Where Nap stands
2020 · Top · Domestic games
Akihito Ohno
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nap’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 47 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 47 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 47 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 47 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 47 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2020 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LJL 2020 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Renekton | Loss | 2 / 6 / 6 |
| 23 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Camille | Loss | 1 / 5 / 0 |
| 23 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Sett | Win | 3 / 4 / 10 |
| 23 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Shen | Loss | 1 / 5 / 3 |
| 16 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Camille | Win | 1 / 4 / 5 |
| 16 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Renekton | Loss | 1 / 3 / 2 |
| 16 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Renekton | Win | 3 / 2 / 5 |
| 16 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Renekton | Win | 0 / 2 / 7 |
| 1 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsQT DIG∞ | Series ↗ | Wukong | Loss | 1 / 3 / 5 |
| 1 Aug 2020 | LJL 2020 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Ornn | Loss | 0 / 2 / 3 |
| 26 Jul 2020 | LJL 2020 · Summer | Crest Gaming ActvsAXIZ | Series ↗ | Renekton | Loss | 1 / 3 / 4 |
| 26 Jul 2020 | LJL 2020 · Summer | Crest Gaming ActvsRascal Jester | Series ↗ | Ornn | Win | 4 / 1 / 18 |
| 25 Jul 2020 | LJL 2020 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Volibear | Win | 0 / 0 / 6 |
| 25 Jul 2020 | LJL 2020 · Summer | Crest Gaming ActvsV3 Esports | Series ↗ | Renekton | Win | 2 / 2 / 10 |
| 4 Jul 2020 | LJL 2020 · Summer | Crest Gaming ActvsDetonatioN FocusMe | Series ↗ | Ornn | Win | 4 / 2 / 7 |
| 4 Jul 2020 | LJL 2020 · Summer | Crest Gaming ActvsBurning Core Toyama | Series ↗ | Cho'Gath | Loss | 3 / 4 / 1 |
| 28 Jun 2020 | LJL 2020 · Summer | Crest Gaming ActvsQT DIG∞ | Series ↗ | Ornn | Win | 3 / 3 / 14 |
| 28 Jun 2020 | LJL 2020 · Summer | Crest Gaming ActvsRascal Jester | Series ↗ | Wukong | Win | 5 / 3 / 11 |
| 20 Jun 2020 | LJL 2020 · Summer | Crest Gaming ActvsFukuoka SoftBank HAWKS gaming | Series ↗ | Renekton | Win | 1 / 0 / 3 |
| 20 Jun 2020 | LJL 2020 · Summer | Crest Gaming ActvsV3 Esports | Series ↗ | Aatrox | Loss | 0 / 3 / 2 |
| 13 Jun 2020 | LJL 2020 · Summer | Crest Gaming ActvsBurning Core Toyama | Series ↗ | Ornn | Win | 2 / 5 / 12 |
| 13 Jun 2020 | LJL 2020 · Summer | Crest Gaming ActvsAXIZ | Series ↗ | Wukong | Win | 6 / 3 / 5 |
| 29 Mar 2020 | LJL 2020 · Spring | Crest Gaming ActvsV3 Esports | Series ↗ | Aatrox | Loss | 0 / 3 / 1 |
| 29 Mar 2020 | LJL 2020 · Spring | Crest Gaming ActvsV3 Esports | Series ↗ | Maokai | Loss | 0 / 4 / 3 |
| 29 Mar 2020 | LJL 2020 · Spring | Crest Gaming ActvsV3 Esports | Series ↗ | Gangplank | Loss | 1 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2023 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 519 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.79 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 78.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 20.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +489 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 402 | 37.3 | 29 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.78 | 6.3 | 29 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 61.9% | 82.4 | 29 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.2% | 23.8 | 29 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +158 | 77.0 | 29 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.03 | 25.9 | 29 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 343 | 14.7 | 41 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.77 | 33.3 | 41 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 59.0% | 73.4 | 41 games · 129 peers |
| 2019 | Tier 1 | Damage share | 19.7% | 9.3 | 41 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +147 | 70.3 | 41 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.92 | 13.5 | 41 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 336 | 4.8 | 47 games · 127 peers |
| 2020 | Tier 1 | CS / min | 6.90 | 4.7 | 47 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.5% | 68.0 | 47 games · 129 peers |
| 2020 | Tier 1 | Damage share | 19.2% | 5.6 | 47 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −284 | 19.0 | 47 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.00 | 65.1 | 47 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 366 | 8.1 | 34 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.09 | 10.5 | 34 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 66.6% | 97.6 | 34 games · 125 peers |
| 2021 | Tier 1 | Damage share | 19.4% | 4.0 | 34 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −55 | 45.7 | 33 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.97 | 42.7 | 34 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 405 | 9.4 | 50 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.81 | 27.4 | 50 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 53.5% | 30.8 | 49 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.8% | 26.5 | 50 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +68 | 55.2 | 50 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.86 | 10.3 | 50 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 400 | 4.0 | 54 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.83 | 42.4 | 54 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 50.3% | 22.2 | 54 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.5% | 21.2 | 54 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −226 | 17.5 | 54 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.86 | 2.0 | 54 games · 100 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2016–2023 · All seasons · 38 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 41 | ||||||||
| Aatrox | 24 | ||||||||
| Ornn | 23 | ||||||||
| Gnar | 19 | ||||||||
| Gwen | 15 | ||||||||
| K'Sante | 15 | ||||||||
| Cho'Gath | 13 | ||||||||
| Sett | 13 | ||||||||
| All games | 10 | 5 | 43 | 41 | 47 | 34 | 50 | 54 | 284 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 18. Number of games won in this selection. Based on 54 of 54 games. | Losses: 36. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 33.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 1.76. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.43. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.15. Average assists per game. Based on 54 of 54 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 20. Number of games won in this selection. Based on 50 of 50 games. | Losses: 30. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 40.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.24. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.22. Average deaths per game. Based on 50 of 50 games. | Assists / game: 3.90. Average assists per game. Based on 50 of 50 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2021 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.41. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.85. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.32. Average assists per game. Based on 34 of 34 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 1.96. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.77. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.85. Average assists per game. Based on 47 of 47 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 26. Number of games won in this selection. Based on 41 of 41 games. | Losses: 15. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 63.4%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.32. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.51. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.90. Average assists per game. Based on 41 of 41 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.49. Average kills per game. Based on 43 of 43 games. | Deaths / game: 1.98. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.21. Average assists per game. Based on 43 of 43 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2017 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 7.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2016 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.80. Average kills per game. Based on 10 of 10 games. | Deaths / game: 1.80. Average deaths per game. Based on 10 of 10 games. | Assists / game: 4.50. Average assists per game. Based on 10 of 10 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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