Where Robo stands
2026 · Top · Domestic games
Leonardo Souza
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Robo’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 30 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 30 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 43.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 30 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 31.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| CBLOL 2026 · Split 1 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 May 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLeviatan | Series ↗ | Sion | Win | 1 / 1 / 13 |
| 2 May 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLeviatan | Series ↗ | Rumble | Win | 2 / 0 / 3 |
| 25 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsFluxo W7M | Series ↗ | Sion | Loss | 0 / 2 / 0 |
| 25 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsFluxo W7M | Series ↗ | Gnar | Loss | 5 / 4 / 2 |
| 18 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLØS | Series ↗ | Gnar | Loss | 2 / 6 / 2 |
| 18 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLØS | Series ↗ | Rumble | Loss | 2 / 2 / 1 |
| 18 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLØS | Series ↗ | Yorick | Win | 4 / 0 / 9 |
| 13 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsFURIA | Series ↗ | Renekton | Loss | 1 / 5 / 2 |
| 13 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsFURIA | Series ↗ | Gnar | Loss | 1 / 7 / 3 |
| 13 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsFURIA | Series ↗ | Rumble | Win | 5 / 2 / 9 |
| 11 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsRED Canids | Series ↗ | Vayne | Loss | 0 / 6 / 3 |
| 11 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsRED Canids | Series ↗ | Ambessa | Loss | 1 / 5 / 1 |
| 4 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLOUD | Series ↗ | Renekton | Loss | 2 / 4 / 2 |
| 4 Apr 2026 | CBLOL 2026 · Split 1 | paiN GamingvsLOUD | Series ↗ | Malphite | Loss | 0 / 4 / 2 |
| 29 Mar 2026 | CBLOL 2026 · Split 1 | paiN GamingvsVivo Keyd Stars | Series ↗ | K'Sante | Loss | 3 / 6 / 0 |
| 29 Mar 2026 | CBLOL 2026 · Split 1 | paiN GamingvsVivo Keyd Stars | Series ↗ | Yorick | Loss | 4 / 6 / 2 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Jax | Loss | 2 / 12 / 6 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Yorick | Loss | 3 / 5 / 4 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Rek'Sai | Loss | 1 / 1 / 1 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | K'Sante | Win | 4 / 0 / 8 |
| 2 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Gnar | Loss | 2 / 3 / 0 |
| 2 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Sion | Win | 2 / 1 / 9 |
| 2 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Rumble | Loss | 3 / 4 / 5 |
| 1 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Ambessa | Win | 10 / 2 / 10 |
| 31 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsLØS | Series ↗ | Renekton | Win | 3 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 439 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.08 | 82.5 | 20 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 74.0% | 100.0 | 20 games · 99 peers |
| 2015 | Tier 1 | Damage share | 22.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −218 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 434 | 69.0 | 41 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.54 | 68.6 | 41 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 64.9% | 60.4 | 40 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.9% | 94.3 | 41 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +228 | 81.2 | 41 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 400 | 36.4 | 40 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.20 | 53.2 | 40 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.3% | 93.7 | 40 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.4% | 43.6 | 40 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +169 | 77.3 | 40 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 44.0 | 40 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 451 | 77.8 | 40 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.18 | 27.0 | 40 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 68.8% | 99.2 | 40 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.5% | 83.3 | 40 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +161 | 78.6 | 40 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 44.4 | 40 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 431 | 75.2 | 58 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.90 | 40.3 | 58 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 54.9% | 36.7 | 58 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.6% | 49.6 | 58 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +167 | 72.7 | 58 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 64.9 | 58 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 455 | 81.0 | 54 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.16 | 16.3 | 54 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 62.3% | 84.4 | 54 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.6% | 52.4 | 54 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −138 | 34.1 | 54 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.97 | 50.8 | 54 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 520 | 91.1 | 55 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.72 | 58.9 | 55 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 59.6% | 54.0 | 55 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.6% | 71.0 | 55 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +202 | 73.3 | 55 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.02 | 65.3 | 55 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 569 | 91.5 | 51 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.00 | 42.7 | 51 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 60.4% | 87.2 | 51 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.9% | 80.3 | 51 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +423 | 88.5 | 51 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.17 | 88.9 | 51 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 527 | 86.9 | 58 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.94 | 47.5 | 58 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 57.0% | 85.9 | 58 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.9% | 66.7 | 58 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +125 | 71.3 | 58 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.16 | 85.9 | 58 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 569 | 79.4 | 64 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.35 | 86.3 | 64 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.8% | 92.2 | 64 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.5% | 72.5 | 64 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +64 | 67.9 | 64 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.14 | 85.3 | 64 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 578 | 59.7 | 55 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.28 | 95.2 | 55 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 60.3% | 88.7 | 55 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.5% | 75.8 | 55 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +421 | 100.0 | 55 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.93 | 27.4 | 55 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 622 | 63.1 | 30 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.53 | 50.8 | 30 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 50.4% | 41.5 | 30 games · 66 peers |
| 2026 | Tier 1 | Damage share | 23.4% | 75.4 | 30 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −262 | 19.0 | 30 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.18 | 10.8 | 30 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
2015–2026 · All seasons · 76 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 72 | ||||||||||||
| Gnar | 45 | ||||||||||||
| Jax | 36 | ||||||||||||
| Poppy | 31 | ||||||||||||
| Rumble | 31 | ||||||||||||
| Camille | 30 | ||||||||||||
| Sion | 23 | ||||||||||||
| Olaf | 22 | ||||||||||||
| All games | 20 | 41 | 55 | 48 | 63 | 54 | 61 | 61 | 70 | 69 | 57 | 30 | 629 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 8. Number of games won in this selection. Based on 30 of 30 games. | Losses: 22. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 26.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.47. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.83. Average deaths per game. Based on 30 of 30 games. | Assists / game: 3.87. Average assists per game. Based on 30 of 30 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2025 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.23. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.74. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.74. Average assists per game. Based on 57 of 57 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.10. Average kills per game. Based on 69 of 69 games. | Deaths / game: 3.88. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.33. Average assists per game. Based on 69 of 69 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.27. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.33. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.94. Average assists per game. Based on 70 of 70 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.70. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.64. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.30. Average assists per game. Based on 61 of 61 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 38. Number of games won in this selection. Based on 61 of 61 games. | Losses: 23. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.89. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.41. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.70. Average assists per game. Based on 61 of 61 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2020 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 32. Number of games won in this selection. Based on 54 of 54 games. | Losses: 22. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 59.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.43. Average kills per game. Based on 54 of 54 games. | Deaths / game: 4.00. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.76. Average assists per game. Based on 54 of 54 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2019 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 48. Number of games won in this selection. Based on 63 of 63 games. | Losses: 15. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 76.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.76. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.48. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.19. Average assists per game. Based on 63 of 63 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 23. Number of games won in this selection. Based on 48 of 48 games. | Losses: 25. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.75. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.77. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.27. Average assists per game. Based on 48 of 48 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 38. Number of games won in this selection. Based on 55 of 55 games. | Losses: 17. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 69.1%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.75. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.76. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.55. Average assists per game. Based on 55 of 55 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 55 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2016 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 25. Number of games won in this selection. Based on 41 of 41 games. | Losses: 16. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 61.0%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.00. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.02. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.00. Average assists per game. Based on 41 of 41 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 2.95. Average kills per game. Based on 20 of 20 games. | Deaths / game: 4.60. Average deaths per game. Based on 20 of 20 games. | Assists / game: 7.60. Average assists per game. Based on 20 of 20 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 20 games. Games without the required stats are excluded. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 5 of 20 games. Games without the required stats are excluded. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | LOUD | 12 |
| LTA South 2025 Split 2 Playoffs | LOUD | 26 |
| LTA South 2025 Split 3 | LOUD | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LTA South · lta-south-2025-split-2. Robo.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2016 · CBLOL 2016 Split 1 Playoffs · 8 points. CBLOL 2016 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 2 Playoffs · 4 points. CBLOL 2016 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 1 Playoffs · 20 points. CBLOL 2017 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 2 Playoffs · 4 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 1 Playoffs · 4 points. CBLOL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 2 Playoffs · 4 points. CBLOL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 8 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 20 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 1 Playoffs · 4 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 8 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 20 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 4 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 20 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 20 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 20 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 20 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2015 · CBLOL 2015 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · LOUD | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · LOUD | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · paiN Gaming | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Flamengo eSports | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · RED Canids | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
22 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · paiN Gaming | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · LOUD | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2025 · LTA South · lta-south-2025-split-2 · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| LTA South 2025 Split 2 Playoffs2025 · LTA South · LOUD | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LTA South 2025 Split 32025 · LTA South · LOUD | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · LOUD | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · paiN Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · paiN Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · Vivo Keyd | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · Flamengo Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · Flamengo Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2018 Split 1 Playoffs2018 · CBLOL · CNB e-Sports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2018 Split 2 Playoffs2018 · CBLOL · CNB e-Sports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2017 Split 1 Playoffs2017 · CBLOL · RED Canids | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · RED Canids | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2016 Split 1 Playoffs2016 · CBLOL · Keyd Stars | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| CBLOL 2016 Split 2 Playoffs2016 · CBLOL · Keyd Stars | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| CBLOL 2015 Split 2 Playoffs2015 · CBLOL · INTZ Red | Place 6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.