Where RJS stands
2020 · Top · Domestic games
Alexey ZatorskiАлексей Заторский
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore RJS’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 43 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 43 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 43 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 43 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 43 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 43 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCSA 2020 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCSA 2020 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Malphite | Loss | 3 / 6 / 3 |
| 22 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Gangplank | Loss | 0 / 0 / 6 |
| 21 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Gangplank | Loss | 4 / 4 / 5 |
| 14 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Ornn | Win | 2 / 0 / 9 |
| 14 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Vladimir | Win | 2 / 1 / 3 |
| 14 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Ornn | Loss | 1 / 3 / 1 |
| 14 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Mordekaiser | Win | 8 / 3 / 4 |
| 13 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Gangplank | Loss | 1 / 5 / 3 |
| 7 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Vladimir | Loss | 1 / 6 / 4 |
| 5 Aug 2020 | LCSA 2020 · Summer | CLG AcademyvsFlyQuest Academy | Series ↗ | Gangplank | Win | 5 / 0 / 7 |
| 31 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsTeam Liquid Academy | Series ↗ | Vladimir | Win | 6 / 0 / 9 |
| 30 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Ornn | Loss | 0 / 4 / 5 |
| 24 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsTSM Academy | Series ↗ | Vladimir | Loss | 7 / 2 / 7 |
| 23 Jul 2020 | LCSA 2020 · Summer | CLG Academyvs100 Thieves Academy | Series ↗ | Gangplank | Loss | 0 / 4 / 3 |
| 17 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Ornn | Win | 2 / 3 / 7 |
| 12 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsEvil Geniuses | Series ↗ | Gangplank | Win | 6 / 5 / 8 |
| 11 Jul 2020 | LCS 2020 · Summer | Counter Logic GamingvsTeam Liquid | Series ↗ | Ornn | Loss | 2 / 2 / 3 |
| 3 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsTSM Academy | Series ↗ | Wukong | Loss | 1 / 3 / 3 |
| 2 Jul 2020 | LCSA 2020 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Aatrox | Loss | 3 / 2 / 1 |
| 26 Jun 2020 | LCSA 2020 · Summer | CLG Academyvs100 Thieves Academy | Series ↗ | Gangplank | Loss | 0 / 4 / 3 |
| 26 Jun 2020 | LCSA 2020 · Summer | CLG AcademyvsFlyQuest Academy | Series ↗ | Ornn | Win | 0 / 0 / 4 |
| 19 Jun 2020 | LCSA 2020 · Summer | CLG AcademyvsDignitas Academy | Series ↗ | Wukong | Win | 4 / 0 / 5 |
| 18 Jun 2020 | LCSA 2020 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Ornn | Win | 1 / 1 / 2 |
| 12 Jun 2020 | LCSA 2020 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Ornn | Loss | 0 / 3 / 0 |
| 12 Jun 2020 | LCSA 2020 · Summer | CLG AcademyvsEvil Geniuses Academy | Series ↗ | Ornn | Win | 5 / 4 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 615 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 7.58 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 77.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 28.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +95 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.01 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 491 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.21 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 69.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 29.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −225 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2017–2024 · All seasons · 42 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Syndra | 14 | ||||||
| Gangplank | 13 | ||||||
| Orianna | 13 | ||||||
| Ornn | 13 | ||||||
| Ryze | 11 | ||||||
| Sylas | 11 | ||||||
| Viktor | 10 | ||||||
| Azir | 9 | ||||||
| All games | 1 | 3 | 10 | 43 | 92 | 22 | 171 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 5. Number of games won in this selection. Based on 22 of 22 games. | Losses: 17. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 22.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.64. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.82. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.50. Average assists per game. Based on 22 of 22 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2021 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 33. Number of games won in this selection. Based on 92 of 92 games. | Losses: 59. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 35.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.70. Average kills per game. Based on 92 of 92 games. | Deaths / game: 3.12. Average deaths per game. Based on 92 of 92 games. | Assists / game: 4.77. Average assists per game. Based on 92 of 92 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 15. Number of games won in this selection. Based on 43 of 43 games. | Losses: 28. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 34.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.26. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.58. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.40. Average assists per game. Based on 43 of 43 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2019 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.30. Average deaths per game. Based on 10 of 10 games. | Assists / game: 3.10. Average assists per game. Based on 10 of 10 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 4.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 1.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 5.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2017 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 8.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 12.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Summer Playoffs | Counter Logic Gaming | 2 |
| LCS 2021 Mid-Season Showdown | Counter Logic Gaming | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Mid-Season Showdown2021 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
No results in this selection.