Where Rather stands
2019 · Mid · Domestic games
Shin Hyeong-seop신형섭
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Rather’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 81 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 81 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 81 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 81 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 81 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 81 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2019 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 65.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LMS 2019 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 29.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| Mid-Season Invitational 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsMAD Team | Series ↗ | Corki | Loss | 0 / 2 / 0 |
| 27 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsMAD Team | Series ↗ | Corki | Loss | 1 / 2 / 4 |
| 21 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsHong Kong Attitude | Series ↗ | Cassiopeia | Win | 3 / 3 / 6 |
| 21 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsHong Kong Attitude | Series ↗ | Irelia | Loss | 0 / 4 / 6 |
| 21 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsHong Kong Attitude | Series ↗ | Corki | Win | 4 / 1 / 6 |
| 20 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsG-Rex | Series ↗ | Corki | Loss | 8 / 1 / 3 |
| 20 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsG-Rex | Series ↗ | Corki | Loss | 3 / 7 / 4 |
| 14 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsJ Team | Series ↗ | Corki | Loss | 0 / 2 / 0 |
| 14 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsJ Team | Series ↗ | Corki | Loss | 1 / 2 / 1 |
| 14 Jul 2019 | LMS 2019 · Summer | Flash WolvesvsJ Team | Series ↗ | Corki | Win | 1 / 1 / 8 |
| 6 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Flash WolvesvsJD Gaming | — | Neeko | Loss | 1 / 3 / 3 |
| 5 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Flash WolvesvsInvictus Gaming | — | Taliyah | Loss | 0 / 4 / 13 |
| 4 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Flash WolvesvsSK Telecom T1 | — | Vladimir | Loss | 0 / 3 / 2 |
| 29 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsAlpha Esports | Series ↗ | Corki | Win | 5 / 1 / 6 |
| 29 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsAlpha Esports | Series ↗ | Azir | Win | 8 / 1 / 2 |
| 28 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsHong Kong Attitude | Series ↗ | Lissandra | Loss | 0 / 3 / 1 |
| 28 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsHong Kong Attitude | Series ↗ | Taliyah | Loss | 0 / 4 / 2 |
| 23 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsMAD Team | Series ↗ | Irelia | Loss | 2 / 6 / 4 |
| 23 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsMAD Team | Series ↗ | Irelia | Loss | 3 / 5 / 3 |
| 22 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsJ Team | Series ↗ | Corki | Loss | 3 / 1 / 1 |
| 22 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsJ Team | Series ↗ | Vladimir | Loss | 1 / 3 / 2 |
| 22 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsJ Team | Series ↗ | Renekton | Win | 2 / 4 / 8 |
| 14 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsG-Rex | Series ↗ | Orianna | Loss | 3 / 5 / 5 |
| 14 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsG-Rex | Series ↗ | Irelia | Win | 7 / 0 / 10 |
| 14 Jun 2019 | LMS 2019 · Summer | Flash WolvesvsG-Rex | Series ↗ | Orianna | Loss | 2 / 6 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 377 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 10.22 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 78.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 22.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −77 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.16 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 457 | 50.0 | 64 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.95 | 82.8 | 64 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 74.6 | 63 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.8% | 73.8 | 64 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +31 | 54.9 | 64 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.11 | 66.3 | 64 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 81 games. Games without the required stats are excluded. Season labels follow the competition season.
2016–2019 · All seasons · 39 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Cassiopeia | 24 | ||||
| Vladimir | 24 | ||||
| Taliyah | 23 | ||||
| Corki | 20 | ||||
| Syndra | 19 | ||||
| Azir | 16 | ||||
| Orianna | 11 | ||||
| Lissandra | 8 | ||||
| All games | 17 | 78 | 47 | 81 | 223 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 39. Number of games won in this selection. Based on 81 of 81 games. | Losses: 42. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 48.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.54. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.43. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.88. Average assists per game. Based on 81 of 81 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 81 games. Games without the required stats are excluded. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2018 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 41. Number of games won in this selection. Based on 47 of 47 games. | Losses: 6. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 87.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 7.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.89. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.40. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.53. Average assists per game. Based on 47 of 47 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2017 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 36. Number of games won in this selection. Based on 78 of 78 games. | Losses: 42. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 46.2%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.62. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.37. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.94. Average assists per game. Based on 78 of 78 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2016 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 5. Number of games won in this selection. Based on 17 of 17 games. | Losses: 12. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.71. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.76. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.18. Average assists per game. Based on 17 of 17 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2018 Summer Playoffs | Griffin (Korean Team) | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LCK 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 20 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Flash Wolves | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LMS 2019 Spring Playoffs2019 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| KeSPA Cup 20172017 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
No results in this selection.