Where Random stands
2024 · Mid · Domestic games
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Random’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 63 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 9 of 63 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 63 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 63 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 955. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 63 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 918. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 63 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 63 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,114. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 63 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 63 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 63 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Iberian Cup 2024 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LVP SL 2024 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LVP SL 2024 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Nov 2024 | Iberian Cup 2024 | Movistar KOIvsGIANTX iTero | Series ↗ | Ezreal | Loss | 0 / 6 / 7 |
| 5 Nov 2024 | Iberian Cup 2024 | Movistar KOIvsGIANTX iTero | Series ↗ | Aurora | Loss | 3 / 5 / 5 |
| 5 Nov 2024 | Iberian Cup 2024 | Movistar KOIvsGIANTX iTero | Series ↗ | Galio | Loss | 2 / 7 / 1 |
| 23 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsGuasones | Series ↗ | Galio | Win | 7 / 3 / 11 |
| 23 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsGuasones | Series ↗ | Seraphine | Win | 5 / 1 / 11 |
| 16 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsUniversae Instituto FP | Series ↗ | Lee Sin | Win | 11 / 2 / 3 |
| 16 Oct 2024 | Iberian Cup 2024 | Movistar KOIvsUniversae Instituto FP | Series ↗ | Lux | Win | 3 / 3 / 6 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Corki | Loss | 3 / 5 / 5 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Corki | Win | 9 / 3 / 5 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Corki | Loss | 6 / 5 / 5 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Corki | Win | 12 / 4 / 9 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsNNO Prime | Series ↗ | Lucian | Loss | 5 / 3 / 3 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsGameWard | Series ↗ | Lucian | Win | 11 / 1 / 4 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsGameWard | Series ↗ | Lucian | Loss | 8 / 5 / 6 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsGameWard | Series ↗ | Lucian | Win | 10 / 1 / 8 |
| 31 Jul 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsHurricane of Feathers | Series ↗ | Corki | Win | 4 / 1 / 4 |
| 31 Jul 2024 | EMEA Masters 2024 · Summer | Movistar KOIvsHurricane of Feathers | Series ↗ | Lucian | Win | 4 / 1 / 3 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Lucian | Loss | 3 / 4 / 8 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Ezreal | Win | 10 / 0 / 3 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Corki | Loss | 0 / 2 / 4 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Corki | Loss | 3 / 3 / 3 |
| 20 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsUCAM Esports | Series ↗ | Corki | Win | 1 / 2 / 3 |
| 18 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsGIANTX iTero | Series ↗ | Lucian | Loss | 0 / 6 / 2 |
| 17 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsRebels Gaming | Series ↗ | Smolder | Win | 8 / 2 / 6 |
| 11 Jul 2024 | LVP SL 2024 · Summer | Movistar KOIvsRamboot Club | Series ↗ | Tristana | Win | 4 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2018 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2018 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2018 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2018 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2018 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2019 | HM | Damage / min | 469 | — | At least 20 games and 20 valid observations required |
| 2019 | HM | CS / min | 8.45 | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Kill participation | 66.0% | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Damage share | 24.7% | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Gold diff @15 | +422 | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2020 | HM | Damage / min | 626 | 100.0 | 43 games · 7 peers |
| 2020 | HM | CS / min | 8.56 | 33.3 | 43 games · 7 peers |
| 2020 | HM | Kill participation | 64.0% | 60.0 | 43 games · 6 peers |
| 2020 | HM | Damage share | 28.9% | 83.3 | 43 games · 7 peers |
| 2020 | HM | Gold diff @15 | +396 | 83.3 | 43 games · 7 peers |
| 2020 | HM | Vision / min | 1.10 | 83.3 | 43 games · 7 peers |
| 2021 | LVP SL | Damage / min | 607 | — | At least 20 games and 20 valid observations required |
| 2021 | LVP SL | CS / min | 8.68 | — | At least 20 games and 20 valid observations required |
| 2021 | LVP SL | Kill participation | 72.1% | — | At least 20 games and 20 valid observations required |
| 2021 | LVP SL | Damage share | 30.4% | — | At least 20 games and 20 valid observations required |
| 2021 | LVP SL | Gold diff @15 | +130 | — | At least 20 games and 20 valid observations required |
| 2021 | LVP SL | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2022 | LVP SL | Damage / min | 575 | 66.7 | 61 games · 10 peers |
| 2022 | LVP SL | CS / min | 8.97 | 66.7 | 61 games · 10 peers |
| 2022 | LVP SL | Kill participation | 64.0% | 22.2 | 60 games · 10 peers |
| 2022 | LVP SL | Damage share | 26.7% | 66.7 | 61 games · 10 peers |
| 2022 | LVP SL | Gold diff @15 | +16 | 44.4 | 61 games · 10 peers |
| 2022 | LVP SL | Vision / min | 0.96 | 11.1 | 61 games · 10 peers |
| 2023 | LVP SL | Damage / min | 679 | 100.0 | 45 games · 10 peers |
| 2023 | LVP SL | CS / min | 8.56 | 44.4 | 45 games · 10 peers |
| 2023 | LVP SL | Kill participation | 66.5% | 33.3 | 45 games · 10 peers |
| 2023 | LVP SL | Damage share | 26.3% | 44.4 | 45 games · 10 peers |
| 2023 | LVP SL | Gold diff @15 | −15 | 44.4 | 45 games · 10 peers |
| 2023 | LVP SL | Vision / min | 1.00 | 11.1 | 45 games · 10 peers |
| 2024 | LVP SL | Damage / min | 774 | 87.5 | 46 games · 9 peers |
| 2024 | LVP SL | CS / min | 9.12 | 100.0 | 46 games · 9 peers |
| 2024 | LVP SL | Kill participation | 69.5% | 37.5 | 46 games · 9 peers |
| 2024 | LVP SL | Damage share | 30.1% | 100.0 | 46 games · 9 peers |
| 2024 | LVP SL | Gold diff @15 | −1 | 50.0 | 46 games · 9 peers |
| 2024 | LVP SL | Vision / min | 0.97 | 0.0 | 46 games · 9 peers |
| 2025 | PRM | Damage / min | 776 | 77.8 | 60 games · 10 peers |
| 2025 | PRM | CS / min | 8.95 | 66.7 | 60 games · 10 peers |
| 2025 | PRM | Kill participation | 65.5% | 66.7 | 60 games · 10 peers |
| 2025 | PRM | Damage share | 27.0% | 88.9 | 60 games · 10 peers |
| 2025 | PRM | Gold diff @15 | +176 | 77.8 | 60 games · 10 peers |
| 2025 | PRM | Vision / min | 0.89 | 22.2 | 60 games · 10 peers |
| 2026 | AL | Damage / min | 929 | 92.9 | 53 games · 15 peers |
| 2026 | AL | CS / min | 9.41 | 85.7 | 53 games · 15 peers |
| 2026 | AL | Kill participation | 68.4% | 92.9 | 53 games · 15 peers |
| 2026 | AL | Damage share | 28.0% | 85.7 | 53 games · 15 peers |
| 2026 | AL | Gold diff @15 | +463 | 85.7 | 53 games · 15 peers |
| 2026 | AL | Vision / min | 0.98 | 35.7 | 53 games · 15 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 867. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
2018–2026 · All seasons · 74 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 65 | |||||||||
| Corki | 25 | |||||||||
| Orianna | 23 | |||||||||
| LeBlanc | 21 | |||||||||
| Syndra | 21 | |||||||||
| Akali | 19 | |||||||||
| Lucian | 16 | |||||||||
| Sylas | 16 | |||||||||
| All games | 1 | 23 | 64 | 34 | 79 | 62 | 63 | 75 | 94 | 495 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 56. Number of games won in this selection. Based on 94 of 94 games. | Losses: 38. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 59.6%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 5.07. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.74. Average deaths per game. Based on 94 of 94 games. | Assists / game: 7.14. Average assists per game. Based on 94 of 94 games. | Damage / min: 867. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2025 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 38. Number of games won in this selection. Based on 75 of 75 games. | Losses: 37. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 50.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.72. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.20. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.49. Average assists per game. Based on 75 of 75 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2024 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 35. Number of games won in this selection. Based on 63 of 63 games. | Losses: 28. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 55.6%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 5.03. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.06. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.49. Average assists per game. Based on 63 of 63 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2023 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 35. Number of games won in this selection. Based on 62 of 62 games. | Losses: 27. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 56.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.31. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.69. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.97. Average assists per game. Based on 62 of 62 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 42. Number of games won in this selection. Based on 79 of 79 games. | Losses: 37. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 53.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.99. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.65. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.19. Average assists per game. Based on 79 of 79 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2021 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 16. Number of games won in this selection. Based on 34 of 34 games. | Losses: 18. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 4.53. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.59. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.91. Average assists per game. Based on 34 of 34 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 46. Number of games won in this selection. Based on 64 of 64 games. | Losses: 18. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 71.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 4.72. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.61. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.61. Average assists per game. Based on 64 of 64 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 16. Number of games won in this selection. Based on 23 of 23 games. | Losses: 7. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 4.35. Average kills per game. Based on 23 of 23 games. | Deaths / game: 1.74. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.65. Average assists per game. Based on 23 of 23 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2018 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 1.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 4.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 3.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.