Where MxDragon stands
2020 · Jungle · Domestic games
Yaroslav SvistunЯрослав Свистун
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MxDragon’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 29 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 29 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 93.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.89. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2020 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCL 2020 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsGambit Esports | Series ↗ | Rek'Sai | Loss | 0 / 5 / 1 |
| 16 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsGambit Esports | Series ↗ | Kha'Zix | Loss | 0 / 7 / 1 |
| 16 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsGambit Esports | Series ↗ | Hecarim | Loss | 1 / 5 / 4 |
| 9 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsOne Breath Gaming | Series ↗ | Nidalee | Loss | 1 / 3 / 4 |
| 8 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsRoX | Series ↗ | Rek'Sai | Win | 5 / 1 / 7 |
| 26 Jul 2020 | LCL 2020 · Summer | CrowCrowdvsVega Squadron | Series ↗ | Graves | Win | 3 / 3 / 7 |
| 25 Jul 2020 | LCL 2020 · Summer | CrowCrowdvsUnicorns of Love.CIS | Series ↗ | Nidalee | Loss | 1 / 5 / 8 |
| 12 Jul 2020 | LCL 2020 · Summer | CrowCrowdvsGambit Esports | Series ↗ | Rek'Sai | Loss | 3 / 4 / 8 |
| 11 Jul 2020 | LCL 2020 · Summer | CrowCrowdvsOne Breath Gaming | Series ↗ | Nidalee | Win | 2 / 0 / 7 |
| 5 Jul 2020 | LCL 2020 · Summer | CrowCrowdvsRoX | Series ↗ | Rek'Sai | Win | 9 / 5 / 9 |
| 4 Jul 2020 | LCL 2020 · Summer | CrowCrowdvsDragon Army | Series ↗ | Graves | Win | 2 / 2 / 2 |
| 28 Jun 2020 | LCL 2020 · Summer | CrowCrowdvsElements Pro Gaming | Series ↗ | Nidalee | Win | 7 / 3 / 7 |
| 27 Jun 2020 | LCL 2020 · Summer | CrowCrowdvsVega Squadron | Series ↗ | Graves | Win | 5 / 0 / 6 |
| 21 Jun 2020 | LCL 2020 · Summer | CrowCrowdvsUnicorns of Love.CIS | Series ↗ | Trundle | Loss | 2 / 5 / 3 |
| 20 Jun 2020 | LCL 2020 · Summer | CrowCrowdvsGambit Esports | Series ↗ | Graves | Loss | 0 / 2 / 2 |
| 12 Apr 2020 | LCL 2020 · Spring | Vega SquadronvsDragon Army | Series ↗ | Gragas | Loss | 5 / 3 / 5 |
| 11 Apr 2020 | LCL 2020 · Spring | Vega SquadronvsRoX | Series ↗ | Sylas | Loss | 3 / 3 / 4 |
| 5 Apr 2020 | LCL 2020 · Spring | Vega SquadronvsElements Pro Gaming | Series ↗ | Gragas | Win | 4 / 1 / 11 |
| 4 Apr 2020 | LCL 2020 · Spring | Vega SquadronvsGambit Esports | Series ↗ | Jarvan IV | Loss | 2 / 5 / 5 |
| 22 Mar 2020 | LCL 2020 · Spring | Vega SquadronvsM19 | Series ↗ | Sylas | Loss | 0 / 3 / 4 |
| 21 Mar 2020 | LCL 2020 · Spring | Vega SquadronvsCrowCrowd | Series ↗ | Olaf | Loss | 0 / 4 / 3 |
| 15 Mar 2020 | LCL 2020 · Spring | Vega SquadronvsUnicorns of Love.CIS | Series ↗ | Pantheon | Loss | 3 / 6 / 3 |
| 14 Mar 2020 | LCL 2020 · Spring | Vega SquadronvsDragon Army | Series ↗ | Rek'Sai | Loss | 3 / 4 / 2 |
| 8 Mar 2020 | LCL 2020 · Spring | Vega SquadronvsRoX | Series ↗ | Ekko | Loss | 1 / 2 / 2 |
| 7 Mar 2020 | LCL 2020 · Spring | Vega SquadronvsElements Pro Gaming | Series ↗ | Ekko | Win | 3 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2023 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 299 | 71.3 | 29 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.37 | 51.6 | 29 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.3% | 8.9 | 29 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.6% | 69.7 | 29 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −124 | 31.1 | 29 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.41 | 18.0 | 29 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 380 | 80.8 | 49 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.82 | 28.3 | 49 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.7% | 66.7 | 49 games · 121 peers |
| 2021 | Tier 1 | Damage share | 19.1% | 80.0 | 49 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +284 | 87.4 | 49 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.41 | 37.5 | 49 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. Season labels follow the competition season.
2020–2023 · All seasons · 32 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|
| Viego | 14 | ||||
| Xin Zhao | 14 | ||||
| Wukong | 12 | ||||
| Diana | 9 | ||||
| Hecarim | 8 | ||||
| Maokai | 8 | ||||
| Nidalee | 8 | ||||
| Rek'Sai | 8 | ||||
| All games | 29 | 49 | 47 | 35 | 160 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.63. Average kills per game. Based on 35 of 35 games. | Deaths / game: 4.23. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.51. Average assists per game. Based on 35 of 35 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2022 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.30. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.19. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.79. Average assists per game. Based on 47 of 47 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2021 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 33. Number of games won in this selection. Based on 49 of 49 games. | Losses: 16. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 67.3%. The percentage of games won. Based on 49 of 49 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.86. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.18. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.51. Average assists per game. Based on 49 of 49 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2020 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 11. Number of games won in this selection. Based on 29 of 29 games. | Losses: 18. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 37.9%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.41. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.31. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.97. Average assists per game. Based on 29 of 29 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.