Where Rabble stands
2021 · Jungle · Domestic games
Jochem van Graafeiland
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Rabble’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 52 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Qiyana | Loss | 9 / 4 / 8 |
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Talon | Win | 14 / 3 / 14 |
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Qiyana | Loss | 7 / 5 / 5 |
| 26 Oct 2021 | PRM 2021 | GamerLegionvsBerlin International Gaming | Series ↗ | Qiyana | Loss | 2 / 5 / 0 |
| 10 Oct 2021 | PRM 2021 | GamerLegionvsPENTA 1860 | Series ↗ | Qiyana | Win | 9 / 5 / 15 |
| 10 Oct 2021 | PRM 2021 | GamerLegionvsPENTA 1860 | Series ↗ | Graves | Loss | 2 / 9 / 1 |
| 10 Oct 2021 | PRM 2021 | GamerLegionvsPENTA 1860 | Series ↗ | Graves | Win | 6 / 2 / 12 |
| 4 Oct 2021 | PRM 2021 | GamerLegionvsMOUZ NXT | Series ↗ | Kindred | Loss | 4 / 8 / 3 |
| 4 Oct 2021 | PRM 2021 | GamerLegionvsMOUZ NXT | Series ↗ | Talon | Win | 5 / 6 / 14 |
| 4 Oct 2021 | PRM 2021 | GamerLegionvsMOUZ NXT | Series ↗ | Qiyana | Loss | 4 / 4 / 4 |
| 27 Jul 2021 | PRM 2021 | GamerLegionvsSK Gaming Prime | Series ↗ | Viego | Loss | 6 / 6 / 3 |
| 27 Jul 2021 | PRM 2021 | GamerLegionvsSK Gaming Prime | Series ↗ | Kha'Zix | Loss | 1 / 4 / 4 |
| 27 Jul 2021 | PRM 2021 | GamerLegionvsSK Gaming Prime | Series ↗ | Kindred | Win | 15 / 3 / 5 |
| 22 Jul 2021 | PRM 2021 · Summer | GamerLegionvsE WIE EINFACH E-SPORTS | Series ↗ | Kindred | Win | 21 / 4 / 8 |
| 21 Jul 2021 | PRM 2021 · Summer | GamerLegionvsBerlin International Gaming | Series ↗ | Diana | Win | 1 / 3 / 13 |
| 20 Jul 2021 | PRM 2021 · Summer | GamerLegionvsSK Gaming Prime | Series ↗ | Graves | Loss | 5 / 6 / 4 |
| 15 Jul 2021 | PRM 2021 · Summer | GamerLegionvsEURONICS Gaming | Series ↗ | Kha'Zix | Win | 5 / 0 / 8 |
| 13 Jul 2021 | PRM 2021 · Summer | GamerLegionvsWAVE Esports | Series ↗ | Kayn | Win | 9 / 4 / 10 |
| 8 Jul 2021 | PRM 2021 · Summer | GamerLegionvsFC Schalke 04 Evolution | Series ↗ | Kindred | Loss | 1 / 4 / 0 |
| 6 Jul 2021 | PRM 2021 · Summer | GamerLegionvsMOUZ NXT | Series ↗ | Xin Zhao | Loss | 1 / 6 / 2 |
| 1 Jul 2021 | PRM 2021 · Summer | GamerLegionvsUnicorns of Love Sexy Edition | Series ↗ | Kindred | Win | 5 / 0 / 7 |
| 29 Jun 2021 | PRM 2021 · Summer | GamerLegionvsPENTA 1860 | Series ↗ | Lee Sin | Loss | 0 / 6 / 2 |
| 24 Jun 2021 | PRM 2021 · Summer | GamerLegionvsE WIE EINFACH E-SPORTS | Series ↗ | Gwen | Loss | 7 / 7 / 5 |
| 22 Jun 2021 | PRM 2021 · Summer | GamerLegionvsBerlin International Gaming | Series ↗ | Kindred | Win | 10 / 4 / 8 |
| 17 Jun 2021 | PRM 2021 · Summer | GamerLegionvsSK Gaming Prime | Series ↗ | Xin Zhao | Loss | 3 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2025 · Domestic games
Percentile among 12 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | PRM | Damage / min | 378 | 80.0 | 60 games · 11 peers |
| 2020 | PRM | CS / min | 6.13 | 90.9 | 60 games · 12 peers |
| 2020 | PRM | Kill participation | 68.7% | 36.4 | 59 games · 12 peers |
| 2020 | PRM | Damage share | 17.6% | 80.0 | 60 games · 11 peers |
| 2020 | PRM | Gold diff @15 | +178 | 70.0 | 60 games · 11 peers · Percentile among 11 players with sufficient data. |
| 2020 | PRM | Vision / min | 1.50 | 70.0 | 60 games · 11 peers |
| 2021 | PRM | Damage / min | 514 | 100.0 | 52 games · 15 peers |
| 2021 | PRM | CS / min | 6.66 | 92.9 | 52 games · 15 peers |
| 2021 | PRM | Kill participation | 71.0% | 71.4 | 52 games · 15 peers |
| 2021 | PRM | Damage share | 23.6% | 100.0 | 52 games · 15 peers |
| 2021 | PRM | Gold diff @15 | −32 | 54.5 | 52 games · 12 peers · Percentile among 12 players with sufficient data. |
| 2021 | PRM | Vision / min | 1.33 | 57.1 | 52 games · 15 peers |
| 2022 | UL | Damage / min | 484 | 100.0 | 48 games · 12 peers |
| 2022 | UL | CS / min | 6.77 | 100.0 | 48 games · 12 peers |
| 2022 | UL | Kill participation | 63.9% | 27.3 | 48 games · 12 peers |
| 2022 | UL | Damage share | 19.6% | 90.9 | 48 games · 12 peers |
| 2022 | UL | Gold diff @15 | +636 | 100.0 | 48 games · 12 peers |
| 2022 | UL | Vision / min | 1.21 | 27.3 | 48 games · 12 peers |
| 2023 | LVP SL | Damage / min | 426 | 100.0 | 42 games · 11 peers |
| 2023 | LVP SL | CS / min | 5.87 | 100.0 | 42 games · 11 peers |
| 2023 | LVP SL | Kill participation | 75.5% | 70.0 | 42 games · 11 peers |
| 2023 | LVP SL | Damage share | 17.9% | 100.0 | 42 games · 11 peers |
| 2023 | LVP SL | Gold diff @15 | +66 | 80.0 | 42 games · 11 peers |
| 2023 | LVP SL | Vision / min | 1.21 | 20.0 | 42 games · 11 peers |
| 2024 | PRM | Damage / min | 464 | 100.0 | 52 games · 9 peers |
| 2024 | PRM | CS / min | 6.44 | 87.5 | 52 games · 9 peers |
| 2024 | PRM | Kill participation | 70.8% | 37.5 | 52 games · 9 peers |
| 2024 | PRM | Damage share | 17.6% | 100.0 | 52 games · 9 peers |
| 2024 | PRM | Gold diff @15 | +249 | 87.5 | 52 games · 9 peers |
| 2024 | PRM | Vision / min | 1.26 | 12.5 | 52 games · 9 peers |
| 2025 | PRM | Damage / min | 531 | 66.7 | 60 games · 10 peers |
| 2025 | PRM | CS / min | 6.54 | 66.7 | 60 games · 10 peers |
| 2025 | PRM | Kill participation | 72.8% | 88.9 | 60 games · 10 peers |
| 2025 | PRM | Damage share | 18.5% | 77.8 | 60 games · 10 peers |
| 2025 | PRM | Gold diff @15 | +158 | 77.8 | 60 games · 10 peers |
| 2025 | PRM | Vision / min | 1.23 | 33.3 | 60 games · 10 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2020–2025 · All seasons · 51 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Xin Zhao | 31 | ||||||
| Wukong | 28 | ||||||
| Maokai | 24 | ||||||
| Kindred | 23 | ||||||
| Trundle | 22 | ||||||
| Sejuani | 20 | ||||||
| Vi | 18 | ||||||
| Lee Sin | 16 | ||||||
| All games | 102 | 52 | 79 | 45 | 74 | 75 | 427 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 38. Number of games won in this selection. Based on 75 of 75 games. | Losses: 37. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 50.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.17. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.51. Average deaths per game. Based on 75 of 75 games. | Assists / game: 8.01. Average assists per game. Based on 75 of 75 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 43. Number of games won in this selection. Based on 74 of 74 games. | Losses: 31. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 58.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.97. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.68. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.76. Average assists per game. Based on 74 of 74 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.89. Average kills per game. Based on 45 of 45 games. | Deaths / game: 4.20. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.73. Average assists per game. Based on 45 of 45 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 55. Number of games won in this selection. Based on 79 of 79 games. | Losses: 24. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 69.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 4.92. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.97. Average deaths per game. Based on 79 of 79 games. | Assists / game: 7.73. Average assists per game. Based on 79 of 79 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 27. Number of games won in this selection. Based on 52 of 52 games. | Losses: 25. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 51.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.94. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.75. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.60. Average assists per game. Based on 52 of 52 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.53. Average kills per game. Based on 102 of 102 games. | Deaths / game: 3.31. Average deaths per game. Based on 102 of 102 games. | Assists / game: 6.36. Average assists per game. Based on 102 of 102 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.