Games Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
123
Win rate Win rate: 55.3%. The percentage of games won. Based on 123 of 123 games.55.3%
KDA KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.3.38
Damage / min Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.506
CS / min CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.6.90
Kill participation Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.64.7%
More statistics Totals, economy & laning +
WinsWins: 68. Number of games won in this selection. Based on 123 of 123 games.
LossesLosses: 55. Number of games lost in this selection. Based on 123 of 123 games.
KillsKills: 527. Total kills in games where kills are available. Based on 123 of 123 games.
DeathsDeaths: 443. Total deaths in games where deaths are available. Based on 123 of 123 games.
AssistsAssists: 972. Total assists in games where assists are available. Based on 123 of 123 games.
Gold / minGold / min: 394. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Damage shareDamage share: 16.4%. The player's share of team damage to enemy champions, averaged across games. Based on 123 of 123 games.
Earned gold shareEarned gold share: 20.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 123 of 123 games.
Gold diff @15Gold diff @15: +32. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 123 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 123 games.
XP diff @15XP diff @15: −7. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 123 games.
Vision score / minVision score / min: 1.34. Vision score per minute, averaged across games where the statistic is supported. Based on 123 of 123 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Prever stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 506 damage per minute. Percentile: 50%. Rank: 6th of 11506
Value: 506 damage per minute. Percentile: 50%. Rank: 6th of 11
Value: 6.90 CS per minute. Percentile: 90%. Rank: 2nd of 116.90
Value: 6.90 CS per minute. Percentile: 90%. Rank: 2nd of 11
Value: 64.7% kill participation. Percentile: 20%. Rank: 9th of 1164.7%
Value: 64.7% kill participation. Percentile: 20%. Rank: 9th of 11
Value: 16.4% damage share. Percentile: 50%. Rank: 6th of 1116.4%
Value: 16.4% damage share. Percentile: 50%. Rank: 6th of 11
Value: 1.34 vision score per minute. Percentile: 30%. Rank: 8th of 111.34
Value: 1.34 vision score per minute. Percentile: 30%. Rank: 8th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao31 games
Xin Zhao: 20.7% earned gold share and 17.6% damage share. Means across the same 31 games with both values available; 31 total champion games.18%
?
Vi12 games
Vi: 19.0% earned gold share and 14.5% damage share. Means across the same 12 games with both values available; 12 total champion games.14%
?
Skarner11 games
Skarner: 17.6% earned gold share and 14.2% damage share. Means across the same 11 games with both values available; 11 total champion games.14%
?
Viego11 games
Viego: 24.8% earned gold share and 16.3% damage share. Means across the same 11 games with both values available; 11 total champion games.16%
?
Naafiri10 games
Naafiri: 20.6% earned gold share and 15.7% damage share. Means across the same 10 games with both values available; 10 total champion games.16%
?
Wukong7 games
Wukong: 20.1% earned gold share and 13.8% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
?
Kindred6 games
Kindred: 23.5% earned gold share and 18.7% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Lillia5 games
Lillia: 21.7% earned gold share and 18.4% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
123 games
Opponent
WinsLosses
Win rate
HLEHanwha Life Esports AcademyHanwha Life Esports Academy: 14 wins, 8 losses in 22 recorded games, 63.6% win rate. 2025.64%
DKADplus Kia AcademyDplus Kia Academy: 8 wins, 12 losses in 20 recorded games, 40.0% win rate. 2025.40%
TEAT1 Esports Academy RookiesT1 Esports Academy Rookies: 4 wins, 14 losses in 18 recorded games, 22.2% win rate. 2025.22%
NRANongshim RedForce AcademyNongshim RedForce Academy: 12 wins, 4 losses in 16 recorded games, 75.0% win rate. 2025.75%
KDAKiwoom DRX AcademyKiwoom DRX Academy: 12 wins, 1 losses in 13 recorded games, 92.3% win rate. 2025.92%
GSGen.G ScholarsGen.G Scholars: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2025.67%
KRAKT Rolster AcademyKT Rolster Academy: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2025.38%
BFABNK FEARX AcademyBNK FEARX Academy: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2025.43%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
123 games
67.4%win rate when ahead at 15 minutes 31 wins from 46 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Prever’s 2025 performances. Select a point to open its story.
123 plotted games
WinLoss— Median in selection
123 / 123 selected games have both values.Median damage / min: 488
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?31 of 123 games in this selection.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 15. Number of games won in this selection. Based on 31 of 31 games.
Losses: 16. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
?12 of 123 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 123 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 123 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 123 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 123 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 123 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 123 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 123 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 123 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Win rate: 50.0%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Win rate: 61.0%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2024–2025 · All seasons · 25 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2024
2025
Total
?Xin Zhao
48
?Vi
21
?Skarner
18
?Viego
14
?Maokai
12
?Naafiri
10
?Wukong
10
?Lillia
8
All games
73
123
196
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 68. Number of games won in this selection. Based on 123 of 123 games.
Losses: 55. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 55.3%. The percentage of games won. Based on 123 of 123 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 4.28. Average kills per game. Based on 123 of 123 games.
Deaths / game: 3.60. Average deaths per game. Based on 123 of 123 games.
Assists / game: 7.90. Average assists per game. Based on 123 of 123 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 50. Number of games won in this selection. Based on 73 of 73 games.
Losses: 23. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 68.5%. The percentage of games won. Based on 73 of 73 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 3.41. Average kills per game. Based on 73 of 73 games.
Deaths / game: 3.00. Average deaths per game. Based on 73 of 73 games.
Assists / game: 8.84. Average assists per game. Based on 73 of 73 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.