Where Odi11 stands
All seasons · Bot · Domestic games
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 18 games without a complete snapshot are excluded.
Explore Odi11’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 43 of 405 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 26. Number of games won in this selection. Based on 43 of 43 games. | Losses: 17. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 60.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 40 of 405 games in this selection. | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 28. Number of games won in this selection. Based on 40 of 40 games. | Losses: 12. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 70.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 35 of 405 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 25. Number of games won in this selection. Based on 35 of 35 games. | Losses: 10. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 34 of 405 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 21. Number of games won in this selection. Based on 34 of 34 games. | Losses: 13. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 859. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 31 of 405 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 31 of 405 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 24 of 405 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 405 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 3.56. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 405 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 14 of 405 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| EMEA Masters 2026 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| EMEA Masters 2026 · Winter | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 893. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| RL 2026 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 905. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| RL 2026 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| RL 2026 · Winter | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 974. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EMEA Masters 2025 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| HLL 2025 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| RL 2025 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 830. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| RL 2025 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Oct 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsBarça eSports | Series ↗ | Ezreal | Loss | 4 / 4 / 4 |
| 2 Oct 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsBarça eSports | Series ↗ | Tristana | Loss | 1 / 9 / 2 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsSkillcamp | Series ↗ | Ziggs | Loss | 3 / 1 / 5 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsSkillcamp | Series ↗ | Viktor | Win | 7 / 0 / 7 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsSkillcamp | Series ↗ | Lucian | Loss | 0 / 4 / 0 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsG2 NORD | Series ↗ | Yunara | Loss | 2 / 7 / 3 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsG2 NORD | Series ↗ | Lucian | Loss | 2 / 4 / 2 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsBerlin International Gaming | Series ↗ | Lucian | Win | 9 / 3 / 9 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsSU Esports | Series ↗ | Ashe | Win | 6 / 2 / 12 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsTLN Pirates | Series ↗ | Caitlyn | Loss | 5 / 3 / 3 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Bomba TeamvsGamespace Mediterranean College Esports | Series ↗ | Caitlyn | Win | 8 / 3 / 11 |
| 19 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Xayah | Win | 1 / 1 / 10 |
| 19 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Ashe | Win | 8 / 5 / 11 |
| 19 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Caitlyn | Win | 7 / 2 / 10 |
| 10 Sept 2026 | RL 2026 · Summer | Bomba TeamvsLODIS | Series ↗ | Ziggs | Win | 1 / 2 / 8 |
| 10 Sept 2026 | RL 2026 · Summer | Bomba TeamvsLODIS | Series ↗ | Kai'Sa | Win | 15 / 0 / 9 |
| 10 Sept 2026 | RL 2026 · Summer | Bomba TeamvsLODIS | Series ↗ | Corki | Loss | 2 / 3 / 2 |
| 10 Sept 2026 | RL 2026 · Summer | Bomba TeamvsLODIS | Series ↗ | Lucian | Win | 6 / 2 / 5 |
| 8 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Sivir | Loss | 2 / 1 / 5 |
| 8 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Caitlyn | Loss | 6 / 4 / 5 |
| 8 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Corki | Loss | 6 / 4 / 11 |
| 8 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Lucian | Win | 5 / 2 / 6 |
| 8 Sept 2026 | RL 2026 · Summer | Bomba TeamvsForsaken | Series ↗ | Ezreal | Win | 2 / 0 / 10 |
| 1 Sept 2026 | RL 2026 · Summer | Bomba TeamvsLODIS | Series ↗ | Ashe | Win | 9 / 2 / 12 |
| 1 Sept 2026 | RL 2026 · Summer | Bomba TeamvsLODIS | Series ↗ | Varus | Loss | 1 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | UL | Damage / min | 480 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | CS / min | 7.70 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Kill participation | 67.6% | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Damage share | 24.9% | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Gold diff @15 | +157 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2021 | UL | Damage / min | 496 | 50.0 | 54 games · 7 peers |
| 2021 | UL | CS / min | 8.73 | 50.0 | 54 games · 7 peers |
| 2021 | UL | Kill participation | 64.2% | 33.3 | 54 games · 7 peers |
| 2021 | UL | Damage share | 26.0% | 16.7 | 54 games · 7 peers |
| 2021 | UL | Gold diff @15 | +44 | 50.0 | 54 games · 7 peers |
| 2021 | UL | Vision / min | 0.99 | 33.3 | 54 games · 7 peers |
| 2022 | NLC | Damage / min | 621 | 69.2 | 51 games · 14 peers |
| 2022 | NLC | CS / min | 7.84 | 7.7 | 51 games · 14 peers |
| 2022 | NLC | Kill participation | 72.9% | 100.0 | 51 games · 14 peers |
| 2022 | NLC | Damage share | 29.5% | 100.0 | 51 games · 14 peers |
| 2022 | NLC | Gold diff @15 | +235 | 61.5 | 51 games · 14 peers |
| 2022 | NLC | Vision / min | 1.17 | 53.8 | 51 games · 14 peers |
| 2023 | LVP SL | Damage / min | 578 | — | At least 20 games and 20 valid observations required |
| 2023 | LVP SL | CS / min | 9.36 | — | At least 20 games and 20 valid observations required |
| 2023 | LVP SL | Kill participation | 64.3% | — | At least 20 games and 20 valid observations required |
| 2023 | LVP SL | Damage share | 29.8% | — | At least 20 games and 20 valid observations required |
| 2023 | LVP SL | Gold diff @15 | −319 | — | At least 20 games and 20 valid observations required |
| 2023 | LVP SL | Vision / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2024 | LIT | Damage / min | 705 | 66.7 | 27 games · 7 peers |
| 2024 | LIT | CS / min | 8.86 | 50.0 | 27 games · 7 peers |
| 2024 | LIT | Kill participation | 74.8% | 100.0 | 27 games · 7 peers |
| 2024 | LIT | Damage share | 28.2% | 83.3 | 27 games · 7 peers |
| 2024 | LIT | Gold diff @15 | +276 | 83.3 | 27 games · 7 peers |
| 2024 | LIT | Vision / min | 0.94 | 33.3 | 27 games · 7 peers |
| 2025 | RL | Damage / min | 821 | 71.4 | 51 games · 8 peers |
| 2025 | RL | CS / min | 8.88 | 42.9 | 51 games · 8 peers |
| 2025 | RL | Kill participation | 66.0% | 28.6 | 51 games · 8 peers |
| 2025 | RL | Damage share | 26.7% | 28.6 | 51 games · 8 peers |
| 2025 | RL | Gold diff @15 | −190 | 28.6 | 51 games · 8 peers |
| 2025 | RL | Vision / min | 0.70 | 14.3 | 51 games · 8 peers |
| 2026 | RL | Damage / min | 879 | 57.1 | 68 games · 8 peers |
| 2026 | RL | CS / min | 9.39 | 71.4 | 68 games · 8 peers |
| 2026 | RL | Kill participation | 61.2% | 28.6 | 68 games · 8 peers |
| 2026 | RL | Damage share | 28.4% | 85.7 | 68 games · 8 peers |
| 2026 | RL | Gold diff @15 | +347 | 85.7 | 68 games · 8 peers |
| 2026 | RL | Vision / min | 0.71 | 14.3 | 68 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 872. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. Season labels follow the competition season.
2020–2026 · All seasons · 28 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 43 | |||||||
| Caitlyn | 40 | |||||||
| Kai'Sa | 35 | |||||||
| Corki | 34 | |||||||
| Jinx | 31 | |||||||
| Tristana | 31 | |||||||
| Ezreal | 24 | |||||||
| Senna | 23 | |||||||
| All games | 17 | 79 | 68 | 17 | 41 | 87 | 96 | 405 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 58. Number of games won in this selection. Based on 96 of 96 games. | Losses: 38. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 5.00. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.56. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.93. Average assists per game. Based on 96 of 96 games. | Damage / min: 872. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 495. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2025 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 48. Number of games won in this selection. Based on 87 of 87 games. | Losses: 39. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 55.2%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 5.91. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.64. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.70. Average assists per game. Based on 87 of 87 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 26. Number of games won in this selection. Based on 41 of 41 games. | Losses: 15. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 63.4%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 5.34. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.20. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.39. Average assists per game. Based on 41 of 41 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2023 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.76. Average kills per game. Based on 17 of 17 games. | Deaths / game: 1.88. Average deaths per game. Based on 17 of 17 games. | Assists / game: 4.76. Average assists per game. Based on 17 of 17 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 2022 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 41. Number of games won in this selection. Based on 68 of 68 games. | Losses: 27. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 5.40. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.29. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.65. Average assists per game. Based on 68 of 68 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2021 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 49. Number of games won in this selection. Based on 79 of 79 games. | Losses: 30. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 62.0%. The percentage of games won. Based on 79 of 79 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.67. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.73. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.56. Average assists per game. Based on 79 of 79 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2020 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.59. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.65. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.00. Average assists per game. Based on 17 of 17 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.