Where Peppe stands
2020 · Mid · Domestic games
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Peppe’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 41 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 41 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 41 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 22.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| GLL 2020 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| GLL 2020 · Spring 2 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| GLL 2020 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| GLL 2020 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Dec 2020 | GLL 2020 · Winter | WLGaming EsportsvsTeam Refuse | Series ↗ | Viktor | Loss | 1 / 5 / 8 |
| 1 Dec 2020 | GLL 2020 · Winter | WLGaming EsportsvsTeam Refuse | Series ↗ | Ornn | Loss | 4 / 7 / 9 |
| 1 Dec 2020 | GLL 2020 · Winter | WLGaming EsportsvsTeam Refuse | Series ↗ | Ryze | Win | 3 / 3 / 8 |
| 1 Dec 2020 | GLL 2020 · Winter | WLGaming EsportsvsTeam Refuse | Series ↗ | Ornn | Loss | 1 / 9 / 3 |
| 27 Oct 2020 | GLL 2020 · Winter | WLGaming EsportsvsZerolag Esports | Series ↗ | Akali | Loss | 1 / 6 / 0 |
| 26 Oct 2020 | GLL 2020 · Winter | WLGaming EsportsvsRejects Gaming | Series ↗ | Yone | Win | 5 / 0 / 8 |
| 19 Oct 2020 | GLL 2020 · Winter | WLGaming EsportsvsGamespace Mediterranean College Esports | Series ↗ | Lucian | Win | 4 / 0 / 7 |
| 18 Oct 2020 | GLL 2020 · Winter | WLGaming EsportsvsHive Athens EC | Series ↗ | Yone | Win | 5 / 2 / 10 |
| 13 Oct 2020 | GLL 2020 · Winter | WLGaming EsportsvsTeam Phantasma | Series ↗ | Zoe | Loss | 2 / 4 / 6 |
| 22 Jul 2020 | GLL 2020 · Summer | Game ChangersvsTeam Refuse | Series ↗ | Syndra | Win | 8 / 4 / 4 |
| 22 Jul 2020 | GLL 2020 · Summer | Game ChangersvsTeam Refuse | Series ↗ | Zoe | Loss | 2 / 4 / 8 |
| 22 Jul 2020 | GLL 2020 · Summer | Game ChangersvsTeam Refuse | Series ↗ | Zoe | Loss | 12 / 6 / 9 |
| 22 Jul 2020 | GLL 2020 · Summer | Game ChangersvsTeam Refuse | Series ↗ | Zoe | Win | 8 / 1 / 7 |
| 22 Jul 2020 | GLL 2020 · Summer | Game ChangersvsTeam Refuse | Series ↗ | Syndra | Win | 6 / 2 / 5 |
| 20 Jul 2020 | GLL 2020 · Summer | Game ChangersvsWLGaming Esports | Series ↗ | Azir | Loss | 3 / 4 / 1 |
| 20 Jul 2020 | GLL 2020 · Summer | Game ChangersvsWLGaming Esports | Series ↗ | Corki | Loss | 1 / 4 / 0 |
| 20 Jul 2020 | GLL 2020 · Summer | Game ChangersvsWLGaming Esports | Series ↗ | Syndra | Loss | 3 / 5 / 4 |
| 20 Jul 2020 | GLL 2020 · Summer | Game ChangersvsWLGaming Esports | Series ↗ | Syndra | Win | 5 / 2 / 5 |
| 7 Jul 2020 | GLL 2020 · Summer | Game ChangersvsWLGaming Esports | Series ↗ | Akali | Win | 11 / 2 / 6 |
| 6 Jul 2020 | GLL 2020 · Summer | Game ChangersvsGamespace Mediterranean College Esports | Series ↗ | Akali | Win | 15 / 4 / 7 |
| 30 Jun 2020 | GLL 2020 · Summer | Game ChangersvsTeam Refuse | Series ↗ | Azir | Win | 2 / 3 / 10 |
| 29 Jun 2020 | GLL 2020 · Summer | Game ChangersvsPyrsos Esports | Series ↗ | Syndra | Win | 5 / 3 / 3 |
| 24 Jun 2020 | GLL 2020 · Summer | Game ChangersvsIntrepid Fox Gaming | Series ↗ | Syndra | Win | 6 / 7 / 10 |
| 23 Jun 2020 | GLL 2020 · Summer | Game ChangersvsAnorthosis Famagusta Esports | Series ↗ | Corki | Loss | 2 / 5 / 1 |
| 22 Jun 2020 | GLL 2020 · Summer | Game ChangersvsRejects Gaming | Series ↗ | Azir | Loss | 4 / 6 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | GLL | Damage / min | 484 | 20.0 | 20 games · 6 peers |
| 2019 | GLL | CS / min | 7.76 | 40.0 | 20 games · 6 peers |
| 2019 | GLL | Kill participation | 59.9% | 80.0 | 20 games · 6 peers |
| 2019 | GLL | Damage share | 24.5% | 60.0 | 20 games · 6 peers |
| 2019 | GLL | Gold diff @15 | +111 | 40.0 | 20 games · 6 peers |
| 2019 | GLL | Vision / min | 1.06 | 100.0 | 20 games · 6 peers |
| 2020 | GLL | Damage / min | 564 | 25.0 | 37 games · 9 peers |
| 2020 | GLL | CS / min | 7.67 | 37.5 | 37 games · 9 peers |
| 2020 | GLL | Kill participation | 59.6% | 25.0 | 37 games · 9 peers |
| 2020 | GLL | Damage share | 24.5% | 0.0 | 37 games · 9 peers |
| 2020 | GLL | Gold diff @15 | +36 | 37.5 | 37 games · 9 peers |
| 2020 | GLL | Vision / min | 1.14 | 100.0 | 37 games · 9 peers |
| 2021 | GLL | Damage / min | 565 | 55.6 | 79 games · 10 peers |
| 2021 | GLL | CS / min | 7.70 | 22.2 | 79 games · 10 peers |
| 2021 | GLL | Kill participation | 61.7% | 11.1 | 79 games · 10 peers |
| 2021 | GLL | Damage share | 25.0% | 66.7 | 79 games · 10 peers |
| 2021 | GLL | Gold diff @15 | +67 | 55.6 | 79 games · 10 peers |
| 2021 | GLL | Vision / min | 1.03 | 66.7 | 79 games · 10 peers |
| 2022 | GLL | Damage / min | 623 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | CS / min | 7.99 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Kill participation | 61.5% | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Damage share | 26.8% | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Gold diff @15 | +252 | — | Fewer than 5 qualifying peers |
| 2022 | GLL | Vision / min | 1.10 | — | Fewer than 5 qualifying peers |
| 2023 | EBL | Damage / min | 599 | 60.0 | 25 games · 6 peers |
| 2023 | EBL | CS / min | 8.79 | 100.0 | 25 games · 6 peers |
| 2023 | EBL | Kill participation | 67.1% | 20.0 | 25 games · 6 peers |
| 2023 | EBL | Damage share | 26.9% | 60.0 | 25 games · 6 peers |
| 2023 | EBL | Gold diff @15 | +341 | 80.0 | 25 games · 6 peers |
| 2023 | EBL | Vision / min | 1.16 | 60.0 | 25 games · 6 peers |
| 2024 | GLL | Damage / min | 706 | 66.7 | 45 games · 7 peers |
| 2024 | GLL | CS / min | 9.04 | 66.7 | 45 games · 7 peers |
| 2024 | GLL | Kill participation | 64.8% | 50.0 | 45 games · 7 peers |
| 2024 | GLL | Damage share | 25.0% | 16.7 | 45 games · 7 peers |
| 2024 | GLL | Gold diff @15 | +153 | 50.0 | 45 games · 7 peers |
| 2024 | GLL | Vision / min | 1.19 | 100.0 | 45 games · 7 peers |
| 2025 | HLL | Damage / min | 759 | 50.0 | 61 games · 9 peers |
| 2025 | HLL | CS / min | 8.89 | 100.0 | 61 games · 9 peers |
| 2025 | HLL | Kill participation | 63.6% | 37.5 | 61 games · 9 peers |
| 2025 | HLL | Damage share | 24.9% | 37.5 | 61 games · 9 peers |
| 2025 | HLL | Gold diff @15 | +467 | 100.0 | 61 games · 9 peers |
| 2025 | HLL | Vision / min | 1.17 | 100.0 | 61 games · 9 peers |
| 2026 | HLL | Damage / min | 781 | 28.6 | 64 games · 8 peers |
| 2026 | HLL | CS / min | 9.42 | 100.0 | 64 games · 8 peers |
| 2026 | HLL | Kill participation | 62.7% | 42.9 | 64 games · 8 peers |
| 2026 | HLL | Damage share | 24.5% | 0.0 | 64 games · 8 peers |
| 2026 | HLL | Gold diff @15 | +411 | 85.7 | 64 games · 8 peers |
| 2026 | HLL | Vision / min | 1.18 | 100.0 | 64 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
2019–2026 · All seasons · 39 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 62 | ||||||||
| Ryze | 54 | ||||||||
| Viktor | 44 | ||||||||
| Ahri | 41 | ||||||||
| Akali | 33 | ||||||||
| Sylas | 32 | ||||||||
| Yone | 32 | ||||||||
| Orianna | 29 | ||||||||
| All games | 23 | 41 | 88 | 69 | 64 | 75 | 89 | 87 | 536 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 57. Number of games won in this selection. Based on 87 of 87 games. | Losses: 30. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 65.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.80. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.54. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.89. Average assists per game. Based on 87 of 87 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2025 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 61. Number of games won in this selection. Based on 89 of 89 games. | Losses: 28. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 68.5%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 5.16. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.85. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.51. Average assists per game. Based on 89 of 89 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2024 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 53. Number of games won in this selection. Based on 75 of 75 games. | Losses: 22. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 70.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 5.23. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.37. Average deaths per game. Based on 75 of 75 games. | Assists / game: 7.55. Average assists per game. Based on 75 of 75 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 450. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2023 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 29. Number of games won in this selection. Based on 64 of 64 games. | Losses: 35. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 45.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.61. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.70. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.06. Average assists per game. Based on 64 of 64 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2022 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.46. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.54. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.78. Average assists per game. Based on 69 of 69 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. |
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 47. Number of games won in this selection. Based on 88 of 88 games. | Losses: 41. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 53.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.99. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.97. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.43. Average assists per game. Based on 88 of 88 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 22. Number of games won in this selection. Based on 41 of 41 games. | Losses: 19. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.51. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.85. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.24. Average assists per game. Based on 41 of 41 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 6. Number of games won in this selection. Based on 23 of 23 games. | Losses: 17. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 4.78. Average kills per game. Based on 23 of 23 games. | Deaths / game: 4.04. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.13. Average assists per game. Based on 23 of 23 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.