Where ProDelta stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore ProDelta’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 9 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 9 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 9 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Feb 2026 | CBLOL 2026 · Cup | Fluxo W7MvsLeviatan | Series ↗ | Nami | Loss | 0 / 2 / 9 |
| 2 Feb 2026 | CBLOL 2026 · Cup | Fluxo W7MvsLeviatan | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 1 Feb 2026 | CBLOL 2026 · Cup | Fluxo W7MvsLOUD | Series ↗ | Alistar | Win | 1 / 1 / 14 |
| 31 Jan 2026 | CBLOL 2026 · Cup | Fluxo W7MvsFURIA | Series ↗ | Nautilus | Loss | 0 / 6 / 6 |
| 25 Jan 2026 | CBLOL 2026 · Cup | Fluxo W7MvsLeviatan | Series ↗ | Bard | Loss | 0 / 4 / 10 |
| 24 Jan 2026 | CBLOL 2026 · Cup | Fluxo W7MvspaiN Gaming | Series ↗ | Alistar | Win | 0 / 6 / 11 |
| 18 Jan 2026 | CBLOL 2026 · Cup | Fluxo W7MvsVivo Keyd Stars | Series ↗ | Leona | Loss | 0 / 6 / 3 |
| 18 Jan 2026 | CBLOL 2026 · Cup | Fluxo W7MvsLØS | Series ↗ | Leona | Loss | 0 / 6 / 7 |
| 17 Jan 2026 | CBLOL 2026 · Cup | Fluxo W7MvsRED Canids | Series ↗ | Alistar | Loss | 3 / 8 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 253 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 2.05 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 79.2% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 12.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +1,227 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 4.29 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 131 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 2.54 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 55.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 8.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +272 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.35 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 141 | 14.8 | 33 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.12 | 80.6 | 33 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 73.4% | 49.1 | 33 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.1% | 1.9 | 33 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +129 | 84.1 | 33 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.60 | 100.0 | 33 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 206 | 70.2 | 71 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.24 | 26.0 | 71 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.7% | 71.2 | 71 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.0% | 50.0 | 71 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +26 | 65.5 | 71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.88 | 96.2 | 71 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 183 | 21.0 | 33 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.27 | 100.0 | 33 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 67.9% | 3.2 | 33 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.1% | 64.5 | 33 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −31 | 36.4 | 33 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.57 | 48.4 | 33 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 195 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 73.9% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 7.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −174 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 4.22 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2020–2026 · All seasons · 30 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 45 | |||||||
| Rell | 36 | |||||||
| Rakan | 24 | |||||||
| Alistar | 23 | |||||||
| Leona | 20 | |||||||
| Tahm Kench | 14 | |||||||
| Braum | 12 | |||||||
| Lulu | 11 | |||||||
| All games | 1 | 56 | 53 | 33 | 71 | 35 | 9 | 258 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.78. Average deaths per game. Based on 9 of 9 games. | Assists / game: 7.89. Average assists per game. Based on 9 of 9 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2025 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 10. Number of games won in this selection. Based on 35 of 35 games. | Losses: 25. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 28.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 0.60. Average kills per game. Based on 35 of 35 games. | Deaths / game: 4.06. Average deaths per game. Based on 35 of 35 games. | Assists / game: 7.17. Average assists per game. Based on 35 of 35 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2024 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 45. Number of games won in this selection. Based on 71 of 71 games. | Losses: 26. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 63.4%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.99. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.38. Average deaths per game. Based on 71 of 71 games. | Assists / game: 11.15. Average assists per game. Based on 71 of 71 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 21. Number of games won in this selection. Based on 33 of 33 games. | Losses: 12. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 0.85. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.85. Average deaths per game. Based on 33 of 33 games. | Assists / game: 10.73. Average assists per game. Based on 33 of 33 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 40. Number of games won in this selection. Based on 53 of 53 games. | Losses: 13. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 75.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.83. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.38. Average deaths per game. Based on 53 of 53 games. | Assists / game: 11.08. Average assists per game. Based on 53 of 53 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.73. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.39. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.80. Average assists per game. Based on 56 of 56 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2020 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 4.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 15.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | Leviatan | 9 |
| LTA South 2025 Split 2 Playoffs | Leviatan | 16 |
| LTA South 2025 Split 3 | Fluxo W7M | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · CBLOL 2023 Split 2 Playoffs · 8 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 4 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 8 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · Fluxo W7M | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Leviatan | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LTA South 2025 Split 32025 · LTA South · Fluxo w7m | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · Vivo Keyd Stars | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · Vivo Keyd Stars | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
No results in this selection.