Where Pyosik stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Pyosik’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 75 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 75 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 75 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 75 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 75 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 75 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 75 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 75 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 75 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2026 · Cup | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LCK 2026 · Rounds 1-2 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 8.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsKT Rolster | Series ↗ | Lee Sin | Loss | 0 / 7 / 5 |
| 30 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsKT Rolster | Series ↗ | Wukong | Loss | 5 / 4 / 7 |
| 28 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsNongshim RedForce | Series ↗ | Naafiri | Loss | 1 / 4 / 2 |
| 28 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsNongshim RedForce | Series ↗ | Wukong | Loss | 3 / 3 / 0 |
| 28 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsNongshim RedForce | Series ↗ | Lee Sin | Win | 6 / 5 / 13 |
| 24 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsGen.G | Series ↗ | Wukong | Loss | 1 / 3 / 2 |
| 24 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsGen.G | Series ↗ | Lee Sin | Loss | 2 / 0 / 3 |
| 22 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsKiwoom DRX | Series ↗ | Lee Sin | Loss | 1 / 7 / 3 |
| 22 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsKiwoom DRX | Series ↗ | Skarner | Loss | 0 / 4 / 3 |
| 18 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsNongshim RedForce | Series ↗ | Naafiri | Loss | 3 / 5 / 5 |
| 18 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsNongshim RedForce | Series ↗ | Wukong | Loss | 2 / 3 / 4 |
| 15 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHANJIN BRION | Series ↗ | Vi | Loss | 0 / 5 / 3 |
| 15 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHANJIN BRION | Series ↗ | Jarvan IV | Loss | 0 / 5 / 4 |
| 8 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsT1 | Series ↗ | Nocturne | Loss | 1 / 4 / 3 |
| 8 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsT1 | Series ↗ | Vi | Loss | 1 / 4 / 2 |
| 6 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHanwha Life Esports | Series ↗ | Naafiri | Loss | 7 / 3 / 7 |
| 6 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHanwha Life Esports | Series ↗ | Pantheon | Loss | 2 / 5 / 1 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsHanwha Life Esports | Series ↗ | Lee Sin | Loss | 3 / 8 / 8 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsHanwha Life Esports | Series ↗ | Pantheon | Loss | 3 / 6 / 2 |
| 4 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsKiwoom DRX | Series ↗ | Vi | Win | 3 / 1 / 7 |
| 4 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsKiwoom DRX | Series ↗ | Lee Sin | Win | 4 / 1 / 13 |
| 4 May 2026 | Esports World Cup Qualifiers 2026 · Korea | DN SOOPersvsKiwoom DRX | Series ↗ | Pantheon | Loss | 1 / 5 / 4 |
| 3 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsBNK FEARX | Series ↗ | Xin Zhao | Loss | 2 / 7 / 5 |
| 3 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsBNK FEARX | Series ↗ | Jarvan IV | Loss | 1 / 3 / 5 |
| 1 May 2026 | LCK 2026 · Rounds 1-2 | DN SOOPersvsHANJIN BRION | Series ↗ | Vi | Loss | 1 / 4 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 296 | 66.4 | 108 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.92 | 87.1 | 108 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.0% | 58.9 | 108 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.7% | 56.6 | 108 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +128 | 73.8 | 106 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.71 | 70.5 | 106 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 385 | 86.7 | 93 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.90 | 100.0 | 93 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 75.3% | 95.0 | 92 games · 121 peers |
| 2021 | Tier 1 | Damage share | 20.9% | 97.5 | 93 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −76 | 35.0 | 93 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.77 | 91.7 | 93 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 247 | 16.7 | 95 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.89 | 78.9 | 95 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.4% | 59.6 | 93 games · 115 peers |
| 2022 | Tier 1 | Damage share | 12.3% | 10.5 | 95 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −93 | 34.4 | 95 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.52 | 64.0 | 95 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 349 | 73.8 | 58 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.62 | 80.6 | 58 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.0% | 50.5 | 58 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.8% | 51.5 | 58 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +295 | 89.2 | 58 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.66 | 49.5 | 58 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 322 | 25.7 | 105 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.85 | 38.1 | 105 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.0% | 62.9 | 103 games · 106 peers |
| 2024 | Tier 1 | Damage share | 13.4% | 19.0 | 105 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −61 | 39.3 | 105 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.69 | 83.8 | 105 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 357 | 9.5 | 85 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.23 | 17.5 | 85 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 76.8% | 92.1 | 85 games · 64 peers |
| 2025 | Tier 1 | Damage share | 14.6% | 15.9 | 85 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −171 | 13.3 | 85 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.56 | 73.0 | 85 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 395 | 13.1 | 68 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.76 | 23.0 | 68 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.8% | 60.7 | 67 games · 62 peers |
| 2026 | Tier 1 | Damage share | 15.2% | 11.5 | 68 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −154 | 16.4 | 68 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.96 | 95.1 | 68 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2020–2026 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 88 | |||||||
| Sejuani | 56 | |||||||
| Vi | 44 | |||||||
| Viego | 43 | |||||||
| Wukong | 42 | |||||||
| Xin Zhao | 39 | |||||||
| Trundle | 30 | |||||||
| Kindred | 29 | |||||||
| All games | 131 | 97 | 118 | 63 | 105 | 87 | 75 | 676 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 20. Number of games won in this selection. Based on 75 of 75 games. | Losses: 55. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 26.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.71. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.39. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.04. Average assists per game. Based on 75 of 75 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2025 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 22. Number of games won in this selection. Based on 87 of 87 games. | Losses: 65. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 25.3%. The percentage of games won. Based on 87 of 87 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.48. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.07. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.23. Average assists per game. Based on 87 of 87 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2024 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 55. Number of games won in this selection. Based on 105 of 105 games. | Losses: 50. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 52.4%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 2.30. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.32. Average deaths per game. Based on 105 of 105 games. | Assists / game: 7.44. Average assists per game. Based on 105 of 105 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 105 games. Games without the required stats are excluded. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.98. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.52. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.21. Average assists per game. Based on 63 of 63 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 63. Number of games won in this selection. Based on 118 of 118 games. | Losses: 55. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 53.4%. The percentage of games won. Based on 118 of 118 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 2.38. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.45. Average deaths per game. Based on 118 of 118 games. | Assists / game: 5.87. Average assists per game. Based on 118 of 118 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 118 games. Games without the required stats are excluded. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 32. Number of games won in this selection. Based on 97 of 97 games. | Losses: 65. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 33.0%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.79. Average kills per game. Based on 97 of 97 games. | Deaths / game: 3.00. Average deaths per game. Based on 97 of 97 games. | Assists / game: 4.52. Average assists per game. Based on 97 of 97 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2020 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 82. Number of games won in this selection. Based on 131 of 131 games. | Losses: 49. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 2.65. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.16. Average deaths per game. Based on 131 of 131 games. | Assists / game: 6.50. Average assists per game. Based on 131 of 131 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Spring Playoffs | DragonX | 55 |
| LCK 2020 Summer Playoffs | DRX | 53 |
| LCK 2021 Spring Playoffs | DRX | 51 |
| LCK 2021 Summer Playoffs | DRX | 43 |
| LCK 2022 Spring Playoffs | DRX | 45 |
| LCK 2022 Summer Playoffs | DRX | 46 |
| LCK 2024 Spring Playoffs | KT Rolster | 49 |
| LCK 2024 Summer Playoffs | KT Rolster | 48 |
| LCK Cup 2025 | DN Freecs | 15 |
| LCK 2025 Season Playoffs | DN Freecs | 70 |
| LCS 2023 Spring Playoffs | Team Liquid | 18 |
| LCS 2023 Championship | Team Liquid | 40 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Pyosik.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-spring. Pyosik.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · Team Liquid | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20222022 · worlds · DRX | Champion | Source detailsVerified final placement and independently reviewed actual participation. 23 games played.
|
| Mid-Season Cup 20202020 · International · DragonX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| worlds 20202020 · worlds · DRX | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK Cup 20262026 · LCK · DN SOOPers | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
|
| LCK Cup 20252025 · LCK · DN Freecs | Places 8–9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · KT Rolster | Place 5 |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Player of the Split (three-way shared)source ↗2021 · LCK · lck-2021-spring · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Official POG-points program. |
Independently verified final result and actual play; registration and staff excluded.
49 games played.
| LCS 2023 Spring Playoffs2023 · LCS · Team Liquid | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · DRX | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| KeSPA Cup 20202020 · LCK · DRX | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · DRX | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20192019 · LCK · DragonX | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.