Where Prime stands
2019 · Support · Domestic games
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Prime’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 48 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.92. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 8 of 48 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 78. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 25.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2019 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| SLO 2019 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| SLO 2019 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Rakan | Loss | 0 / 5 / 5 |
| 14 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Nautilus | Win | 3 / 1 / 8 |
| 14 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Nautilus | Win | 0 / 3 / 9 |
| 7 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vseMonkeyz | Series ↗ | Pyke | Loss | 2 / 2 / 3 |
| 5 Aug 2019 | SLO 2019 · Summer | MAD Lions E.C.vsG2 Heretics | Series ↗ | Nautilus | Loss | 0 / 5 / 2 |
| 17 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Lux | Loss | 1 / 3 / 3 |
| 15 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsx6tence | Series ↗ | Yuumi | Win | 0 / 2 / 15 |
| 8 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vseMonkeyz | Series ↗ | Tahm Kench | Win | 1 / 3 / 5 |
| 1 Jul 2019 | SLO 2019 · Summer | MAD Lions E.C.vsTeam Queso | Series ↗ | Lux | Loss | 1 / 1 / 0 |
| 23 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsGiants | Series ↗ | Braum | Loss | 0 / 2 / 2 |
| 10 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsMovistar KOI | Series ↗ | Rakan | Win | 0 / 3 / 8 |
| 5 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsx6tence | Series ↗ | Rakan | Win | 0 / 1 / 10 |
| 3 Jun 2019 | SLO 2019 · Summer | MAD Lions E.C.vsOrigen BCN | Series ↗ | Rakan | Win | 0 / 0 / 9 |
| 20 Apr 2019 | European Masters 2019 · Spring | Splyce VipersvsMAD Lions E.C. | Series ↗ | Thresh | Loss | 1 / 5 / 12 |
| 20 Apr 2019 | European Masters 2019 · Spring | Splyce VipersvsMAD Lions E.C. | Series ↗ | Tahm Kench | Loss | 0 / 1 / 0 |
| 18 Apr 2019 | European Masters 2019 · Spring | Splyce VipersvsCampus Party Sparks | Series ↗ | Braum | Win | 1 / 2 / 12 |
| 17 Apr 2019 | European Masters 2019 · Spring | Splyce VipersvsFor The Win Esports | Series ↗ | Thresh | Win | 1 / 4 / 6 |
| 15 Apr 2019 | European Masters 2019 · Spring | Splyce VipersvsSK Gaming Prime | Series ↗ | Braum | Loss | 1 / 8 / 5 |
| 31 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsOrigen BCN | Series ↗ | Pyke | Win | 4 / 1 / 7 |
| 31 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsOrigen BCN | Series ↗ | Tahm Kench | Loss | 0 / 3 / 0 |
| 31 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsOrigen BCN | Series ↗ | Braum | Win | 1 / 3 / 12 |
| 31 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsOrigen BCN | Series ↗ | Rakan | Loss | 1 / 1 / 2 |
| 31 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsOrigen BCN | Series ↗ | Braum | Win | 1 / 1 / 16 |
| 25 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsMAD Lions E.C. | Series ↗ | Rakan | Win | 1 / 0 / 11 |
| 25 Mar 2019 | SLO 2019 · Spring | Splyce VipersvsMAD Lions E.C. | Series ↗ | Braum | Win | 0 / 1 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 196 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 0.93 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 68.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 7.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −212 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 4.54 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. Season labels follow the competition season.
2018–2026 · All seasons · 44 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 78 | |||||||||
| Rakan | 68 | |||||||||
| Alistar | 65 | |||||||||
| Rell | 48 | |||||||||
| Leona | 44 | |||||||||
| Braum | 33 | |||||||||
| Thresh | 30 | |||||||||
| Blitzcrank | 25 | |||||||||
| All games | 26 | 48 | 48 | 40 | 63 | 79 | 86 | 77 | 93 | 560 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 51. Number of games won in this selection. Based on 93 of 93 games. | Losses: 42. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 54.8%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 0.87. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.30. Average deaths per game. Based on 93 of 93 games. | Assists / game: 11.58. Average assists per game. Based on 93 of 93 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2025 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 0.75. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.38. Average deaths per game. Based on 77 of 77 games. | Assists / game: 10.69. Average assists per game. Based on 77 of 77 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 47. Number of games won in this selection. Based on 86 of 86 games. | Losses: 39. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 54.7%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.98. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.51. Average deaths per game. Based on 86 of 86 games. | Assists / game: 9.64. Average assists per game. Based on 86 of 86 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 53. Number of games won in this selection. Based on 79 of 79 games. | Losses: 26. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 67.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.92. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.72. Average deaths per game. Based on 79 of 79 games. | Assists / game: 10.78. Average assists per game. Based on 79 of 79 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 39. Number of games won in this selection. Based on 63 of 63 games. | Losses: 24. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.03. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.08. Average deaths per game. Based on 63 of 63 games. | Assists / game: 9.86. Average assists per game. Based on 63 of 63 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.80. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.45. Average deaths per game. Based on 40 of 40 games. | Assists / game: 8.70. Average assists per game. Based on 40 of 40 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.90. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.71. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.58. Average assists per game. Based on 48 of 48 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 26. Number of games won in this selection. Based on 48 of 48 games. | Losses: 22. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 0.94. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.92. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.04. Average assists per game. Based on 48 of 48 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 8. Number of games won in this selection. Based on 26 of 26 games. | Losses: 18. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 30.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 0.73. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.08. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.88. Average assists per game. Based on 26 of 26 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.