Games Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
i
127
Win rate Win rate: 38.6%. The percentage of games won. Based on 127 of 127 games.38.6%
KDA KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.2.29
Damage / min Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.222
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.1.04
Kill participation Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.71.2%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 127 of 127 games.
LossesLosses: 78. Number of games lost in this selection. Based on 127 of 127 games.
KillsKills: 90. Total kills in games where kills are available. Based on 127 of 127 games.
DeathsDeaths: 647. Total deaths in games where deaths are available. Based on 127 of 127 games.
AssistsAssists: 1,391. Total assists in games where assists are available. Based on 127 of 127 games.
Gold / minGold / min: 250. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 127 of 127 games.
Earned gold shareEarned gold share: 9.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 21 of 127 games. Games without the required stats are excluded.21 / 127 games
Gold diff @15Gold diff @15: −17. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 127 games. Games without the required stats are excluded.10 / 127 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 127 games. Games without the required stats are excluded.10 / 127 games
XP diff @15XP diff @15: +64. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 10 of 127 games. Games without the required stats are excluded.10 / 127 games
Vision score / minVision score / min: 3.40. Vision score per minute, averaged across games where the statistic is supported. Based on 127 of 127 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where OvO stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 222 damage per minute. Percentile: 71%. Rank: 5th of 15222
Value: 222 damage per minute. Percentile: 71%. Rank: 5th of 15
Value: 1.04 CS per minute. Percentile: 7%. Rank: 14th of 151.04
Value: 1.04 CS per minute. Percentile: 7%. Rank: 14th of 15
Value: 71.1% kill participation. Percentile: 36%. Rank: 10th of 1571.1%
Value: 71.1% kill participation. Percentile: 36%. Rank: 10th of 15
Value: 8.1% damage share. Percentile: 71%. Rank: 5th of 158.1%
Value: 8.1% damage share. Percentile: 71%. Rank: 5th of 15
Value: 3.42 vision score per minute. Percentile: 50%. Rank: 8th of 153.42
Value: 3.42 vision score per minute. Percentile: 50%. Rank: 8th of 15
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
127 games
Opponent
WinsLosses
Win rate
BGJBilibili Gaming JuniorBilibili Gaming Junior: 4 wins, 16 losses in 20 recorded games, 20.0% win rate. 2025.20%
OMGOh My God AcademyOh My God Academy: 5 wins, 12 losses in 17 recorded games, 29.4% win rate. 2025.29%
ALAnyone's Legend.YoungAnyone's Legend.Young: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2025.33%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2025.50%
TWATeam WE AcademyTeam WE Academy: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2025.43%
WGYWeibo Gaming Youth TeamWeibo Gaming Youth Team: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2025.43%
TECTop Esports ChallengerTop Esports Challenger: 4 wins, 9 losses in 13 recorded games, 30.8% win rate. 2025.31%
UPUltra PrimeUltra Prime: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
10 games
100.0%win rate when ahead at 15 minutes 2 wins from 2 games
Gold difference compares players in the same role. 117 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore OvO’s 2025 performances. Select a point to open its story.
127 plotted games
WinLoss— Median in selection
127 / 127 selected games have both values.Median damage / min: 203
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 127 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 127 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 4. Number of games won in this selection. Based on 16 of 16 games.
Losses: 12. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 127 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 127 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 127 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 4. Number of games won in this selection. Based on 13 of 13 games.
Losses: 9. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 127 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?6 of 127 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 127 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 127 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 127 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 29.4%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2024–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
173
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
0.99
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
69.0%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
6.9%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
3.51
—
At least 20 games and 20 valid observations required
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2024–2025 · All seasons · 20 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2024
2025
Total
?Alistar
24
?Rell
22
?Leona
20
?Nautilus
19
?Braum
17
?Rakan
15
?Renata Glasc
7
?Lulu
6
All games
36
127
163
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 49. Number of games won in this selection. Based on 127 of 127 games.
Losses: 78. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 38.6%. The percentage of games won. Based on 127 of 127 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 0.71. Average kills per game. Based on 127 of 127 games.
Deaths / game: 5.09. Average deaths per game. Based on 127 of 127 games.
Assists / game: 10.95. Average assists per game. Based on 127 of 127 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 10. Number of games won in this selection. Based on 36 of 36 games.
Losses: 26. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games.
KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 0.69. Average kills per game. Based on 36 of 36 games.
Deaths / game: 5.47. Average deaths per game. Based on 36 of 36 games.
Assists / game: 8.97. Average assists per game. Based on 36 of 36 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.