Where Oner stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Oner’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 183 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 22. Number of games won in this selection. Based on 29 of 29 games. | Losses: 7. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 75.9%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 27 of 183 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 24. Number of games won in this selection. Based on 27 of 27 games. | Losses: 3. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 88.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 22 of 183 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 19 of 183 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 183 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 183 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 183 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 183 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 183 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 183 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| KeSPA Cup 2026 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Cup | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| Mid-Season Invitational 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Wukong | Loss | 1 / 6 / 4 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Jarvan IV | Loss | 2 / 3 / 8 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Lee Sin | Win | 6 / 3 / 8 |
| 8 Nov 2026 | Worlds 2026 | T1vsBilibili Gaming | Series ↗ | Nocturne | Loss | 0 / 4 / 4 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Nocturne | Win | 1 / 3 / 9 |
| 7 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Sejuani | Loss | 0 / 1 / 3 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Trundle | Win | 1 / 1 / 16 |
| 6 Nov 2026 | Worlds 2026 | T1vsKarmine Corp | Series ↗ | Jarvan IV | Win | 4 / 1 / 18 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Jarvan IV | Win | 2 / 3 / 13 |
| 28 Oct 2026 | Worlds 2026 | T1vsMovistar KOI | Series ↗ | Lee Sin | Win | 6 / 3 / 9 |
| 26 Oct 2026 | Worlds 2026 | T1vsCTBC Flying Oyster | Series ↗ | Vi | Win | 4 / 1 / 5 |
| 24 Oct 2026 | Worlds 2026 | T1vsDplus Kia | Series ↗ | Vi | Loss | 2 / 3 / 5 |
| 23 Oct 2026 | Worlds 2026 | T1vsLØS | Series ↗ | Lee Sin | Win | 8 / 0 / 6 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Nocturne | Loss | 1 / 2 / 1 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Vi | Win | 0 / 6 / 15 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Pantheon | Loss | 4 / 4 / 5 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Naafiri | Loss | 4 / 4 / 3 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Naafiri | Win | 8 / 1 / 2 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Skarner | Win | 1 / 5 / 17 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Qiyana | Loss | 3 / 4 / 5 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsDplus Kia | Series ↗ | Lee Sin | Win | 2 / 0 / 8 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Naafiri | Loss | 3 / 5 / 3 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Skarner | Loss | 2 / 7 / 4 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Maokai | Loss | 1 / 4 / 5 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | T1vsHanwha Life Esports | Series ↗ | Qiyana | Win | 5 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 331 | 43.3 | 46 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.90 | 35.0 | 46 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.0% | 24.2 | 46 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.8% | 55.8 | 46 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +295 | 90.3 | 46 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.55 | 65.0 | 46 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 298 | 63.2 | 102 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.03 | 83.3 | 102 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.6% | 73.7 | 102 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.2% | 46.5 | 102 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +405 | 94.6 | 102 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.39 | 35.1 | 102 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 327 | 59.2 | 120 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.39 | 54.4 | 120 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 74.5% | 79.6 | 120 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.7% | 46.6 | 120 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +126 | 72.3 | 119 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.82 | 85.4 | 120 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 365 | 39.0 | 122 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.38 | 74.3 | 122 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 69.2% | 15.2 | 120 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.9% | 36.2 | 122 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +80 | 65.5 | 122 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.67 | 78.1 | 122 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 496 | 96.8 | 115 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.88 | 82.5 | 115 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 74.0% | 66.7 | 115 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.5% | 87.3 | 115 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +137 | 86.7 | 115 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.53 | 60.3 | 115 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 490 | 88.5 | 106 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.99 | 39.3 | 106 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 69.1% | 14.8 | 105 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.0% | 63.9 | 106 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −71 | 29.1 | 106 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.87 | 65.6 | 106 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. Season labels follow the competition season.
2021–2026 · All seasons · 44 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Xin Zhao | 100 | ||||||
| Lee Sin | 92 | ||||||
| Vi | 85 | ||||||
| Sejuani | 72 | ||||||
| Viego | 66 | ||||||
| Wukong | 58 | ||||||
| Nocturne | 57 | ||||||
| Jarvan IV | 56 | ||||||
| All games | 60 | 144 | 152 | 174 | 170 | 183 | 883 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 116. Number of games won in this selection. Based on 183 of 183 games. | Losses: 67. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 63.4%. The percentage of games won. Based on 183 of 183 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 3.95. Average kills per game. Based on 183 of 183 games. | Deaths / game: 3.18. Average deaths per game. Based on 183 of 183 games. | Assists / game: 8.07. Average assists per game. Based on 183 of 183 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded. |
| 2025 | Games: 170. Number of individual games played in this selection. Based on 170 of 170 games. | Wins: 106. Number of games won in this selection. Based on 170 of 170 games. | Losses: 64. Number of games lost in this selection. Based on 170 of 170 games. | Win rate: 62.4%. The percentage of games won. Based on 170 of 170 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games. | Kills / game: 3.99. Average kills per game. Based on 170 of 170 games. | Deaths / game: 2.69. Average deaths per game. Based on 170 of 170 games. | Assists / game: 8.09. Average assists per game. Based on 170 of 170 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 170 of 170 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games. |
| 2024 | Games: 174. Number of individual games played in this selection. Based on 174 of 174 games. | Wins: 111. Number of games won in this selection. Based on 174 of 174 games. | Losses: 63. Number of games lost in this selection. Based on 174 of 174 games. | Win rate: 63.8%. The percentage of games won. Based on 174 of 174 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games. | Kills / game: 2.62. Average kills per game. Based on 174 of 174 games. | Deaths / game: 2.37. Average deaths per game. Based on 174 of 174 games. | Assists / game: 6.98. Average assists per game. Based on 174 of 174 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 174 of 174 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 174 of 174 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 174 of 174 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 174 games. Games without the required stats are excluded. |
| 2023 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 96. Number of games won in this selection. Based on 152 of 152 games. | Losses: 56. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 2.59. Average kills per game. Based on 152 of 152 games. | Deaths / game: 2.41. Average deaths per game. Based on 152 of 152 games. | Assists / game: 6.80. Average assists per game. Based on 152 of 152 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2022 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 107. Number of games won in this selection. Based on 144 of 144 games. | Losses: 37. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 3.16. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.03. Average deaths per game. Based on 144 of 144 games. | Assists / game: 6.95. Average assists per game. Based on 144 of 144 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 38. Number of games won in this selection. Based on 60 of 60 games. | Losses: 22. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 63.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.12. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.12. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.32. Average assists per game. Based on 60 of 60 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 2 major honors
1 Worlds · 1 Other international · 3 major honors
1 Worlds · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Regional Finals | T1 | 5 |
| LCK 2021 Spring Playoffs | T1 | 9 |
| LCK 2021 Summer Playoffs | T1 | 32 |
| LCK 2022 Spring Playoffs | T1 | 50 |
| LCK 2022 Summer Playoffs | T1 | 52 |
| LCK 2023 Spring Playoffs | T1 | 56 |
| LCK 2023 Summer Playoffs | T1 | 64 |
| LCK 2024 Spring Playoffs | T1 | 53 |
| LCK 2024 Summer Playoffs | T1 | 59 |
| LCK Cup 2025 | T1 | 20 |
| LCK 2025 Road to MSI | T1 | 7 |
| LCK 2025 Season Playoffs | T1 | 88 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1/5 = 6 points.
Each trophy contributes to the career total.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Oner.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2022 · LCK · lck-2022-spring. Oner.
final · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Oner.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-spring. Oner.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Oner.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-summer. Oner.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2025 · LCK · lck-2025-season. Oner.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2025 · LCK · lck-2025-season. Oner.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2022 · LCK · lck-2022-annual. Oner.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2023 · LCK · lck-2023-annual. Oner.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2024 · LCK · lck-2024-annual. Oner.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 6 points. LCK 2026 Season Playoffs: champion 30 × final placement 1/5 = 6 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 2 points. LCK Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 10 points. KeSPA Cup 2025: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · T1 | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Esports World Cup 20262026 · International · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Esports World Cup 20252025 · International · T1 | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 23 games played.
|
| worlds 20252025 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| Esports World Cup 20242024 · International · T1 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20242024 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · T1 | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20232023 · worlds · T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20212021 · worlds · T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK Cup 20262026 · LCK · T1 | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · T1 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| KeSPA Cup 2025 |
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2025 · LCK · lck-2025-season · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 71 games played. Selection: Expert vote.
|
| Position Player of the Yearsource ↗2025 · LCK · lck-2025-season · position of year | JUNGLE | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 88 games played. Selection: unknown. Season-wide award. |
| Champion |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 18 games played.
|
| LCK Cup 20252025 · LCK · T1 | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 88 games played.
|
| KeSPA Cup 20242024 · LCK · T1 | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · T1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| Jungle of the Yearsource ↗2024 · LCK · T1 · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 53 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| Jungle of the Yearsource ↗2023 · LCK · T1 · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| All-LCK First Teamsource ↗2023 · LCK · lck-2023-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Jungle of the Yearsource ↗2022 · LCK · T1 · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Finals MVPsource ↗2022 · LCK · lck-2022-spring · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|