Where Naru stands
2017 · Mid · Domestic games
Koray Bıçak
Also known as: Naru · Naru (Koray Bıçak)
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Naru’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 88 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 88 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 88 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 88 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 88 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 88 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 88 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 88 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 88 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 88 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Mid-Season Invitational 2017 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| RR 2017 · Rift Rivals · LCL-TCL | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| TCL 2017 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 60.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| TCL 2017 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 78.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2017 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Galio | Loss | 2 / 2 / 4 |
| 19 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Corki | Loss | 2 / 5 / 2 |
| 19 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Orianna | Loss | 0 / 5 / 0 |
| 13 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Orianna | Win | 5 / 1 / 13 |
| 13 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Kassadin | Loss | 3 / 4 / 2 |
| 13 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Galio | Win | 2 / 2 / 13 |
| 13 Aug 2017 | TCL 2017 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Lucian | Win | 5 / 0 / 3 |
| 31 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Taliyah | Loss | 9 / 5 / 14 |
| 31 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Orianna | Win | 9 / 4 / 9 |
| 29 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsÇİLEKLER | Series ↗ | Galio | Win | 1 / 0 / 9 |
| 29 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsÇİLEKLER | Series ↗ | Taliyah | Win | 6 / 1 / 2 |
| 24 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Kassadin | Loss | 1 / 2 / 0 |
| 24 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | LeBlanc | Loss | 3 / 2 / 7 |
| 22 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsP3P eSports | Series ↗ | Corki | Win | 4 / 4 / 7 |
| 22 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsP3P eSports | Series ↗ | Orianna | Win | 3 / 0 / 6 |
| 17 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Orianna | Win | 8 / 1 / 6 |
| 17 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Taliyah | Win | 3 / 2 / 8 |
| 15 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Corki | Loss | 3 / 2 / 1 |
| 15 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Taliyah | Win | 6 / 3 / 7 |
| 8 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | SuperMassive EsportsvsM19 | — | Taliyah | Win | 6 / 4 / 13 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | SuperMassive EsportsvsVaevictis eSports | — | Fizz | Win | 5 / 1 / 10 |
| 7 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | SuperMassive EsportsvsVega Squadron | — | Galio | Loss | 1 / 3 / 8 |
| 6 Jul 2017 | RR 2017 · Rift Rivals · LCL-TCL | SuperMassive EsportsvsVirtus.pro | — | Orianna | Win | 5 / 3 / 10 |
| 2 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsCrew e-Sports Club | Series ↗ | LeBlanc | Loss | 6 / 4 / 0 |
| 2 Jul 2017 | TCL 2017 · Summer | Papara SuperMassivevsCrew e-Sports Club | Series ↗ | Corki | Loss | 4 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2019 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 636 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.41 | 68.8 | 35 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 59.0% | 5.2 | 35 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.9% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +381 | 95.7 | 35 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 579 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.57 | 63.6 | 65 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 64.5% | 18.3 | 65 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.5% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +295 | 94.4 | 65 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 530 | 48.1 | 69 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.45 | 32.8 | 69 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 62.4% | 11.5 | 69 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.3% | 4.7 | 69 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +132 | 74.5 | 69 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.61 | 64.8 | 69 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 492 | 48.1 | 61 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.00 | 31.9 | 61 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 64.6% | 19.3 | 61 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.6% | 41.5 | 61 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −159 | 22.2 | 61 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.30 | 86.4 | 61 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 445 | 41.8 | 22 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.61 | 55.7 | 22 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 55.6% | 1.6 | 22 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.5% | 73.0 | 22 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −343 | 6.6 | 21 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.21 | 90.4 | 22 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2014–2019 · All seasons · 46 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| LeBlanc | 32 | ||||||
| Azir | 28 | ||||||
| Orianna | 27 | ||||||
| Corki | 22 | ||||||
| Cassiopeia | 19 | ||||||
| Ryze | 19 | ||||||
| Lissandra | 17 | ||||||
| Ahri | 16 | ||||||
| All games | 11 | 41 | 90 | 88 | 67 | 22 | 319 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 5. Number of games won in this selection. Based on 22 of 22 games. | Losses: 17. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 22.7%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.50. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.41. Average deaths per game. Based on 22 of 22 games. | Assists / game: 3.50. Average assists per game. Based on 22 of 22 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 23. Number of games won in this selection. Based on 67 of 67 games. | Losses: 44. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 34.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.79. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.82. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.69. Average assists per game. Based on 67 of 67 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2017 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 58. Number of games won in this selection. Based on 88 of 88 games. | Losses: 30. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 65.9%. The percentage of games won. Based on 88 of 88 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.13. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.28. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.49. Average assists per game. Based on 88 of 88 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 88 games. Games without the required stats are excluded. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 57. Number of games won in this selection. Based on 90 of 90 games. | Losses: 33. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 63.3%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.24. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.43. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.36. Average assists per game. Based on 90 of 90 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2015 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 29. Number of games won in this selection. Based on 41 of 41 games. | Losses: 12. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 70.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 5.00. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.76. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.41. Average assists per game. Based on 41 of 41 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 41 games. Games without the required stats are excluded. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2014 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.45. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.91. Average deaths per game. Based on 11 of 11 games. | Assists / game: 2.55. Average assists per game. Based on 11 of 11 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 282. Total gold gained per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | Kill participation: 44.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.