Where Optimas stands
2017 · Bot · Domestic games
Rolandas Vincalovičius
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Optimas’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 33 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 33 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 33 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 33 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CISC 2017 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCL 2017 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| RR 2017 · Rift Rivals · LCL-TCL | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2017 | LCL 2017 · Summer | Vega SquadronvsTeam Just Alpha | Series ↗ | Xayah | Loss | 3 / 2 / 5 |
| 6 Aug 2017 | LCL 2017 · Summer | Vega SquadronvsVaevictis eSports | Series ↗ | Tristana | Win | 10 / 1 / 8 |
| 30 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsRoX | Series ↗ | Kalista | Win | 6 / 5 / 14 |
| 29 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsM19 | Series ↗ | Ashe | Loss | 1 / 3 / 1 |
| 23 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsTeam Just Alpha | Series ↗ | Sivir | Win | 3 / 1 / 4 |
| 22 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsVirtus.pro | Series ↗ | Kalista | Loss | 0 / 4 / 2 |
| 22 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsVaevictis eSports | Series ↗ | Kalista | Win | 3 / 2 / 5 |
| 16 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsGambit Esports | Series ↗ | Tristana | Loss | 1 / 4 / 2 |
| 15 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Kalista | Win | 3 / 1 / 2 |
| 15 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsRoX | Series ↗ | Kalista | Loss | 1 / 3 / 3 |
| 9 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsFenerbahçe Esports | — | Xayah | Loss | 2 / 5 / 1 |
| 9 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsFenerbahçe Esports | — | Ashe | Loss | 1 / 4 / 6 |
| 9 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsFenerbahçe Esports | — | Xayah | Loss | 2 / 5 / 7 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsCrew e-Sports Club | — | Varus | Loss | 3 / 4 / 10 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsFenerbahçe Esports | — | Kalista | Loss | 4 / 5 / 2 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsSuperMassive Esports | — | Caitlyn | Win | 1 / 2 / 8 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | Vega SquadronvsTeam AURORA | — | Caitlyn | Win | 5 / 2 / 1 |
| 2 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsTeam Just Alpha | Series ↗ | Varus | Loss | 1 / 3 / 1 |
| 1 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsVaevictis eSports | Series ↗ | Varus | Loss | 1 / 3 / 10 |
| 1 Jul 2017 | LCL 2017 · Summer | Vega SquadronvsVirtus.pro | Series ↗ | Varus | Loss | 2 / 2 / 2 |
| 25 Jun 2017 | LCL 2017 · Summer | Vega SquadronvsGambit Esports | Series ↗ | Ashe | Loss | 1 / 2 / 0 |
| 24 Jun 2017 | LCL 2017 · Summer | Vega SquadronvsM19 | Series ↗ | Caitlyn | Win | 10 / 0 / 9 |
| 24 Jun 2017 | LCL 2017 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Ashe | Win | 2 / 2 / 11 |
| 15 Mar 2017 | CISC 2017 · Spring | Gambit.CIS AcademyvsDolphins | — | Caitlyn | Loss | 0 / 5 / 5 |
| 15 Mar 2017 | CISC 2017 · Spring | Gambit.CIS AcademyvsDolphins | — | Sivir | Loss | 1 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 451 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.85 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 72.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 24.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −117 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 585 | 69.5 | 28 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.10 | 14.5 | 28 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 64.0% | 20.6 | 28 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.6% | 52.7 | 28 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +143 | 72.5 | 28 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.05 | 21.4 | 28 games · 113 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 564 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.97 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 61.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 27.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −230 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2017–2020 · All seasons · 20 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Ezreal | 13 | ||||
| Caitlyn | 11 | ||||
| Varus | 10 | ||||
| Ashe | 8 | ||||
| Heimerdinger | 8 | ||||
| Xayah | 8 | ||||
| Kalista | 7 | ||||
| Tristana | 7 | ||||
| All games | 33 | 30 | 27 | 12 | 102 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.33. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.33. Average deaths per game. Based on 12 of 12 games. | Assists / game: 2.92. Average assists per game. Based on 12 of 12 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2019 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 19. Number of games won in this selection. Based on 27 of 27 games. | Losses: 8. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.52. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.22. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.37. Average assists per game. Based on 27 of 27 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2018 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 12. Number of games won in this selection. Based on 30 of 30 games. | Losses: 18. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 40.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.37. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.63. Average deaths per game. Based on 30 of 30 games. | Assists / game: 4.10. Average assists per game. Based on 30 of 30 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2017 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.94. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.12. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.12. Average assists per game. Based on 33 of 33 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 33 games. Games without the required stats are excluded. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.