Where Rich stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Rich’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 117 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 19 of 117 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 12 of 117 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 117 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 117 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 117 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 117 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 40.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 117 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 117 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 117 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| KeSPA Cup 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCK 2026 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2026 · Rounds 1-2 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LCKC 2026 · Rounds 3-4 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Ambessa | Win | 4 / 3 / 3 |
| 20 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | K'Sante | Loss | 1 / 7 / 5 |
| 20 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Camille | Win | 4 / 3 / 6 |
| 17 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | K'Sante | Win | 9 / 1 / 3 |
| 17 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Ambessa | Win | 0 / 6 / 3 |
| 13 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Vayne | Win | 6 / 4 / 3 |
| 13 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Olaf | Win | 13 / 2 / 5 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Anivia | Win | 0 / 4 / 6 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | K'Sante | Loss | 3 / 4 / 2 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Olaf | Win | 9 / 2 / 11 |
| 10 Aug 2026 | KeSPA Cup 2026 | Kiwoom DRXvsDN SOOPers | Series ↗ | Gnar | Loss | 0 / 8 / 3 |
| 10 Aug 2026 | KeSPA Cup 2026 | Kiwoom DRXvsDN SOOPers | Series ↗ | Rumble | Loss | 3 / 8 / 10 |
| 10 Aug 2026 | KeSPA Cup 2026 | Kiwoom DRXvsDN SOOPers | Series ↗ | Ambessa | Win | 7 / 5 / 9 |
| 7 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Gnar | Loss | 1 / 4 / 5 |
| 7 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Jayce | Loss | 7 / 9 / 7 |
| 7 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Rumble | Win | 3 / 0 / 7 |
| 5 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Rumble | Win | 3 / 2 / 9 |
| 5 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Poppy | Loss | 1 / 6 / 2 |
| 5 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Gnar | Win | 3 / 0 / 4 |
| 4 Aug 2026 | KeSPA Cup 2026 | Kiwoom DRXvsHANJIN BRION | Series ↗ | Gnar | Win | 2 / 2 / 6 |
| 4 Aug 2026 | KeSPA Cup 2026 | Kiwoom DRXvsHANJIN BRION | Series ↗ | Rumble | Win | 5 / 2 / 2 |
| 4 Aug 2026 | KeSPA Cup 2026 | Kiwoom DRXvsHANJIN BRION | Series ↗ | Olaf | Loss | 2 / 6 / 0 |
| 31 Jul 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Yorick | Win | 1 / 3 / 5 |
| 31 Jul 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Rumble | Win | 7 / 4 / 9 |
| 29 Jul 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Renekton | Win | 8 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 495 | 92.1 | 48 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.88 | 72.9 | 48 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 66.4% | 96.9 | 48 games · 129 peers |
| 2020 | Tier 1 | Damage share | 27.5% | 96.0 | 48 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −111 | 39.7 | 48 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 58.7 | 48 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 499 | 87.1 | 103 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.48 | 38.7 | 103 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.4% | 62.9 | 103 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.6% | 91.1 | 103 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −418 | 8.6 | 103 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.06 | 75.0 | 103 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 554 | 88.9 | 96 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.13 | 54.7 | 96 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 52.3% | 21.4 | 96 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.9% | 62.4 | 96 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.08 | 72.6 | 96 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 555 | 91.9 | 28 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.55 | 12.1 | 28 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 58.5% | 89.9 | 28 games · 100 peers |
| 2023 | Tier 1 | Damage share | 24.5% | 88.9 | 28 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −38 | 38.8 | 27 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.99 | 23.2 | 28 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 604 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 7.81 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 60.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 26.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −161 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 597 | 64.5 | 97 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.60 | 17.7 | 97 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 58.0% | 67.7 | 96 games · 63 peers |
| 2025 | Tier 1 | Damage share | 24.0% | 85.5 | 97 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −275 | 11.1 | 97 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.10 | 91.9 | 97 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 662 | 89.2 | 77 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.33 | 32.3 | 77 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 51.7% | 47.7 | 77 games · 66 peers |
| 2026 | Tier 1 | Damage share | 23.9% | 83.1 | 77 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −174 | 22.4 | 77 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.57 | 98.5 | 77 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. Season labels follow the competition season.
2019–2026 · All seasons · 50 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gnar | 69 | ||||||||
| Aatrox | 56 | ||||||||
| Jayce | 46 | ||||||||
| K'Sante | 38 | ||||||||
| Renekton | 32 | ||||||||
| Gragas | 30 | ||||||||
| Gwen | 27 | ||||||||
| Rumble | 25 | ||||||||
| All games | 5 | 91 | 116 | 96 | 28 | 18 | 97 | 117 | 568 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 56. Number of games won in this selection. Based on 117 of 117 games. | Losses: 61. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 47.9%. The percentage of games won. Based on 117 of 117 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.83. Average kills per game. Based on 117 of 117 games. | Deaths / game: 3.27. Average deaths per game. Based on 117 of 117 games. | Assists / game: 5.26. Average assists per game. Based on 117 of 117 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2025 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 38. Number of games won in this selection. Based on 97 of 97 games. | Losses: 59. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 39.2%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.54. Average kills per game. Based on 97 of 97 games. | Deaths / game: 3.10. Average deaths per game. Based on 97 of 97 games. | Assists / game: 5.03. Average assists per game. Based on 97 of 97 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2024 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.00. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.83. Average assists per game. Based on 18 of 18 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2023 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 11. Number of games won in this selection. Based on 28 of 28 games. | Losses: 17. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.29. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.43. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.04. Average assists per game. Based on 28 of 28 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2022 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 64. Number of games won in this selection. Based on 96 of 96 games. | Losses: 32. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 66.7%. The percentage of games won. Based on 96 of 96 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.65. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.83. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.78. Average assists per game. Based on 96 of 96 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 58. Number of games won in this selection. Based on 116 of 116 games. | Losses: 58. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.33. Average kills per game. Based on 116 of 116 games. | Deaths / game: 3.03. Average deaths per game. Based on 116 of 116 games. | Assists / game: 5.15. Average assists per game. Based on 116 of 116 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2020 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 48. Number of games won in this selection. Based on 91 of 91 games. | Losses: 43. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 52.7%. The percentage of games won. Based on 91 of 91 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.73. Average kills per game. Based on 91 of 91 games. | Deaths / game: 3.14. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.76. Average assists per game. Based on 91 of 91 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2019 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 3.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Summer Playoffs | Gen.G | 5 |
| LCK 2020 Summer Playoffs | Team Dynamics | 44 |
| LCK 2021 Regional Finals | Nongshim RedForce | 3 |
| LCK 2021 Spring Playoffs | Nongshim RedForce | 47 |
| LCK 2021 Summer Playoffs | Nongshim RedForce | 53 |
| LCK Cup 2025 | DRX | 21 |
| LCK 2025 Season Playoffs | DRX | 76 |
| LCS 2023 Championship | Dignitas | 27 |
| LCS 2024 Spring Playoffs | Dignitas | 18 |
| LPL 2022 Spring Playoffs | Victory Five | 50 |
| LPL 2022 Summer Playoffs | Victory Five | 42 |
| LPL 2023 Spring Playoffs | Ninjas in Pyjamas.CN | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2022 · LPL · lpl-2022-spring. Rich.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · KeSPA Cup 2020 · 4 points. KeSPA Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Kiwoom DRX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
| LCK Cup 20262026 · LCK · DRX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
|
| KeSPA Cup 20252025 · LCK · DRX | Places 7–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · DRX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Ninjas in Pyjamas | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · Victory Five | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Nongshim RedForce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20202020 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Team Dynamics | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20192019 · LCK · Team Dynamics | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第一最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.