Where Mowgli stands
2021 · Jungle · Domestic games
Lee Jae-ha이재하
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Mowgli’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 45 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 45 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2021 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCKC 2021 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 87.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 7.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCKC 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Aug 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Viego | Loss | 3 / 2 / 9 |
| 3 Aug 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Trundle | Win | 4 / 0 / 8 |
| 2 Aug 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsLiiv SANDBOX Youth | Series ↗ | Trundle | Win | 0 / 6 / 13 |
| 27 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Diana | Loss | 0 / 3 / 7 |
| 26 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Xin Zhao | Win | 5 / 3 / 9 |
| 20 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Olaf | Loss | 2 / 2 / 2 |
| 19 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Volibear | Loss | 2 / 4 / 2 |
| 13 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsKT Rolster Challengers | Series ↗ | Volibear | Win | 2 / 1 / 3 |
| 12 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsDN SOOPers Challengers | Series ↗ | Lee Sin | Loss | 0 / 2 / 1 |
| 5 Jul 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsGen.G Global Academy | Series ↗ | Lillia | Loss | 1 / 1 / 2 |
| 29 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Rumble | Loss | 2 / 6 / 3 |
| 28 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsLiiv SANDBOX Youth | Series ↗ | Volibear | Loss | 0 / 2 / 5 |
| 22 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsHANJIN BRION Challengers | Series ↗ | Diana | Loss | 4 / 5 / 6 |
| 21 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsDplus Kia Challengers | Series ↗ | Rumble | Loss | 0 / 1 / 7 |
| 16 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsKT Rolster Challengers | Series ↗ | Udyr | Loss | 1 / 1 / 1 |
| 15 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsNongshim Esports Academy | Series ↗ | Udyr | Loss | 0 / 4 / 2 |
| 14 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Rumble | Loss | 4 / 4 / 18 |
| 7 Jun 2021 | LCKC 2021 · Summer | T1 Esports AcademyvsDN SOOPers Challengers | Series ↗ | Rumble | Win | 4 / 2 / 10 |
| 9 Apr 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Volibear | Win | 3 / 3 / 15 |
| 9 Apr 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Lillia | Win | 5 / 2 / 10 |
| 9 Apr 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsHanwha Life Esports Challengers | Series ↗ | Udyr | Win | 9 / 0 / 5 |
| 5 Apr 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Udyr | Win | 4 / 4 / 13 |
| 5 Apr 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Udyr | Win | 4 / 1 / 16 |
| 5 Apr 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsKiwoom DRX Challengers | Series ↗ | Udyr | Win | 5 / 0 / 10 |
| 22 Mar 2021 | LCKC 2021 · Spring | T1 Esports AcademyvsKT Rolster Challengers | Series ↗ | Udyr | Win | 1 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 241 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.67 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.2% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 13.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −128 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 175 | 5.8 | 25 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.95 | 39.9 | 25 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 57.2 | 25 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.2% | 10.1 | 25 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −110 | 30.4 | 25 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.18 | 70.3 | 25 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 223 | 30.4 | 44 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.34 | 3.2 | 44 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 67.4% | 24.8 | 44 games · 126 peers |
| 2019 | Tier 1 | Damage share | 12.8% | 21.6 | 44 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −194 | 20.0 | 44 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.92 | 77.6 | 44 games · 108 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2017–2021 · All seasons · 28 recorded champions
| Champion | 2017 | 2018 | 2019 | 2021 | Total |
|---|---|---|---|---|---|
| Olaf | 16 | ||||
| Jarvan IV | 12 | ||||
| Lee Sin | 11 | ||||
| Gragas | 10 | ||||
| Graves | 9 | ||||
| Sejuani | 9 | ||||
| Udyr | 8 | ||||
| Rek'Sai | 7 | ||||
| All games | 18 | 28 | 44 | 45 | 135 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 26. Number of games won in this selection. Based on 45 of 45 games. | Losses: 19. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.91. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.31. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.64. Average assists per game. Based on 45 of 45 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2019 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 1.68. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.41. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.89. Average assists per game. Based on 44 of 44 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 299. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.25. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.39. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.04. Average assists per game. Based on 28 of 28 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2017 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.72. Average assists per game. Based on 18 of 18 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2017 | Afreeca Freecs | 1 |
| LCK 2017 Spring Playoffs | Afreeca Freecs | 9 |
| LCK 2017 Summer Playoffs | Afreeca Freecs | 6 |
| LCK 2018 Spring Playoffs | Afreeca Freecs | 15 |
| LCK 2018 Summer Playoffs | Afreeca Freecs | 10 |
| LEC 2019 Spring Playoffs | Team Vitality | 21 |
| LEC 2019 Summer Playoffs | Team Vitality | 23 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · Afreeca Freecs | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20202020 · LCK · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Team Vitality | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · Afreeca Freecs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Afreeca Freecs | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| KeSPA Cup 20172017 · LCK · Afreeca Freecs | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| KeSPA Cup 20162016 · LCK · Chungnam | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.