Where Rascal stands
2019 · Top · Domestic games
Kim Kwang-hee김광희
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Rascal’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 109 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 109 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 109 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 109 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 109 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 109 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 109 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 109 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 109 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 109 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2019 · Regional Finals | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCK 2019 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 66.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LCK 2019 · Summer | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDplus Kia | Series ↗ | Camille | Loss | 0 / 4 / 1 |
| 7 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDplus Kia | Series ↗ | Camille | Win | 5 / 2 / 7 |
| 7 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDplus Kia | Series ↗ | Aatrox | Loss | 1 / 5 / 0 |
| 7 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDplus Kia | Series ↗ | Kennen | Win | 5 / 4 / 5 |
| 7 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDplus Kia | Series ↗ | Aatrox | Loss | 2 / 5 / 0 |
| 5 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Kennen | Win | 4 / 0 / 12 |
| 5 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Irelia | Win | 3 / 0 / 9 |
| 5 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Kled | Loss | 0 / 1 / 7 |
| 5 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Karma | Win | 2 / 1 / 13 |
| 3 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDN SOOPers | Series ↗ | Aatrox | Win | 5 / 1 / 3 |
| 3 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDN SOOPers | Series ↗ | Karma | Win | 2 / 1 / 16 |
| 3 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDN SOOPers | Series ↗ | Sylas | Win | 2 / 0 / 7 |
| 3 Sept 2019 | LCK 2019 · Regional Finals | Kingzone DragonXvsDN SOOPers | Series ↗ | Irelia | Loss | 4 / 2 / 7 |
| 17 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsKT Rolster | Series ↗ | Akali | Loss | 1 / 3 / 1 |
| 17 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsKT Rolster | Series ↗ | Camille | Win | 3 / 6 / 5 |
| 17 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsKT Rolster | Series ↗ | Akali | Loss | 8 / 2 / 4 |
| 11 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsGriffin | Series ↗ | Kennen | Loss | 1 / 7 / 0 |
| 11 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsGriffin | Series ↗ | Gangplank | Loss | 0 / 4 / 0 |
| 8 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsJin Air Green Wings | Series ↗ | Kled | Win | 5 / 1 / 10 |
| 8 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsJin Air Green Wings | Series ↗ | Camille | Win | 4 / 1 / 5 |
| 4 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Aatrox | Loss | 1 / 3 / 1 |
| 4 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsLiiv SANDBOX | Series ↗ | Kled | Loss | 0 / 3 / 3 |
| 1 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsSK Telecom T1 | Series ↗ | Vladimir | Loss | 3 / 5 / 2 |
| 1 Aug 2019 | LCK 2019 · Summer | Kingzone DragonXvsSK Telecom T1 | Series ↗ | Camille | Loss | 0 / 2 / 5 |
| 27 Jul 2019 | LCK 2019 · Summer | Kingzone DragonXvsDN SOOPers | Series ↗ | Neeko | Loss | 2 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2024 · Domestic games
Percentile among 129 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 564 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 9.47 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 76.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 32.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +262 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.12 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 391 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.96 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 60.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 20.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +455 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 370 | 30.2 | 104 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.32 | 72.1 | 104 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.1% | 81.3 | 103 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.3% | 25.6 | 104 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −281 | 14.1 | 104 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.07 | 77.5 | 104 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 401 | 43.7 | 101 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.24 | 89.9 | 101 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 58.8% | 49.2 | 101 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.5% | 33.3 | 101 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +130 | 71.4 | 98 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.00 | 64.3 | 99 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 408 | 28.2 | 94 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.59 | 100.0 | 94 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.1% | 79.0 | 93 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.7% | 46.8 | 94 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +119 | 65.7 | 94 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.10 | 83.1 | 94 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 441 | 29.1 | 98 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.49 | 82.9 | 98 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 60.5% | 88.9 | 98 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.0% | 29.1 | 98 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +95 | 59.4 | 98 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.06 | 67.5 | 98 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 448 | 27.3 | 93 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.22 | 76.8 | 93 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 58.7% | 90.9 | 91 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.8% | 62.6 | 93 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −197 | 23.8 | 93 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.05 | 49.5 | 93 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 407 | 3.9 | 62 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.19 | 71.6 | 62 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 55.1% | 62.7 | 62 games · 103 peers |
| 2024 | Tier 1 | Damage share | 19.4% | 19.6 | 62 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −274 | 12.3 | 62 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.15 | 88.2 | 62 games · 103 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
2017–2024 · All seasons · 51 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 68 | ||||||||
| Ornn | 53 | ||||||||
| Camille | 43 | ||||||||
| Jax | 33 | ||||||||
| Akali | 31 | ||||||||
| Kennen | 27 | ||||||||
| K'Sante | 25 | ||||||||
| Gnar | 23 | ||||||||
| All games | 10 | 11 | 109 | 124 | 107 | 98 | 93 | 62 | 614 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 13. Number of games won in this selection. Based on 62 of 62 games. | Losses: 49. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 21.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 1.66. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.94. Average deaths per game. Based on 62 of 62 games. | Assists / game: 2.90. Average assists per game. Based on 62 of 62 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2023 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 28. Number of games won in this selection. Based on 93 of 93 games. | Losses: 65. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 30.1%. The percentage of games won. Based on 93 of 93 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 1.95. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.06. Average deaths per game. Based on 93 of 93 games. | Assists / game: 3.18. Average assists per game. Based on 93 of 93 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 93 games. Games without the required stats are excluded. |
| 2022 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 48. Number of games won in this selection. Based on 98 of 98 games. | Losses: 50. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 49.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.56. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.57. Average deaths per game. Based on 98 of 98 games. | Assists / game: 4.69. Average assists per game. Based on 98 of 98 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2021 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 65. Number of games won in this selection. Based on 107 of 107 games. | Losses: 42. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 60.7%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 2.86. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.41. Average deaths per game. Based on 107 of 107 games. | Assists / game: 4.81. Average assists per game. Based on 107 of 107 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. |
| 2020 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 83. Number of games won in this selection. Based on 124 of 124 games. | Losses: 41. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.70. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.31. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.45. Average assists per game. Based on 124 of 124 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2019 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 64. Number of games won in this selection. Based on 109 of 109 games. | Losses: 45. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 58.7%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 2.69. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.40. Average deaths per game. Based on 109 of 109 games. | Assists / game: 4.68. Average assists per game. Based on 109 of 109 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2018 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.64. Average kills per game. Based on 11 of 11 games. | Deaths / game: 1.18. Average deaths per game. Based on 11 of 11 games. | Assists / game: 4.09. Average assists per game. Based on 11 of 11 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.90. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 3.90. Average assists per game. Based on 10 of 10 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Summer Playoffs | Longzhu Gaming | 1 |
| Korea Regional Finals 2018 | Kingzone DragonX | 1 |
| LCK 2018 Spring Playoffs | Kingzone DragonX | 7 |
| LCK 2018 Summer Playoffs | Kingzone DragonX | 3 |
| LCK 2019 Regional Finals | Kingzone DragonX | 13 |
| LCK 2019 Spring Playoffs | Kingzone DragonX | 45 |
| LCK 2019 Summer Playoffs | Kingzone DragonX | 46 |
| LCK 2020 Regional Finals | Gen.G | 3 |
| LCK 2020 Spring Playoffs | Gen.G | 47 |
| LCK 2020 Summer Playoffs | Gen.G | 51 |
| LCK 2021 Spring Playoffs | Gen.G | 50 |
| LCK 2021 Summer Playoffs | Gen.G | 44 |
| LCK 2022 Spring Playoffs | KT Rolster | 43 |
| LCK 2022 Summer Playoffs | KT Rolster | 50 |
| LCK 2023 Spring Playoffs | DRX | 44 |
| LCK 2023 Summer Playoffs | DRX | 46 |
| LCK 2024 Spring Playoffs | DRX | 41 |
| LCK 2024 Summer Playoffs | DRX | 21 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Rascal.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Rascal.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Rascal.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Rascal.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-spring. Rascal.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Cup 20202020 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| worlds 20202020 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20172017 · worlds · Longzhu Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2024 Spring Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| LCK 2023 Spring Playoffs2023 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · DRX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · Gen.G | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Kingzone DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Kingzone DragonX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20182018 · LCK · Kingzone DragonX | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Kingzone DragonX | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Kingzone DragonX | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Longzhu Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2020 · LCK · lck-2020-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|