Where Pallet stands
2025 · Jungle · Domestic games
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Pallet’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 80 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 80 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 80 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 80 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 80 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 80 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 80 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 80 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2025 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| HLL 2025 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| HLL 2025 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| HLL 2025 · Winter | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Gamespace Mediterranean College EsportsvseSuba | Series ↗ | Viego | Loss | 4 / 4 / 4 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Gamespace Mediterranean College EsportsvseSuba | Series ↗ | Qiyana | Loss | 2 / 3 / 8 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Gamespace Mediterranean College EsportsvseSuba | Series ↗ | Xin Zhao | Win | 6 / 5 / 9 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | Gamespace Mediterranean College EsportsvsZena Esports | Series ↗ | Xin Zhao | Loss | 3 / 7 / 13 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | Gamespace Mediterranean College EsportsvsOtter Side | Series ↗ | Wukong | Loss | 5 / 5 / 8 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | Gamespace Mediterranean College EsportsvsULF Esports | Series ↗ | Poppy | Loss | 4 / 4 / 9 |
| 14 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Phantasma | Series ↗ | Skarner | Loss | 2 / 4 / 3 |
| 14 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Phantasma | Series ↗ | Wukong | Loss | 9 / 5 / 6 |
| 14 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Phantasma | Series ↗ | Pantheon | Loss | 4 / 4 / 5 |
| 4 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Insidious | Series ↗ | Vi | Win | 4 / 1 / 8 |
| 4 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Insidious | Series ↗ | Nocturne | Loss | 2 / 5 / 10 |
| 4 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Insidious | Series ↗ | Qiyana | Win | 4 / 0 / 11 |
| 4 Sept 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Insidious | Series ↗ | Xin Zhao | Win | 8 / 1 / 16 |
| 27 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Phantasma | Series ↗ | Maokai | Loss | 2 / 5 / 10 |
| 27 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Phantasma | Series ↗ | Poppy | Loss | 1 / 6 / 3 |
| 27 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsTeam Phantasma | Series ↗ | Wukong | Loss | 4 / 6 / 7 |
| 23 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsThe ParadOx Invaders | Series ↗ | Maokai | Win | 3 / 2 / 8 |
| 23 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsThe ParadOx Invaders | Series ↗ | Sejuani | Win | 6 / 0 / 6 |
| 23 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsThe ParadOx Invaders | Series ↗ | Wukong | Loss | 4 / 6 / 9 |
| 23 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsThe ParadOx Invaders | Series ↗ | Skarner | Win | 3 / 2 / 10 |
| 16 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsGOAL | Series ↗ | Skarner | Win | 2 / 2 / 15 |
| 16 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsGOAL | Series ↗ | Lee Sin | Loss | 1 / 10 / 11 |
| 16 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsGOAL | Series ↗ | Poppy | Loss | 2 / 5 / 8 |
| 16 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsGOAL | Series ↗ | Maokai | Win | 1 / 3 / 11 |
| 16 Jul 2025 | HLL 2025 · Summer | Gamespace Mediterranean College EsportsvsGOAL | Series ↗ | Xin Zhao | Win | 9 / 1 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2024–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2024 | GLL | Damage / min | 503 | 80.0 | 35 games · 6 peers |
| 2024 | GLL | CS / min | 6.51 | 80.0 | 35 games · 6 peers |
| 2024 | GLL | Kill participation | 73.8% | 20.0 | 34 games · 6 peers |
| 2024 | GLL | Damage share | 19.8% | 80.0 | 35 games · 6 peers |
| 2024 | GLL | Gold diff @15 | +246 | 60.0 | 34 games · 6 peers |
| 2024 | GLL | Vision / min | 1.40 | 100.0 | 35 games · 6 peers |
| 2025 | HLL | Damage / min | 438 | 0.0 | 68 games · 6 peers |
| 2025 | HLL | CS / min | 5.77 | 0.0 | 68 games · 6 peers |
| 2025 | HLL | Kill participation | 70.5% | 80.0 | 68 games · 6 peers |
| 2025 | HLL | Damage share | 14.9% | 0.0 | 68 games · 6 peers |
| 2025 | HLL | Gold diff @15 | −115 | 0.0 | 67 games · 6 peers |
| 2025 | HLL | Vision / min | 1.32 | 80.0 | 68 games · 6 peers |
| 2026 | HLL | Damage / min | 498 | 57.1 | 70 games · 8 peers |
| 2026 | HLL | CS / min | 6.82 | 57.1 | 70 games · 8 peers |
| 2026 | HLL | Kill participation | 68.3% | 57.1 | 70 games · 8 peers |
| 2026 | HLL | Damage share | 15.2% | 14.3 | 70 games · 8 peers |
| 2026 | HLL | Gold diff @15 | +279 | 71.4 | 70 games · 8 peers |
| 2026 | HLL | Vision / min | 1.51 | 85.7 | 70 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
2024–2026 · All seasons · 29 recorded champions
| Champion | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|
| Xin Zhao | 31 | |||
| Vi | 20 | |||
| Wukong | 20 | |||
| Jarvan IV | 17 | |||
| Maokai | 16 | |||
| Pantheon | 15 | |||
| Nocturne | 11 | |||
| Poppy | 11 | |||
| All games | 44 | 80 | 87 | 211 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 56. Number of games won in this selection. Based on 87 of 87 games. | Losses: 31. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 64.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.29. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.36. Average deaths per game. Based on 87 of 87 games. | Assists / game: 8.82. Average assists per game. Based on 87 of 87 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2025 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 45. Number of games won in this selection. Based on 80 of 80 games. | Losses: 35. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 56.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.53. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.43. Average deaths per game. Based on 80 of 80 games. | Assists / game: 9.50. Average assists per game. Based on 80 of 80 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2024 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.55. Average kills per game. Based on 44 of 44 games. | Deaths / game: 4.14. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.23. Average assists per game. Based on 44 of 44 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.