Where Orome stands
2021 · Top · Domestic games
Andrei Popa
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 16 games without a complete snapshot are excluded.
Explore Orome’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 53 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 53 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 38.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2021 · Spring Main Event | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| NLC 2021 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| NLC 2021 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| NLC 2021 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Jul 2021 | NLC 2021 | JD|XLvsRiddle Esports | Series ↗ | Sett | Loss | 2 / 3 / 3 |
| 27 Jul 2021 | NLC 2021 | JD|XLvsRiddle Esports | Series ↗ | Renekton | Loss | 0 / 2 / 0 |
| 27 Jul 2021 | NLC 2021 | JD|XLvsRiddle Esports | Series ↗ | Renekton | Win | 1 / 3 / 6 |
| 20 Jul 2021 | NLC 2021 · Summer | JD|XLvsTricked Esport | Series ↗ | Camille | Loss | 3 / 5 / 3 |
| 15 Jul 2021 | NLC 2021 · Summer | JD|XLvsGranit Gaming | Series ↗ | Camille | Loss | 1 / 5 / 0 |
| 14 Jul 2021 | NLC 2021 · Summer | JD|XLvsDusty | Series ↗ | Kennen | Win | 2 / 3 / 7 |
| 7 Jul 2021 | NLC 2021 · Summer | JD|XLvsTeam Singularity | Series ↗ | Gwen | Loss | 1 / 2 / 2 |
| 6 Jul 2021 | NLC 2021 · Summer | JD|XLvsResolve | Series ↗ | Nocturne | Loss | 8 / 6 / 5 |
| 1 Jul 2021 | NLC 2021 · Summer | JD|XLvsRiddle Esports | Series ↗ | Lee Sin | Loss | 1 / 5 / 6 |
| 30 Jun 2021 | NLC 2021 · Summer | JD|XLvsFnatic Rising | Series ↗ | Akali | Win | 5 / 3 / 2 |
| 29 Jun 2021 | NLC 2021 · Summer | JD|XLvsGodsent | Series ↗ | Jayce | Win | 5 / 0 / 6 |
| 24 Jun 2021 | NLC 2021 · Summer | JD|XLvsNordavind | Series ↗ | Karma | Win | 2 / 4 / 16 |
| 22 Jun 2021 | NLC 2021 · Summer | JD|XLvsKOVA Esports | Series ↗ | Nocturne | Win | 4 / 1 / 14 |
| 16 Jun 2021 | NLC 2021 · Summer | JD|XLvsGalaxy Racer Esports EU Male | Series ↗ | Akali | Win | 5 / 2 / 3 |
| 15 Jun 2021 | NLC 2021 · Summer | JD|XLvsTricked Esport | Series ↗ | Viego | Loss | 4 / 4 / 3 |
| 9 Jun 2021 | NLC 2021 · Summer | JD|XLvsGranit Gaming | Series ↗ | Jayce | Loss | 1 / 6 / 7 |
| 8 Jun 2021 | NLC 2021 · Summer | JD|XLvsDusty | Series ↗ | Jayce | Win | 0 / 4 / 5 |
| 3 Jun 2021 | NLC 2021 · Summer | JD|XLvsTeam Singularity | Series ↗ | Wukong | Win | 14 / 3 / 5 |
| 2 Jun 2021 | NLC 2021 · Summer | JD|XLvsResolve | Series ↗ | Jayce | Win | 4 / 0 / 4 |
| 2 May 2021 | European Masters 2021 · Spring Main Event | BT ExcelvsKarmine Corp | — | Kennen | Loss | 4 / 3 / 7 |
| 2 May 2021 | European Masters 2021 · Spring Main Event | BT ExcelvsKarmine Corp | — | Renekton | Loss | 3 / 4 / 0 |
| 2 May 2021 | European Masters 2021 · Spring Main Event | BT ExcelvsKarmine Corp | — | Aatrox | Loss | 6 / 6 / 7 |
| 2 May 2021 | European Masters 2021 · Spring Main Event | BT ExcelvsKarmine Corp | — | Ornn | Win | 0 / 4 / 8 |
| 1 May 2021 | European Masters 2021 · Spring Main Event | BT Excelvsmousesports | — | Renekton | Win | 3 / 3 / 10 |
| 1 May 2021 | European Masters 2021 · Spring Main Event | BT Excelvsmousesports | — | Gnar | Loss | 4 / 4 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 494 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.69 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 52.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 20.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +171 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.95 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 387 | 34.1 | 59 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.45 | 42.6 | 59 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.8% | 33.6 | 59 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.0% | 10.3 | 59 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −176 | 27.8 | 58 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.84 | 7.9 | 59 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2016–2021 · All seasons · 42 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|
| Renekton | 24 | |||||
| Ornn | 16 | |||||
| Aatrox | 15 | |||||
| Gnar | 14 | |||||
| Camille | 12 | |||||
| Gangplank | 12 | |||||
| Vladimir | 12 | |||||
| Cho'Gath | 9 | |||||
| All games | 2 | 36 | 50 | 73 | 53 | 214 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 34. Number of games won in this selection. Based on 53 of 53 games. | Losses: 19. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 64.2%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.83. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.75. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.85. Average assists per game. Based on 53 of 53 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2020 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 36. Number of games won in this selection. Based on 73 of 73 games. | Losses: 37. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 49.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.25. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.71. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.59. Average assists per game. Based on 73 of 73 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 29. Number of games won in this selection. Based on 50 of 50 games. | Losses: 21. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 58.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.16. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.10. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.12. Average assists per game. Based on 50 of 50 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.69. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.97. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.25. Average assists per game. Based on 36 of 36 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2016 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 5.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 2.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Spring Playoffs | Splyce | 1 |
| LEC 2020 Spring Playoffs | MAD Lions | 30 |
| LEC 2020 Summer Playoffs | MAD Lions | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LEC · lec-2020-summer. Orome.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · MAD Lions | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2020 Spring Playoffs2020 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Splyce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|