Where Nuclear stands
2020 · Bot · Domestic games
Shin Jeong-hyeon신정현
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nuclear’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 28 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 27.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2020 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Mar 2020 | LCK 2020 · Spring | Dplus KiavsGen.G | Series ↗ | Kalista | Loss | 2 / 2 / 6 |
| 25 Mar 2020 | LCK 2020 · Spring | Dplus KiavsKT Rolster | Series ↗ | Kai'Sa | Loss | 1 / 2 / 2 |
| 25 Mar 2020 | LCK 2020 · Spring | Dplus KiavsKT Rolster | Series ↗ | Senna | Win | 1 / 1 / 9 |
| 25 Mar 2020 | LCK 2020 · Spring | Dplus KiavsKT Rolster | Series ↗ | Kai'Sa | Loss | 0 / 2 / 2 |
| 4 Mar 2020 | LCK 2020 · Spring | Dplus KiavsKiwoom DRX | Series ↗ | Ezreal | Loss | 2 / 4 / 1 |
| 4 Mar 2020 | LCK 2020 · Spring | Dplus KiavsKiwoom DRX | Series ↗ | Aphelios | Loss | 2 / 2 / 1 |
| 29 Feb 2020 | LCK 2020 · Spring | Dplus KiavsDN SOOPers | Series ↗ | Aphelios | Loss | 1 / 3 / 5 |
| 29 Feb 2020 | LCK 2020 · Spring | Dplus KiavsDN SOOPers | Series ↗ | Sett | Loss | 3 / 5 / 3 |
| 29 Feb 2020 | LCK 2020 · Spring | Dplus KiavsDN SOOPers | Series ↗ | Aphelios | Win | 5 / 0 / 4 |
| 27 Feb 2020 | LCK 2020 · Spring | Dplus KiavsHanwha Life Esports | Series ↗ | Miss Fortune | Win | 1 / 1 / 9 |
| 27 Feb 2020 | LCK 2020 · Spring | Dplus KiavsHanwha Life Esports | Series ↗ | Aphelios | Loss | 4 / 3 / 1 |
| 27 Feb 2020 | LCK 2020 · Spring | Dplus KiavsHanwha Life Esports | Series ↗ | Miss Fortune | Win | 9 / 0 / 4 |
| 23 Feb 2020 | LCK 2020 · Spring | Dplus KiavsLiiv SANDBOX | Series ↗ | Kai'Sa | Loss | 3 / 2 / 3 |
| 23 Feb 2020 | LCK 2020 · Spring | Dplus KiavsLiiv SANDBOX | Series ↗ | Kai'Sa | Loss | 4 / 1 / 0 |
| 20 Feb 2020 | LCK 2020 · Spring | Dplus KiavsGriffin | Series ↗ | Miss Fortune | Win | 2 / 2 / 8 |
| 20 Feb 2020 | LCK 2020 · Spring | Dplus KiavsGriffin | Series ↗ | Xayah | Win | 3 / 0 / 1 |
| 20 Feb 2020 | LCK 2020 · Spring | Dplus KiavsGriffin | Series ↗ | Lucian | Loss | 0 / 2 / 1 |
| 16 Feb 2020 | LCK 2020 · Spring | Dplus KiavsKT Rolster | Series ↗ | Miss Fortune | Win | 3 / 0 / 8 |
| 16 Feb 2020 | LCK 2020 · Spring | Dplus KiavsKT Rolster | Series ↗ | Kai'Sa | Win | 3 / 1 / 8 |
| 14 Feb 2020 | LCK 2020 · Spring | Dplus KiavsGen.G | Series ↗ | Aphelios | Loss | 0 / 2 / 0 |
| 14 Feb 2020 | LCK 2020 · Spring | Dplus KiavsGen.G | Series ↗ | Aphelios | Loss | 0 / 1 / 0 |
| 8 Feb 2020 | LCK 2020 · Spring | Dplus KiavsSeolHaeOne Prince | Series ↗ | Aphelios | Win | 8 / 1 / 7 |
| 8 Feb 2020 | LCK 2020 · Spring | Dplus KiavsSeolHaeOne Prince | Series ↗ | Xayah | Win | 3 / 3 / 3 |
| 5 Feb 2020 | LCK 2020 · Spring | Dplus KiavsT1 | Series ↗ | Aphelios | Loss | 3 / 0 / 3 |
| 5 Feb 2020 | LCK 2020 · Spring | Dplus KiavsT1 | Series ↗ | Xayah | Loss | 3 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2020 · Domestic games
Percentile among 121 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 462 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.66 | 82.3 | 47 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 71.8% | 68.0 | 46 games · 98 peers |
| 2015 | Tier 1 | Damage share | 27.9% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −273 | 8.7 | 47 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 408 | 3.3 | 48 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.13 | 88.3 | 48 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 70.5% | 64.0 | 48 games · 115 peers |
| 2016 | Tier 1 | Damage share | 24.3% | 7.6 | 48 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −68 | 37.4 | 48 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 517 | 55.1 | 86 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.83 | 56.1 | 86 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.3% | 32.0 | 85 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.5% | 36.4 | 86 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +55 | 62.9 | 86 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.71 | 76.0 | 81 games · 101 peers |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 454 | 22.3 | 105 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.80 | 84.3 | 105 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 66.8% | 62.8 | 105 games · 122 peers |
| 2019 | Tier 1 | Damage share | 25.1% | 17.4 | 105 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −157 | 28.1 | 105 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.30 | 80.0 | 105 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 402 | 2.5 | 26 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.24 | 59.8 | 26 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.3% | 35.2 | 25 games · 123 peers |
| 2020 | Tier 1 | Damage share | 23.4% | 1.7 | 26 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −468 | 5.8 | 26 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.21 | 39.2 | 26 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2015–2020 · All seasons · 28 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Kai'Sa | 56 | ||||||
| Sivir | 47 | ||||||
| Ashe | 40 | ||||||
| Ezreal | 40 | ||||||
| Lucian | 38 | ||||||
| Xayah | 29 | ||||||
| Varus | 24 | ||||||
| Jhin | 19 | ||||||
| All games | 47 | 77 | 96 | 29 | 137 | 28 | 414 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 11. Number of games won in this selection. Based on 28 of 28 games. | Losses: 17. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.68. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.86. Average deaths per game. Based on 28 of 28 games. | Assists / game: 3.68. Average assists per game. Based on 28 of 28 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 2019 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 84. Number of games won in this selection. Based on 137 of 137 games. | Losses: 53. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 61.3%. The percentage of games won. Based on 137 of 137 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 3.42. Average kills per game. Based on 137 of 137 games. | Deaths / game: 1.63. Average deaths per game. Based on 137 of 137 games. | Assists / game: 5.29. Average assists per game. Based on 137 of 137 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 137 games. Games without the required stats are excluded. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 132 of 137 games. Games without the required stats are excluded. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games. |
| 2018 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 26. Number of games won in this selection. Based on 29 of 29 games. | Losses: 3. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 89.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 7.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.45. Average kills per game. Based on 29 of 29 games. | Deaths / game: 1.31. Average deaths per game. Based on 29 of 29 games. | Assists / game: 5.59. Average assists per game. Based on 29 of 29 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2017 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 57. Number of games won in this selection. Based on 96 of 96 games. | Losses: 39. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 59.4%. The percentage of games won. Based on 96 of 96 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.75. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.92. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.20. Average assists per game. Based on 96 of 96 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2016 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 33. Number of games won in this selection. Based on 77 of 77 games. | Losses: 44. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 42.9%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.19. Average kills per game. Based on 77 of 77 games. | Deaths / game: 1.55. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.22. Average assists per game. Based on 77 of 77 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 10. Number of games won in this selection. Based on 47 of 47 games. | Losses: 37. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 21.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.91. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.17. Average deaths per game. Based on 47 of 47 games. | Assists / game: 3.60. Average assists per game. Based on 47 of 47 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 27 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2017 | H2k-Gaming | 11 |
| EU LCS 2017 Spring Playoffs | H2k-Gaming | 33 |
| EU LCS 2017 Summer Playoffs | H2k-Gaming | 37 |
| Champions 2015 Summer Playoffs | SBENU Sonicboom | 42 |
| LCK 2016 Spring Playoffs | SBENU Sonicboom | 41 |
| LCK 2019 Regional Finals | DAMWON Gaming | 5 |
| LCK 2019 Spring Playoffs | DAMWON Gaming | 47 |
| LCK 2019 Summer Playoffs | DAMWON Gaming | 47 |
| LCK 2020 Spring Playoffs | DAMWON Gaming | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 2 points. KeSPA Cup 2018: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Damwon Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · DAMWON Gaming |
| Place 4 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| KeSPA Cup 20192019 · LCK · DAMWON Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · DAMWON Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · DAMWON Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20182018 · LCK · DAMWON Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| KeSPA Cup 20152015 · LCK · SBENU Sonicboom | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.