Games Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.134
Win rate Win rate: 64.2%. The percentage of games won. Based on 134 of 134 games.64.2%
KDA KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.4.00
Damage / min Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.893
CS / min CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.9.77
Kill participation Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 134 games.62.0%
More statistics Totals, economy & laning +
WinsWins: 86. Number of games won in this selection. Based on 134 of 134 games.
LossesLosses: 48. Number of games lost in this selection. Based on 134 of 134 games.
KillsKills: 692. Total kills in games where kills are available. Based on 134 of 134 games.
DeathsDeaths: 407. Total deaths in games where deaths are available. Based on 134 of 134 games.
AssistsAssists: 935. Total assists in games where assists are available. Based on 134 of 134 games.
Gold / minGold / min: 518. Total gold gained per minute, averaged across games. Based on 134 of 134 games.
Damage shareDamage share: 28.9%. The player's share of team damage to enemy champions, averaged across games. Based on 134 of 134 games.
Earned gold shareEarned gold share: 28.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 134 of 134 games.
Gold diff @15Gold diff @15: +375. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 134 of 134 games.
CS diff @15CS diff @15: +9. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 134 of 134 games.
XP diff @15XP diff @15: +314. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 134 of 134 games.
Vision score / minVision score / min: 1.25. Vision score per minute, averaged across games where the statistic is supported. Based on 134 of 134 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Rin stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 857 damage per minute. Percentile: 64%. Rank: 5th of 12857
Value: 857 damage per minute. Percentile: 64%. Rank: 5th of 12
Value: 9.72 CS per minute. Percentile: 55%. Rank: 6th of 129.72
Value: 9.72 CS per minute. Percentile: 55%. Rank: 6th of 12
Value: 59.1% kill participation. Percentile: 27%. Rank: 9th of 1259.1%
Value: 59.1% kill participation. Percentile: 27%. Rank: 9th of 12
Value: 28.1% damage share. Percentile: 55%. Rank: 6th of 1228.1%
Value: 28.1% damage share. Percentile: 55%. Rank: 6th of 12
Value: 1.19 vision score per minute. Percentile: 64%. Rank: 5th of 121.19
Value: 1.19 vision score per minute. Percentile: 64%. Rank: 5th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal18 games
Ezreal: 26.7% earned gold share and 33.0% damage share. Means across the same 18 games with both values available; 18 total champion games.33%
?
Yunara14 games
Yunara: 29.3% earned gold share and 30.9% damage share. Means across the same 14 games with both values available; 14 total champion games.31%
?
Jhin11 games
Jhin: 28.5% earned gold share and 25.0% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Sivir11 games
Sivir: 29.5% earned gold share and 28.4% damage share. Means across the same 11 games with both values available; 11 total champion games.28%
?
Ashe10 games
Ashe: 26.3% earned gold share and 24.4% damage share. Means across the same 10 games with both values available; 10 total champion games.24%
?
Caitlyn8 games
Caitlyn: 29.8% earned gold share and 30.1% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
Varus8 games
Varus: 27.1% earned gold share and 27.5% damage share. Means across the same 8 games with both values available; 8 total champion games.28%
?
Xayah8 games
Xayah: 28.9% earned gold share and 28.7% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
134 games
Opponent
WinsLosses
Win rate
BIGBerlin International GamingBerlin International Gaming: 15 wins, 14 losses in 29 recorded games, 51.7% win rate. 2026.52%
ESEintracht SpandauEintracht Spandau: 9 wins, 7 losses in 16 recorded games, 56.3% win rate. 2026.56%
EWEE WIE EINFACH E-SPORTSE WIE EINFACH E-SPORTS: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
EFEintracht FrankfurtEintracht Frankfurt: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
SOSolarySolary: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
KHKKaufland Hangry KnightsKaufland Hangry Knights: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
VEVfB eSportsVfB eSports: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
134 games
76.3%win rate when ahead at 15 minutes 58 wins from 76 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Rin’s 2026 performances. Select a point to open its story.
134 plotted games
WinLoss— Median in selection
134 / 134 selected games have both values.Median damage / min: 852
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 134 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 1,031. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?14 of 134 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 920. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 134 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 134 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 1,001. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 134 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 134 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 134 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 134 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 134 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 931. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 134 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 905. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 1,107. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 854. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 996. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 25 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Varus
50
?Ezreal
43
?Jinx
28
?Kai'Sa
25
?Xayah
25
?Yunara
21
?Sivir
20
?Jhin
16
All games
53
38
120
134
345
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.
Wins: 86. Number of games won in this selection. Based on 134 of 134 games.
Losses: 48. Number of games lost in this selection. Based on 134 of 134 games.
Win rate: 64.2%. The percentage of games won. Based on 134 of 134 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.
Kills / game: 5.16. Average kills per game. Based on 134 of 134 games.
Deaths / game: 3.04. Average deaths per game. Based on 134 of 134 games.
Assists / game: 6.98. Average assists per game. Based on 134 of 134 games.
Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.
Gold / min: 518. Total gold gained per minute, averaged across games. Based on 134 of 134 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 134 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 75. Number of games won in this selection. Based on 120 of 120 games.
Losses: 45. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 62.5%. The percentage of games won. Based on 120 of 120 games.
KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 4.62. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.62. Average deaths per game. Based on 120 of 120 games.
Assists / game: 6.92. Average assists per game. Based on 120 of 120 games.
Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 22. Number of games won in this selection. Based on 38 of 38 games.
Losses: 16. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 5.97. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.50. Average deaths per game. Based on 38 of 38 games.
Assists / game: 5.32. Average assists per game. Based on 38 of 38 games.
Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 483. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 37. Number of games won in this selection. Based on 53 of 53 games.
Losses: 16. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 69.8%. The percentage of games won. Based on 53 of 53 games.
KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 6.13. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.74. Average deaths per game. Based on 53 of 53 games.
Assists / game: 7.62. Average assists per game. Based on 53 of 53 games.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.