Where Nagne stands
2019 · Mid · Domestic games
Kim Sang-moon김상문
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Nagne’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 16 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 16 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 16 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 16 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2019 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Mar 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsHWA Gaming | Series ↗ | Zoe | Loss | 1 / 2 / 5 |
| 9 Mar 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsPapara SuperMassive | Series ↗ | Viktor | Loss | 2 / 2 / 2 |
| 3 Mar 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsGalakticos | Series ↗ | LeBlanc | Win | 10 / 3 / 4 |
| 2 Mar 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsDark Passage | Series ↗ | Ryze | Win | 2 / 0 / 6 |
| 24 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsGalatasaray Esports | Series ↗ | Syndra | Win | 10 / 7 / 7 |
| 23 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsBursaspor Esports | Series ↗ | Ryze | Loss | 3 / 2 / 5 |
| 17 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsTeam AURORA | Series ↗ | Zoe | Loss | 3 / 3 / 1 |
| 16 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsFenerbahçe Esports | Series ↗ | LeBlanc | Loss | 2 / 4 / 1 |
| 10 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsRoyal Youth | Series ↗ | Lissandra | Loss | 2 / 6 / 9 |
| 9 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsHWA Gaming | Series ↗ | Zoe | Win | 1 / 1 / 9 |
| 3 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsPapara SuperMassive | Series ↗ | Jayce | Loss | 1 / 4 / 6 |
| 2 Feb 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsGalakticos | Series ↗ | Lulu | Win | 3 / 2 / 13 |
| 27 Jan 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsDark Passage | Series ↗ | Irelia | Loss | 1 / 3 / 1 |
| 26 Jan 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsGalatasaray Esports | Series ↗ | Ryze | Loss | 2 / 1 / 0 |
| 20 Jan 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsBursaspor Esports | Series ↗ | Akali | Win | 8 / 1 / 1 |
| 19 Jan 2019 | TCL 2019 · Winter | Beşiktaş EsportsvsTeam AURORA | Series ↗ | Galio | Win | 5 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.78 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 63.7% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 483 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.93 | 95.0 | 81 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.8% | 59.8 | 80 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.7% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +48 | 53.2 | 81 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 471 | 9.4 | 29 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.94 | 77.9 | 29 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 68.3% | 64.8 | 29 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.0% | 71.7 | 29 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −205 | 22.6 | 29 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.99 | 91.4 | 29 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 573 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.98 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 79.6% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 31.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +16 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 487 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.37 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 66.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 26.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −40 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. Season labels follow the competition season.
2013–2019 · All seasons · 36 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Viktor | 23 | |||||||
| Azir | 18 | |||||||
| LeBlanc | 15 | |||||||
| Cassiopeia | 13 | |||||||
| Taliyah | 11 | |||||||
| Ahri | 10 | |||||||
| Lissandra | 10 | |||||||
| Lulu | 10 | |||||||
| All games | 8 | 18 | 91 | 35 | 29 | 10 | 16 | 207 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.50. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.69. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.81. Average assists per game. Based on 16 of 16 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.70. Average kills per game. Based on 10 of 10 games. | Deaths / game: 1.70. Average deaths per game. Based on 10 of 10 games. | Assists / game: 4.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2017 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.31. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.93. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.07. Average assists per game. Based on 29 of 29 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2016 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.89. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.11. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.66. Average assists per game. Based on 35 of 35 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2015 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 51. Number of games won in this selection. Based on 91 of 91 games. | Losses: 40. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 56.0%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.60. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.21. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.78. Average assists per game. Based on 91 of 91 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. |
| 2014 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.22. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.67. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.56. Average assists per game. Based on 18 of 18 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 18 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 9 of 18 games. Games without the required stats are excluded. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2013 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.88. Average kills per game. Based on 8 of 8 games. | Deaths / game: 1.63. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.13. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2017 Summer Playoffs | Ninjas in Pyjamas | 29 |
| Champions 2015 Spring Playoffs | KT Rolster | 33 |
| Champions 2015 Summer Playoffs | KT Rolster | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20152015 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20132013 · worlds · NaJin Black Sword | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
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5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20152015 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
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| Champions 2015 Summer Playoffs2015 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| Champions 2014 Spring2014 · LCK · NaJin Black Sword | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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| Champions 2014 Summer2014 · LCK · KT Rolster Bullets | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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| Champions 2014 Winter2014 · LCK · NaJin Black Sword | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
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No results in this selection.