Games Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
i
33
Win rate Win rate: 12.1%. The percentage of games won. Based on 33 of 33 games.12.1%
KDA KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.1.50
Damage / min Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded.33928 / 33 games
CS / min CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.6.66
Kill participation Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.65.1%
More statistics Totals, economy & laning +
WinsWins: 4. Number of games won in this selection. Based on 33 of 33 games.
LossesLosses: 29. Number of games lost in this selection. Based on 33 of 33 games.
KillsKills: 55. Total kills in games where kills are available. Based on 33 of 33 games.
DeathsDeaths: 108. Total deaths in games where deaths are available. Based on 33 of 33 games.
AssistsAssists: 107. Total assists in games where assists are available. Based on 33 of 33 games.
Gold / minGold / min: 321. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Damage shareDamage share: 23.8%. The player's share of team damage to enemy champions, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded.28 / 33 games
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 28 of 33 games. Games without the required stats are excluded.28 / 33 games
Gold diff @15Gold diff @15: −1,123. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 33 games. Games without the required stats are excluded.28 / 33 games
CS diff @15CS diff @15: −20. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 33 games. Games without the required stats are excluded.28 / 33 games
XP diff @15XP diff @15: −588. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 33 games. Games without the required stats are excluded.28 / 33 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus.
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where Rabi2 stands.
2016 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 374 damage per minute. Percentile: 2%. Rank: 91st of 93374
Value: 374 damage per minute. Percentile: 2%. Rank: 91st of 93
Value: 7.44 CS per minute. Percentile: 5%. Rank: 107th of 1127.44
Value: 7.44 CS per minute. Percentile: 5%. Rank: 107th of 112
Value: 64.7% kill participation. Percentile: 13%. Rank: 100th of 11564.7%
Value: 64.7% kill participation. Percentile: 13%. Rank: 100th of 115
Value: 26.4% damage share. Percentile: 38%. Rank: 58th of 9326.4%
Value: 26.4% damage share. Percentile: 38%. Rank: 58th of 93
Value: −1,232 gold difference @15. Percentile: 0%. Rank: 92nd of 92. LPL data missing · Percentile among 92 players with sufficient data.−1,232
Value: −1,232 gold difference @15. Percentile: 0%. Rank: 92nd of 92. LPL data missing · Percentile among 92 players with sufficient data.
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
GD15 · LPL data missing · Percentile among 92 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2016
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ezreal10 games
Ezreal: 22.4% earned gold share and 27.2% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Lucian6 games
Lucian: 25.1% earned gold share and 24.9% damage share. Means across the same 6 games with both values available; 8 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents. Every game counts.
33 games
Opponent
WinsLosses
Win rate
ASAssassin SniperAssassin Sniper: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2016.60%
AECahq eSports Clubahq eSports Club: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
FWFlash WolvesFlash Wolves: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
HKEHong Kong EsportsHong Kong Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
MEMachi EsportsMachi Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
MSEMidnight Sun EsportsMidnight Sun Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
TATaipei AssassinsTaipei Assassins: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2016.0%
XGXGamersXGamers: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2016.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
28 games
33.3%win rate when ahead at 15 minutes 1 wins from 3 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Rabi2’s 2016 performances. Select a point to open its story.
28 plotted games
WinLoss— Median in selection
28 / 33 selected games have both values.Median damage / min: 336
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 33 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 0. Number of games won in this selection. Based on 10 of 10 games.
Losses: 10. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 33 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 97. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 3.6%. The percentage of games won. Based on 28 of 28 games.
KDA: 1.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · −1,232 · 0.0 percentile · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
LPL data missing · Percentile among 92 players with sufficient data.
24 games · 92 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
5.50
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
40.0%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
374
2.2
24 games · 93 peers
2016
Tier 1
CS / min
7.44
4.5
29 games · 112 peers
2016
Tier 1
Kill participation
64.7%
13.2
29 games · 115 peers
2016
Tier 1
Damage share
26.4%
38.0
24 games · 93 peers
2016
Tier 1
Gold diff @15
−1,232
0.0
24 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2016 · All seasons · 11 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
Total
?Ezreal
10
?Lucian
8
?Corki
4
?Kalista
4
?Miss Fortune
3
?Braum
2
?Alistar
1
?Sivir
1
All games
3
33
36
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 4. Number of games won in this selection. Based on 33 of 33 games.
Losses: 29. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 12.1%. The percentage of games won. Based on 33 of 33 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 1.67. Average kills per game. Based on 33 of 33 games.
Deaths / game: 3.27. Average deaths per game. Based on 33 of 33 games.
Assists / game: 3.24. Average assists per game. Based on 33 of 33 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 1.00. Average kills per game. Based on 3 of 3 games.
Deaths / game: 7.00. Average deaths per game. Based on 3 of 3 games.
Assists / game: 2.33. Average assists per game. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.