Games Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.124
Win rate Win rate: 47.6%. The percentage of games won. Based on 124 of 124 games.47.6%
KDA KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.2.66
Damage / min Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.574
CS / min CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.8.44
Kill participation Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.50.1%122 / 124 games
More statistics Totals, economy & laning +
WinsWins: 59. Number of games won in this selection. Based on 124 of 124 games.
LossesLosses: 65. Number of games lost in this selection. Based on 124 of 124 games.
KillsKills: 277. Total kills in games where kills are available. Based on 124 of 124 games.
DeathsDeaths: 326. Total deaths in games where deaths are available. Based on 124 of 124 games.
AssistsAssists: 591. Total assists in games where assists are available. Based on 124 of 124 games.
Gold / minGold / min: 379. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Damage shareDamage share: 22.0%. The player's share of team damage to enemy champions, averaged across games. Based on 124 of 124 games.
Earned gold shareEarned gold share: 19.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 124 of 124 games.
Gold diff @15Gold diff @15: −32. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 124 games. Games without the required stats are excluded.115 / 124 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 124 games. Games without the required stats are excluded.115 / 124 games
XP diff @15XP diff @15: −31. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 115 of 124 games. Games without the required stats are excluded.115 / 124 games
Vision score / minVision score / min: 1.30. Vision score per minute, averaged across games where the statistic is supported. Based on 124 of 124 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where PerfecT stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 566 damage per minute. Percentile: 20%. Rank: 53rd of 66566
Value: 566 damage per minute. Percentile: 20%. Rank: 53rd of 66
Value: 8.49 CS per minute. Percentile: 46%. Rank: 36th of 668.49
Value: 8.49 CS per minute. Percentile: 46%. Rank: 36th of 66
Value: 50.2% kill participation. Percentile: 37%. Rank: 42nd of 6650.2%
Value: 50.2% kill participation. Percentile: 37%. Rank: 42nd of 66
Value: 22.0% damage share. Percentile: 35%. Rank: 43rd of 6622.0%
Value: 22.0% damage share. Percentile: 35%. Rank: 43rd of 66
Value: +1 gold difference @15. Percentile: 55%. Rank: 27th of 59. Percentile among 59 players with sufficient data.+1
Value: +1 gold difference @15. Percentile: 55%. Rank: 27th of 59. Percentile among 59 players with sufficient data.
Value: 1.32 vision score per minute. Percentile: 43%. Rank: 38th of 661.32
Value: 1.32 vision score per minute. Percentile: 43%. Rank: 38th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Jayce15 games
Jayce: 20.9% earned gold share and 25.4% damage share. Means across the same 15 games with both values available; 15 total champion games.25%
?
Renekton15 games
Renekton: 18.7% earned gold share and 19.9% damage share. Means across the same 15 games with both values available; 15 total champion games.20%
?
K'Sante14 games
K'Sante: 18.3% earned gold share and 14.8% damage share. Means across the same 14 games with both values available; 14 total champion games.15%
?
Olaf10 games
Olaf: 18.9% earned gold share and 20.0% damage share. Means across the same 10 games with both values available; 10 total champion games.20%
?
Zaahen10 games
Zaahen: 20.5% earned gold share and 23.9% damage share. Means across the same 10 games with both values available; 10 total champion games.24%
?
Gnar9 games
Gnar: 19.4% earned gold share and 21.7% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Rumble9 games
Rumble: 19.9% earned gold share and 28.7% damage share. Means across the same 9 games with both values available; 9 total champion games.29%
?
Yorick9 games
Yorick: 22.7% earned gold share and 23.5% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
124 games
Opponent
WinsLosses
Win rate
DKDplus KiaDplus Kia: 13 wins, 10 losses in 23 recorded games, 56.5% win rate. 2026.57%
GEGen.GGen.G: 3 wins, 15 losses in 18 recorded games, 16.7% win rate. 2026.17%
HBHANJIN BRIONHANJIN BRION: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
HLEHanwha Life EsportsHanwha Life Esports: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
NRNongshim RedForceNongshim RedForce: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
T1T1T1: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
BFBNK FEARXBNK FEARX: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
DSDN SOOPersDN SOOPers: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
115 games
58.1%win rate when ahead at 15 minutes 25 wins from 43 games
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore PerfecT’s 2026 performances. Select a point to open its story.
115 plotted games
WinLoss— Median in selection
115 / 124 selected games have both values.Median damage / min: 552
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 124 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 6. Number of games won in this selection. Based on 15 of 15 games.
Losses: 9. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 124 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 4. Number of games won in this selection. Based on 15 of 15 games.
Losses: 11. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 44.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 124 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 42.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 124 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 124 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 124 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 124 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
?9 of 124 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 124 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
?5 of 124 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
469
—
At least 20 games and 20 valid observations required
2023
Tier 1
CS / min
8.48
—
At least 20 games and 20 valid observations required
2023
Tier 1
Kill participation
56.5%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage share
19.2%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Gold diff @15
+651
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.20
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage / min
465
22.5
102 games · 103 peers
2024
Tier 1
CS / min
7.82
33.3
102 games · 103 peers
2024
Tier 1
Kill participation
51.5%
30.4
100 games · 103 peers
2024
Tier 1
Damage share
19.5%
20.6
102 games · 103 peers
2024
Tier 1
Gold diff @15
−143
37.0
102 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.19
95.1
102 games · 103 peers
2025
Tier 1
Damage / min
512
9.7
95 games · 63 peers
2025
Tier 1
CS / min
7.56
14.5
95 games · 63 peers
2025
Tier 1
Kill participation
49.6%
4.8
95 games · 63 peers
2025
Tier 1
Damage share
20.4%
8.1
95 games · 63 peers
2025
Tier 1
Gold diff @15
−246
15.6
95 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.07
77.4
95 games · 63 peers
2026
Tier 1
Damage / min
566
20.0
102 games · 66 peers
2026
Tier 1
CS / min
8.49
46.2
102 games · 66 peers
2026
Tier 1
Kill participation
50.2%
36.9
100 games · 66 peers
2026
Tier 1
Damage share
22.0%
35.4
102 games · 66 peers
2026
Tier 1
Gold diff @15
+1
55.2
102 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?K'Sante
64
?Renekton
60
?Rumble
47
?Jayce
31
?Gnar
30
?Jax
22
?Sion
21
?Ambessa
20
All games
57
104
128
124
413
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 59. Number of games won in this selection. Based on 124 of 124 games.
Losses: 65. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 47.6%. The percentage of games won. Based on 124 of 124 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.23. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.63. Average deaths per game. Based on 124 of 124 games.
Assists / game: 4.77. Average assists per game. Based on 124 of 124 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 72. Number of games won in this selection. Based on 128 of 128 games.
Losses: 56. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 56.3%. The percentage of games won. Based on 128 of 128 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 2.41. Average kills per game. Based on 128 of 128 games.
Deaths / game: 2.66. Average deaths per game. Based on 128 of 128 games.
Assists / game: 6.05. Average assists per game. Based on 128 of 128 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 57. Number of games won in this selection. Based on 104 of 104 games.
Losses: 47. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 54.8%. The percentage of games won. Based on 104 of 104 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 2.19. Average kills per game. Based on 104 of 104 games.
Deaths / game: 2.42. Average deaths per game. Based on 104 of 104 games.
Assists / game: 5.13. Average assists per game. Based on 104 of 104 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 34. Number of games won in this selection. Based on 57 of 57 games.
Losses: 23. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.18. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.05. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.35. Average assists per game. Based on 57 of 57 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.