Where Prince stands
2024 · Bot · Domestic games
Lee Chae-hwan이채환
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 22 games without a complete snapshot are excluded.
Explore Prince’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 22 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 22 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 22 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 33.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Mar 2024 | LPL 2024 · Spring | Team WEvsThunderTalk Gaming | Kai'Sa | Loss | 0 / 3 / 0 |
| 19 Mar 2024 | LPL 2024 · Spring | Team WEvsThunderTalk Gaming | Kai'Sa | Loss | 3 / 1 / 1 |
| 17 Mar 2024 | LPL 2024 · Spring | Team WEvsTop Esports | Jhin | Loss | 0 / 3 / 2 |
| 17 Mar 2024 | LPL 2024 · Spring | Team WEvsTop Esports | Varus | Loss | 5 / 5 / 3 |
| 14 Mar 2024 | LPL 2024 · Spring | Team WEvsRare Atom | Smolder | Loss | 1 / 1 / 2 |
| 14 Mar 2024 | LPL 2024 · Spring | Team WEvsRare Atom | Sivir | Loss | 3 / 1 / 2 |
| 14 Mar 2024 | LPL 2024 · Spring | Team WEvsRare Atom | Jhin | Win | 6 / 1 / 8 |
| 10 Mar 2024 | LPL 2024 · Spring | Team WEvsWeibo Gaming | Jhin | Win | 6 / 2 / 8 |
| 10 Mar 2024 | LPL 2024 · Spring | Team WEvsWeibo Gaming | Jhin | Win | 4 / 0 / 6 |
| 5 Feb 2024 | LPL 2024 · Spring | Team WEvsLGD Gaming | Varus | Win | 5 / 1 / 7 |
| 5 Feb 2024 | LPL 2024 · Spring | Team WEvsLGD Gaming | Varus | Loss | 2 / 1 / 0 |
| 5 Feb 2024 | LPL 2024 · Spring | Team WEvsLGD Gaming | Varus | Win | 6 / 2 / 6 |
| 2 Feb 2024 | LPL 2024 · Spring | Team WEvsNinjas in Pyjamas | Miss Fortune | Loss | 2 / 0 / 0 |
| 2 Feb 2024 | LPL 2024 · Spring | Team WEvsNinjas in Pyjamas | Zeri | Loss | 0 / 2 / 0 |
| 2 Feb 2024 | LPL 2024 · Spring | Team WEvsNinjas in Pyjamas | Miss Fortune | Win | 8 / 1 / 9 |
| 29 Jan 2024 | LPL 2024 · Spring | Team WEvsFunPlus Phoenix | Varus | Win | 3 / 4 / 4 |
| 29 Jan 2024 | LPL 2024 · Spring | Team WEvsFunPlus Phoenix | Jhin | Loss | 2 / 3 / 0 |
| 29 Jan 2024 | LPL 2024 · Spring | Team WEvsFunPlus Phoenix | Varus | Win | 4 / 2 / 0 |
| 26 Jan 2024 | LPL 2024 · Spring | Team WEvsAnyone's Legend | Varus | Win | 2 / 0 / 2 |
| 26 Jan 2024 | LPL 2024 · Spring | Team WEvsAnyone's Legend | Miss Fortune | Win | 11 / 0 / 3 |
| 23 Jan 2024 | LPL 2024 · Spring | Team WEvsOh My God | Varus | Loss | 1 / 4 / 3 |
| 23 Jan 2024 | LPL 2024 · Spring | Team WEvsOh My God | Aphelios | Loss | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 343 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.66 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 55.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 24.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +199 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 505 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 45.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 30.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −324 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.11 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 455 | 16.9 | 74 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.62 | 89.2 | 74 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 60.7% | 18.5 | 74 games · 131 peers |
| 2021 | Tier 1 | Damage share | 24.6% | 25.4 | 74 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −191 | 34.8 | 74 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.43 | 73.6 | 74 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 606 | 76.5 | 58 games · 116 peers |
| 2022 | Tier 1 | CS / min | 10.22 | 99.1 | 58 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.2% | 80.9 | 58 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.0% | 72.2 | 58 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +349 | 87.4 | 58 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.52 | 89.6 | 58 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 597 | 27.6 | 48 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.83 | 70.5 | 48 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.4% | 25.7 | 47 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.8% | 38.1 | 48 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +12 | 53.6 | 48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.50 | 84.8 | 48 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 582 | 10.9 | 22 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.01 | 61.4 | 22 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 61.0% | 2.0 | 22 games · 102 peers |
| 2024 | Tier 1 | Damage share | 25.2% | 14.9 | 22 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.45 | 64.4 | 22 games · 102 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2018–2024 · All seasons · 21 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 49 | |||||||
| Ezreal | 40 | |||||||
| Varus | 28 | |||||||
| Kai'Sa | 27 | |||||||
| Kalista | 26 | |||||||
| Zeri | 20 | |||||||
| Miss Fortune | 16 | |||||||
| Jinx | 15 | |||||||
| All games | 6 | 3 | 86 | 74 | 58 | 51 | 22 | 300 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.41. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.77. Average deaths per game. Based on 22 of 22 games. | Assists / game: 3.09. Average assists per game. Based on 22 of 22 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.10. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.16. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.37. Average assists per game. Based on 51 of 51 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2022 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 34. Number of games won in this selection. Based on 58 of 58 games. | Losses: 24. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.93. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.78. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.47. Average assists per game. Based on 58 of 58 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 472. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2021 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 36. Number of games won in this selection. Based on 74 of 74 games. | Losses: 38. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 48.6%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.31. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.05. Average deaths per game. Based on 74 of 74 games. | Assists / game: 3.59. Average assists per game. Based on 74 of 74 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 53. Number of games won in this selection. Based on 86 of 86 games. | Losses: 33. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 61.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.76. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.97. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.14. Average assists per game. Based on 86 of 86 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2019 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2018 Summer Playoffs | bbq Olivers | 4 |
| LCK 2019 Spring Playoffs | DAMWON Gaming | 1 |
| LCK 2021 Regional Finals | Liiv SANDBOX | 4 |
| LCK 2021 Spring Playoffs | Liiv SANDBOX | 20 |
| LCK 2021 Summer Playoffs | Liiv SANDBOX | 50 |
| LCK 2022 Summer Playoffs | Liiv SANDBOX | 49 |
| LCS 2023 Spring Playoffs | FlyQuest | 30 |
| LCS 2023 Championship | FlyQuest | 18 |
| LPL 2024 Spring Playoffs | Team WE | 22 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Prince.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Prince.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Prince.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · Team WE | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
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| Demacia Cup 20232023 · LPL · Team WE | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · FlyQuest |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
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| LCS 2023 Championship2023 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| LCK 2022 Summer Playoffs2022 · LCK · Liiv Sandbox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
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| LCK 2021 Spring Playoffs2021 · LCK · Liiv SANDBOX | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
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| KeSPA Cup 20192019 · LCK · Spear Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · DAMWON Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
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| KeSPA Cup 20172017 · LCK · I Gaming Star | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
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4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
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| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
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| Player of the Split (POG Point Leader)source ↗2022 · LCK · lck-2022-summer · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Official POG-points program.
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| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|