Where Namgung stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Namgung’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 130 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 11 of 130 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 130 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 130 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 130 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 130 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 130 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 130 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 86.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 130 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 130 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| KeSPA Cup 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCK 2026 · Cup | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LCK 2026 · Rounds 1-2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCK 2026 · Rounds 3-4 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2023–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 254 | 98.5 | 93 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.15 | 75.8 | 93 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 67.0% | 0.0 | 92 games · 67 peers |
| 2026 | Tier 1 | Damage share | 9.8% | 100.0 | 93 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −32 | 37.9 | 93 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.25 | 62.1 | 93 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. Season labels follow the competition season.
2023–2026 · All seasons · 32 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Rakan | 40 | ||||
| Nautilus | 36 | ||||
| Neeko | 30 | ||||
| Leona | 29 | ||||
| Rell | 25 | ||||
| Alistar | 21 | ||||
| Lulu | 21 | ||||
| Karma | 19 | ||||
| All games | 36 | 66 | 126 | 130 | 358 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 54. Number of games won in this selection. Based on 130 of 130 games. | Losses: 76. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 41.5%. The percentage of games won. Based on 130 of 130 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 0.87. Average kills per game. Based on 130 of 130 games. | Deaths / game: 3.35. Average deaths per game. Based on 130 of 130 games. | Assists / game: 8.95. Average assists per game. Based on 130 of 130 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded. |
| 2025 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 54. Number of games won in this selection. Based on 126 of 126 games. | Losses: 72. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 42.9%. The percentage of games won. Based on 126 of 126 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 0.69. Average kills per game. Based on 126 of 126 games. | Deaths / game: 3.96. Average deaths per game. Based on 126 of 126 games. | Assists / game: 9.90. Average assists per game. Based on 126 of 126 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 126 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 126 of 126 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games. |
| 2024 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 20. Number of games won in this selection. Based on 66 of 66 games. | Losses: 46. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 30.3%. The percentage of games won. Based on 66 of 66 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.59. Average kills per game. Based on 66 of 66 games. | Deaths / game: 4.11. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.74. Average assists per game. Based on 66 of 66 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2023 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 17. Number of games won in this selection. Based on 36 of 36 games. | Losses: 19. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 47.2%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.64. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.22. Average deaths per game. Based on 36 of 36 games. | Assists / game: 9.89. Average assists per game. Based on 36 of 36 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Demacia Cup Global Invitational 2026 · 2 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · HANJIN BRION | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · HANJIN BRION | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LCK Cup 20262026 · LCK · BRION | Places 8–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| KeSPA Cup 20252025 · LCK · OKSavingsBank BRION | Places 13–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.