 24 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. Season labels follow the competition season.
2017–2022 · All seasons · 40 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Aatrox | 25 | ||||||
| Renekton | 19 | ||||||
| Camille | 13 | ||||||
| Xayah | 10 | ||||||
| Gnar | 9 | ||||||
| Sion | 9 | ||||||
| Urgot | 7 | ||||||
| Gwen | 6 | ||||||
| All games | 16 | 15 | 39 | 27 | 52 | 24 | 173 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 15. Number of games won in this selection. Based on 24 of 24 games. | Losses: 9. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.46. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.54. Average deaths per game. Based on 24 of 24 games. | Assists / game: 7.33. Average assists per game. Based on 24 of 24 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 19. Number of games won in this selection. Based on 52 of 52 games. | Losses: 33. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.52. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.37. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.04. Average assists per game. Based on 52 of 52 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 12. Number of games won in this selection. Based on 27 of 27 games. | Losses: 15. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 44.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.11. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.26. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 23. Number of games won in this selection. Based on 39 of 39 games. | Losses: 16. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 59.0%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.21. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.08. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.13. Average assists per game. Based on 39 of 39 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 39 games. Games without the required stats are excluded. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2018 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.53. Average kills per game. Based on 15 of 15 games. | Deaths / game: 1.87. Average deaths per game. Based on 15 of 15 games. | Assists / game: 3.73. Average assists per game. Based on 15 of 15 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2017 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 14. Number of games won in this selection. Based on 16 of 16 games. | Losses: 2. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 12.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 4.38. Average kills per game. Based on 16 of 16 games. | Deaths / game: 0.81. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.94. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.