Where Photon stands
2026 · Top · Domestic games
Kyeong Gyu-tae경규태
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Photon’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 28 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 28 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 26.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 96.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCS 2026 · Lock-In | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCS 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 May 2026 | LCS 2026 · Spring | DignitasvsSentinels | Series ↗ | Ornn | Loss | 2 / 2 / 4 |
| 17 May 2026 | LCS 2026 · Spring | DignitasvsSentinels | Series ↗ | Shen | Loss | 1 / 2 / 0 |
| 9 May 2026 | LCS 2026 · Spring | DignitasvsDisguised | Series ↗ | Shen | Loss | 6 / 6 / 8 |
| 9 May 2026 | LCS 2026 · Spring | DignitasvsDisguised | Series ↗ | Ornn | Loss | 0 / 1 / 1 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Sion | Loss | 2 / 4 / 4 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Jax | Win | 5 / 4 / 5 |
| 2 May 2026 | LCS 2026 · Spring | DignitasvsCloud9 | Series ↗ | Rumble | Loss | 1 / 1 / 2 |
| 25 Apr 2026 | LCS 2026 · Spring | DignitasvsFlyQuest | Series ↗ | Gnar | Loss | 1 / 6 / 3 |
| 25 Apr 2026 | LCS 2026 · Spring | DignitasvsFlyQuest | Series ↗ | Rumble | Loss | 0 / 3 / 1 |
| 19 Apr 2026 | LCS 2026 · Spring | DignitasvsTeam Liquid | Series ↗ | Zaahen | Loss | 0 / 1 / 1 |
| 19 Apr 2026 | LCS 2026 · Spring | DignitasvsTeam Liquid | Series ↗ | Sylas | Win | 5 / 1 / 5 |
| 19 Apr 2026 | LCS 2026 · Spring | DignitasvsTeam Liquid | Series ↗ | Rumble | Loss | 4 / 2 / 4 |
| 16 Apr 2026 | Esports World Cup Qualifiers 2026 · North America | DignitasvsDisguised | Series ↗ | Jayce | Loss | 2 / 3 / 2 |
| 16 Apr 2026 | Esports World Cup Qualifiers 2026 · North America | DignitasvsDisguised | Series ↗ | Sion | Loss | 2 / 2 / 3 |
| 15 Apr 2026 | Esports World Cup Qualifiers 2026 · North America | DignitasvsCloud9 | Series ↗ | Sejuani | Loss | 1 / 3 / 3 |
| 15 Apr 2026 | Esports World Cup Qualifiers 2026 · North America | DignitasvsCloud9 | Series ↗ | Rumble | Loss | 0 / 3 / 2 |
| 11 Apr 2026 | LCS 2026 · Spring | DignitasvsLyon | Series ↗ | Gnar | Loss | 2 / 5 / 0 |
| 11 Apr 2026 | LCS 2026 · Spring | DignitasvsLyon | Series ↗ | Ambessa | Loss | 1 / 2 / 1 |
| 11 Apr 2026 | LCS 2026 · Spring | DignitasvsLyon | Series ↗ | Rumble | Win | 3 / 0 / 7 |
| 5 Apr 2026 | LCS 2026 · Spring | DignitasvsShopify Rebellion | Series ↗ | Ornn | Loss | 0 / 0 / 3 |
| 5 Apr 2026 | LCS 2026 · Spring | DignitasvsShopify Rebellion | Series ↗ | Renekton | Loss | 3 / 2 / 1 |
| 9 Feb 2026 | LCS 2026 · Lock-In | DignitasvsTeam Liquid | Series ↗ | Renekton | Loss | 0 / 4 / 9 |
| 8 Feb 2026 | LCS 2026 · Lock-In | DignitasvsShopify Rebellion | Series ↗ | Poppy | Win | 4 / 1 / 2 |
| 8 Feb 2026 | LCS 2026 · Lock-In | DignitasvsShopify Rebellion | Series ↗ | Sion | Win | 3 / 1 / 10 |
| 1 Feb 2026 | LCS 2026 · Lock-In | DignitasvsSentinels | Series ↗ | K'Sante | Loss | 2 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 530 | 87.9 | 45 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.24 | 79.8 | 45 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 59.3% | 92.9 | 44 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.1% | 69.7 | 45 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +253 | 83.8 | 45 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.13 | 77.8 | 45 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 611 | 94.1 | 46 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.35 | 85.3 | 46 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 53.6% | 53.9 | 46 games · 103 peers |
| 2024 | Tier 1 | Damage share | 24.5% | 93.1 | 46 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +158 | 77.8 | 46 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.23 | 98.0 | 46 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 501 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 8.26 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 62.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 22.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | +178 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.26 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 569 | 21.5 | 24 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.26 | 23.1 | 24 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 57.0% | 92.3 | 24 games · 66 peers |
| 2026 | Tier 1 | Damage share | 22.6% | 56.9 | 24 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −305 | 13.8 | 24 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.40 | 70.8 | 24 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2021–2026 · All seasons · 46 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Renekton | 31 | ||||||
| Gnar | 26 | ||||||
| Gwen | 26 | ||||||
| K'Sante | 18 | ||||||
| Rumble | 16 | ||||||
| Jayce | 15 | ||||||
| Aatrox | 10 | ||||||
| Gragas | 10 | ||||||
| All games | 30 | 91 | 45 | 46 | 44 | 28 | 284 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 5. Number of games won in this selection. Based on 28 of 28 games. | Losses: 23. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 17.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.96. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.46. Average deaths per game. Based on 28 of 28 games. | Assists / game: 3.25. Average assists per game. Based on 28 of 28 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 14. Number of games won in this selection. Based on 44 of 44 games. | Losses: 30. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.34. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.43. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.36. Average assists per game. Based on 44 of 44 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 20. Number of games won in this selection. Based on 46 of 46 games. | Losses: 26. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 43.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.00. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.54. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.04. Average assists per game. Based on 46 of 46 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.13. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.67. Average assists per game. Based on 45 of 45 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2022 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 58. Number of games won in this selection. Based on 91 of 91 games. | Losses: 33. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 63.7%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.53. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.15. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.29. Average assists per game. Based on 91 of 91 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2021 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 15. Number of games won in this selection. Based on 30 of 30 games. | Losses: 15. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.50. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.87. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.57. Average assists per game. Based on 30 of 30 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2023 Spring Playoffs | Team Vitality | 20 |
| LEC 2023 Summer Playoffs | Team Vitality | 9 |
| LEC 2023 Winter Playoffs | Team Vitality | 16 |
| LEC 2024 Spring Playoffs | Team Vitality | 21 |
| LEC 2024 Summer Playoffs | Team Vitality | 10 |
| LEC 2024 Winter Playoffs | Team Vitality | 15 |
| LTA North 2025 Split 3 | Dignitas | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LEC 2023 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-spring. Photon.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2023 · LEC · lec-2023-winter. Photon.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2023 · LEC 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Dignitas | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LTA North 2025 Split 32025 · LTA North · Dignitas | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · Team Vitality | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Team Vitality | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Team Vitality | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.