Where Paragon stands
2013 · Bot · Domestic games
All leagues · All positions
2013 · Bot · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 33 games without a complete snapshot are excluded.
Explore Paragon’s 2013 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 33 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 9 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 33 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 5 of 33 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| OGN 2013 · Champions · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| OGN 2013 · Champions · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| OGN 2013 · Champions · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 17 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 17 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Jul 2013 | OGN 2013 · Champions · Summer | Incredible Miracle 1vsKT Rolster Bullets | — | Twitch | Win | 7 / 2 / 4 |
| 24 Jul 2013 | OGN 2013 · Champions · Summer | Incredible Miracle 1vsKT Rolster Bullets | — | Ezreal | Loss | 1 / 3 / 5 |
| 13 Jul 2013 | OGN 2013 · Champions · Summer | Incredible Miracle 1vsMiG Blitz | — | Vayne | Loss | 0 / 1 / 1 |
| 13 Jul 2013 | OGN 2013 · Champions · Summer | Incredible Miracle 1vsMiG Blitz | — | Kog'Maw | Loss | 7 / 4 / 5 |
| 10 Jul 2013 | OGN 2013 · Champions · Summer | Incredible Miracle 1vsCJ Entus Frost | — | Caitlyn | Loss | 0 / 0 / 0 |
| 10 Jul 2013 | OGN 2013 · Champions · Summer | Incredible Miracle 1vsCJ Entus Frost | — | Tristana | Loss | 3 / 3 / 1 |
| 3 May 2013 | OGN 2013 · Champions · Spring | Incredible Miraclevsahq e-Sports Club Korea | Series ↗ | Kog'Maw | Win | 12 / 1 / 4 |
| 3 May 2013 | OGN 2013 · Champions · Spring | Incredible Miraclevsahq e-Sports Club Korea | Series ↗ | Tristana | Loss | 0 / 1 / 2 |
| 26 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsCJ Entus Frost | Series ↗ | Ashe | Loss | 1 / 6 / 10 |
| 26 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsCJ Entus Frost | Series ↗ | Vayne | Loss | 5 / 3 / 7 |
| 19 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsKT Rolster B | Series ↗ | Varus | Loss | 1 / 3 / 2 |
| 19 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsKT Rolster B | Series ↗ | Caitlyn | Loss | 1 / 3 / 1 |
| 10 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsSK Telecom T1 1 | Series ↗ | Caitlyn | Win | 6 / 3 / 5 |
| 10 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsSK Telecom T1 1 | Series ↗ | Caitlyn | Loss | 2 / 3 / 4 |
| 5 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsNaJin Shield | Series ↗ | Varus | Win | 2 / 1 / 2 |
| 5 Apr 2013 | OGN 2013 · Champions · Spring | Incredible MiraclevsNaJin Shield | Series ↗ | Caitlyn | Loss | 2 / 5 / 5 |
| 28 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Blaze | Series ↗ | Miss Fortune | Loss | 2 / 6 / 3 |
| 28 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Blaze | Series ↗ | Ezreal | Loss | 3 / 3 / 2 |
| 28 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Blaze | Series ↗ | Ezreal | Loss | 2 / 2 / 3 |
| 28 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Blaze | Series ↗ | Miss Fortune | Win | 2 / 2 / 12 |
| 28 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Blaze | Series ↗ | Ezreal | Win | 3 / 4 / 15 |
| 19 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsTeam OP | — | Ezreal | Win | 6 / 0 / 8 |
| 19 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsTeam OP | — | Miss Fortune | Win | 4 / 1 / 6 |
| 14 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Frost | — | Miss Fortune | Loss | 10 / 5 / 9 |
| 14 Dec 2012 | OGN 2013 · Champions · Winter | Incredible MiraclevsAzubu Frost | — | Miss Fortune | Win | 7 / 4 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2012–2015 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 70.3% | — | Fewer than 20 qualifying peers |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.10 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 67.0% | 39.0 | 32 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.84 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 68.6% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 406 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.08 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 64.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 26.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −226 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2012–2015 · All seasons · 14 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | Total |
|---|---|---|---|---|---|
| Corki | 13 | ||||
| Ezreal | 11 | ||||
| Ashe | 6 | ||||
| Graves | 6 | ||||
| Caitlyn | 5 | ||||
| Miss Fortune | 5 | ||||
| Lucian | 3 | ||||
| Kog'Maw | 2 | ||||
| All games | 20 | 33 | 4 | 3 | 60 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2015 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 8.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2014 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 7.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 0.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.25. Average assists per game. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2013 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 13. Number of games won in this selection. Based on 33 of 33 games. | Losses: 20. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.55. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.55. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.52. Average assists per game. Based on 33 of 33 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 33 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 27 of 33 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 33 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
| 2012 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 4.55. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.50. Average deaths per game. Based on 20 of 20 games. | Assists / game: 7.45. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.