Where Nisqy stands
2026 · Mid · Domestic games
Yasin Dinçer
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nisqy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 27 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,023. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 30.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 84. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LFL 2026 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Jul 2026 | LFL 2026 | ZYB EsportvsSkillcamp | Series ↗ | Vi | Loss | 0 / 3 / 2 |
| 13 May 2026 | LFL 2026 | ZYB EsportvsVitality.Bee | Series ↗ | Akali | Loss | 2 / 3 / 2 |
| 13 May 2026 | LFL 2026 | ZYB EsportvsVitality.Bee | Series ↗ | Azir | Win | 4 / 4 / 9 |
| 13 May 2026 | LFL 2026 | ZYB EsportvsVitality.Bee | Series ↗ | Aurora | Loss | 0 / 4 / 6 |
| 7 May 2026 | LFL 2026 | ZYB EsportvsSolary | Series ↗ | Cassiopeia | Loss | 1 / 3 / 3 |
| 7 May 2026 | LFL 2026 | ZYB EsportvsSolary | Series ↗ | Azir | Loss | 1 / 6 / 1 |
| 1 May 2026 | LFL 2026 | ZYB EsportvsSolary | Series ↗ | Syndra | Loss | 5 / 4 / 5 |
| 23 Apr 2026 | LFL 2026 | ZYB EsportvsKarmine Corp Blue | Series ↗ | Ryze | Loss | 1 / 7 / 3 |
| 22 Apr 2026 | LFL 2026 | ZYB EsportvsEsprit Shōnen | Series ↗ | Ryze | Loss | 1 / 5 / 3 |
| 17 Apr 2026 | LFL 2026 | ZYB EsportvsJoblife | Series ↗ | LeBlanc | Loss | 1 / 7 / 7 |
| 16 Apr 2026 | LFL 2026 | ZYB EsportvsTLN Pirates | Series ↗ | Ahri | Win | 3 / 1 / 9 |
| 15 Apr 2026 | LFL 2026 | ZYB EsportvsGalions | Series ↗ | Galio | Loss | 3 / 2 / 4 |
| 10 Apr 2026 | LFL 2026 | ZYB EsportvsSkillcamp | Series ↗ | Ahri | Win | 3 / 3 / 11 |
| 9 Apr 2026 | LFL 2026 | ZYB EsportvsVitality.Bee | Series ↗ | Viktor | Loss | 4 / 7 / 6 |
| 8 Apr 2026 | LFL 2026 | ZYB EsportvsIci Japon Corp. Esport | Series ↗ | Anivia | Win | 7 / 0 / 6 |
| 19 Feb 2026 | LFL 2026 | ZYB EsportvsVitality.Bee | Series ↗ | Zoe | Win | 6 / 1 / 9 |
| 18 Feb 2026 | LFL 2026 | ZYB EsportvsSkillcamp | Series ↗ | Orianna | Win | 2 / 3 / 10 |
| 13 Feb 2026 | LFL 2026 | ZYB EsportvsLille Esport | Series ↗ | Ryze | Win | 5 / 3 / 9 |
| 12 Feb 2026 | LFL 2026 | ZYB EsportvsSolary | Series ↗ | Zoe | Loss | 3 / 4 / 3 |
| 11 Feb 2026 | LFL 2026 | ZYB EsportvsJoblife | Series ↗ | Azir | Loss | 4 / 7 / 7 |
| 10 Feb 2026 | LFL 2026 | ZYB EsportvsFrench Flair | Series ↗ | Taliyah | Loss | 3 / 5 / 4 |
| 6 Feb 2026 | LFL 2026 | ZYB EsportvsTLN Pirates | Series ↗ | Ryze | Loss | 2 / 2 / 3 |
| 5 Feb 2026 | LFL 2026 | ZYB EsportvsGalions | Series ↗ | Azir | Loss | 3 / 7 / 9 |
| 4 Feb 2026 | LFL 2026 | ZYB EsportvsBK ROG Esports | Series ↗ | Yone | Loss | 2 / 5 / 4 |
| 30 Jan 2026 | LFL 2026 | ZYB EsportvsLausanne-Sport Esports | Series ↗ | Syndra | Win | 5 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 509 | 31.1 | 43 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.49 | 36.1 | 43 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.4% | 78.7 | 43 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.0% | 50.9 | 43 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −55 | 40.6 | 43 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.74 | 81.9 | 43 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 444 | 17.0 | 64 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.35 | 57.8 | 64 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.4% | 49.6 | 64 games · 136 peers |
| 2018 | Tier 1 | Damage share | 25.8% | 31.9 | 64 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −80 | 31.9 | 64 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 55.1 | 64 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 480 | 60.7 | 49 games · 123 peers |
| 2019 | Tier 1 | CS / min | 7.96 | 10.7 | 49 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 70.2% | 94.3 | 49 games · 123 peers |
| 2019 | Tier 1 | Damage share | 23.9% | 13.9 | 49 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +223 | 84.4 | 49 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.00 | 30.8 | 49 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 519 | 72.1 | 57 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.78 | 14.5 | 57 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.4% | 89.4 | 57 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.0% | 21.3 | 57 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +170 | 78.7 | 57 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.01 | 37.4 | 57 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 512 | 70.2 | 65 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.07 | 25.0 | 65 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.0% | 28.2 | 65 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.0% | 49.2 | 65 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +179 | 72.4 | 65 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.03 | 40.3 | 65 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 522 | 52.2 | 27 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.16 | 21.7 | 27 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 74.1% | 97.4 | 27 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.1% | 40.9 | 27 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −74 | 39.6 | 27 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.99 | 23.5 | 27 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 615 | 65.7 | 84 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.36 | 36.2 | 84 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.9% | 22.9 | 84 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.4% | 39.0 | 84 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +17 | 45.2 | 84 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.02 | 18.1 | 84 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 679 | 56.0 | 52 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.62 | 16.0 | 52 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 67.2% | 55.0 | 52 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.2% | 78.0 | 52 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +80 | 58.5 | 52 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.18 | 44.0 | 52 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2016–2027 · All seasons · 70 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 49 | ||||||||||||
| Zoe | 43 | ||||||||||||
| Sylas | 38 | ||||||||||||
| Ryze | 35 | ||||||||||||
| Taliyah | 35 | ||||||||||||
| Cassiopeia | 34 | ||||||||||||
| Twisted Fate | 31 | ||||||||||||
| Syndra | 27 | ||||||||||||
| All games | 13 | 65 | 68 | 59 | 57 | 71 | 39 | 95 | 52 | 21 | 27 | 5 | 572 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 5.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 14.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2026 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 9. Number of games won in this selection. Based on 27 of 27 games. | Losses: 18. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.15. Average kills per game. Based on 27 of 27 games. | Deaths / game: 4.00. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.85. Average assists per game. Based on 27 of 27 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2025 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 9. Number of games won in this selection. Based on 21 of 21 games. | Losses: 12. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 1.05. Average kills per game. Based on 21 of 21 games. | Deaths / game: 4.90. Average deaths per game. Based on 21 of 21 games. | Assists / game: 9.52. Average assists per game. Based on 21 of 21 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2024 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 25. Number of games won in this selection. Based on 52 of 52 games. | Losses: 27. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 48.1%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.67. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.13. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.71. Average assists per game. Based on 52 of 52 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2023 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.56. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.89. Average deaths per game. Based on 95 of 95 games. | Assists / game: 5.71. Average assists per game. Based on 95 of 95 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2022 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.41. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.87. Average deaths per game. Based on 39 of 39 games. | Assists / game: 6.69. Average assists per game. Based on 39 of 39 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 37. Number of games won in this selection. Based on 71 of 71 games. | Losses: 34. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 52.1%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.72. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.00. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.93. Average assists per game. Based on 71 of 71 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 44. Number of games won in this selection. Based on 57 of 57 games. | Losses: 13. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.47. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.82. Average deaths per game. Based on 57 of 57 games. | Assists / game: 7.65. Average assists per game. Based on 57 of 57 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 35. Number of games won in this selection. Based on 59 of 59 games. | Losses: 24. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 59.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.80. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.39. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.53. Average assists per game. Based on 59 of 59 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 59 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2018 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.12. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.69. Average deaths per game. Based on 68 of 68 games. | Assists / game: 3.94. Average assists per game. Based on 68 of 68 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2017 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 35. Number of games won in this selection. Based on 65 of 65 games. | Losses: 30. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 53.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.52. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.05. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.58. Average assists per game. Based on 65 of 65 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2016 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 5.62. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.62. Average deaths per game. Based on 13 of 13 games. | Assists / game: 7.31. Average assists per game. Based on 13 of 13 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
1 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2018 | Splyce | 10 |
| EU LCS 2018 Spring Playoffs | Splyce | 31 |
| EU LCS 2018 Summer Playoffs | Splyce | 23 |
| LCS 2019 Spring Playoffs | Cloud9 | 21 |
| LCS 2019 Summer Playoffs | Cloud9 | 28 |
| LCS 2020 Spring Playoffs | Cloud9 | 28 |
| LCS 2020 Summer Playoffs | Cloud9 | 29 |
| LEC 2021 Spring Playoffs | Fnatic | 25 |
| LEC 2021 Summer Playoffs | Fnatic | 40 |
| LEC 2022 Summer Playoffs | MAD Lions | 27 |
| LEC 2023 Season Finals | MAD Lions | 12 |
| LEC 2023 Spring Playoffs | MAD Lions | 31 |
| LEC 2023 Summer Playoffs | MAD Lions | 13 |
| LEC 2023 Winter Playoffs | MAD Lions | 28 |
| LEC 2024 Season Finals | SK Gaming | 3 |
| LEC 2024 Spring Playoffs | SK Gaming | 16 |
| LEC 2024 Summer Playoffs | SK Gaming | 16 |
| LEC 2024 Winter Playoffs | SK Gaming | 17 |
| LEC 2025 Spring Playoffs | Team Vitality | 21 |
| NA LCS 2017 Summer Playoffs | Team EnVyUs | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Nisqy.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Nisqy.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-summer. Nisqy.
regular · edition_role · selection: audience. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-summer. Nisqy.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2023 · LEC · lec-2023-spring. Nisqy.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-winter. Nisqy.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2022 · Kia MVP of the 2022 LEC Summer Regular Season · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Kia MVP of the 2022 LEC Summer Regular Season: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia MVP of the 2022 LEC Summer Regular Season · 2022 · LEC · lec-2022-summer. Nisqy.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-summer. Nisqy.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-spring. Nisqy.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Spring Playoffs · 4 points. LCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · MAD Lions | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · MAD Lions | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20222022 · worlds · MAD Lions | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20212021 · worlds · Fnatic | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Cloud9 | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Season Finals2024 · LEC · SK Gaming | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LEC 2023 Season Finals2023 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st All-Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: Expert vote.
|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LEC 2023 Spring Playoffs2023 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · MAD Lions | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Splyce | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Kia MVP of the 2022 LEC Summer Regular Seasonsource ↗2022 · LEC · lec-2022-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| Community 3rd All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|