Where Morgan stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Morgan’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 111 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 111 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 45.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 111 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 111 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 11. Number of games won in this selection. Based on 12 of 12 games. | Losses: 1. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 111 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 111 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 111 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 111 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 111 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 39.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 111 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 43.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCS 2026 · Lock-In | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS 2026 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Mid-Season Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Gnar | Loss | 0 / 4 / 1 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Ornn | Win | 1 / 2 / 8 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Ambessa | Loss | 1 / 3 / 2 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Kled | Win | 2 / 2 / 9 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Camille | Win | 7 / 1 / 6 |
| 25 Oct 2026 | Worlds 2026 | Team LiquidvsBilibili Gaming | Series ↗ | K'Sante | Loss | 0 / 3 / 0 |
| 23 Oct 2026 | Worlds 2026 | Team LiquidvsCTBC Flying Oyster | Series ↗ | Galio | Loss | 0 / 2 / 7 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Jax | Win | 6 / 0 / 4 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Gragas | Loss | 0 / 2 / 2 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Camille | Win | 7 / 3 / 7 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Ambessa | Win | 2 / 2 / 2 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Ambessa | Win | 5 / 3 / 9 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Renekton | Loss | 3 / 3 / 3 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Camille | Win | 5 / 0 / 6 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Rumble | Win | 6 / 1 / 5 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Gnar | Win | 0 / 1 / 5 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Camille | Win | 0 / 0 / 10 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | K'Sante | Win | 5 / 0 / 7 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | K'Sante | Win | 2 / 1 / 7 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Jax | Win | 0 / 1 / 8 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Gnar | Loss | 1 / 3 / 3 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Ornn | Loss | 0 / 4 / 4 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Kennen | Win | 6 / 0 / 6 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Rumble | Win | 3 / 2 / 10 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Olaf | Loss | 1 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 338 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 46.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 18.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +1,009 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 364 | 19.8 | 96 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.47 | 43.4 | 96 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 55.8% | 25.0 | 96 games · 129 peers |
| 2020 | Tier 1 | Damage share | 19.5% | 7.1 | 96 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −74 | 43.7 | 96 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.04 | 76.2 | 96 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 392 | 19.4 | 78 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.62 | 51.6 | 78 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 56.4% | 30.6 | 77 games · 125 peers |
| 2021 | Tier 1 | Damage share | 19.4% | 4.8 | 78 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −440 | 6.7 | 78 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.13 | 90.3 | 78 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 371 | 6.0 | 75 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.34 | 69.2 | 75 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.2% | 36.8 | 74 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.0% | 16.2 | 75 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −180 | 30.2 | 75 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.17 | 89.7 | 75 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 426 | 13.1 | 89 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.66 | 97.0 | 89 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 51.5% | 32.3 | 89 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.3% | 74.7 | 89 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −52 | 37.5 | 89 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.18 | 88.9 | 89 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 487 | 36.3 | 82 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.32 | 82.4 | 82 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.8% | 90.2 | 80 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.5% | 71.6 | 82 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −175 | 28.4 | 82 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.07 | 53.9 | 82 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 567 | 45.2 | 101 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.10 | 85.5 | 101 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 56.9% | 58.1 | 101 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.0% | 66.1 | 101 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −70 | 40.0 | 101 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.07 | 75.8 | 101 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 545 | 13.8 | 77 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.64 | 64.6 | 77 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 51.9% | 52.3 | 77 games · 66 peers |
| 2026 | Tier 1 | Damage share | 20.7% | 6.2 | 77 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +196 | 82.8 | 77 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.39 | 67.7 | 77 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. Season labels follow the competition season.
2019–2026 · All seasons · 56 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 113 | ||||||||
| Ornn | 51 | ||||||||
| Gnar | 47 | ||||||||
| K'Sante | 46 | ||||||||
| Aatrox | 43 | ||||||||
| Jax | 39 | ||||||||
| Rumble | 37 | ||||||||
| Sion | 34 | ||||||||
| All games | 73 | 96 | 101 | 75 | 89 | 82 | 115 | 111 | 742 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 69. Number of games won in this selection. Based on 111 of 111 games. | Losses: 42. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 62.2%. The percentage of games won. Based on 111 of 111 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 2.46. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.34. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.44. Average assists per game. Based on 111 of 111 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2025 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 48. Number of games won in this selection. Based on 115 of 115 games. | Losses: 67. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 41.7%. The percentage of games won. Based on 115 of 115 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.73. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.69. Average deaths per game. Based on 115 of 115 games. | Assists / game: 5.11. Average assists per game. Based on 115 of 115 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 16. Number of games won in this selection. Based on 82 of 82 games. | Losses: 66. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 19.5%. The percentage of games won. Based on 82 of 82 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.06. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.99. Average deaths per game. Based on 82 of 82 games. | Assists / game: 3.62. Average assists per game. Based on 82 of 82 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded. |
| 2023 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 28. Number of games won in this selection. Based on 89 of 89 games. | Losses: 61. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 31.5%. The percentage of games won. Based on 89 of 89 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.74. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.35. Average deaths per game. Based on 89 of 89 games. | Assists / game: 2.79. Average assists per game. Based on 89 of 89 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 29. Number of games won in this selection. Based on 75 of 75 games. | Losses: 46. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 38.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.84. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.35. Average deaths per game. Based on 75 of 75 games. | Assists / game: 3.69. Average assists per game. Based on 75 of 75 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2021 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 58. Number of games won in this selection. Based on 101 of 101 games. | Losses: 43. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 57.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.32. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.42. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.41. Average assists per game. Based on 101 of 101 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
| 2020 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 49. Number of games won in this selection. Based on 96 of 96 games. | Losses: 47. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 51.0%. The percentage of games won. Based on 96 of 96 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.26. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.76. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.67. Average assists per game. Based on 96 of 96 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2019 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 49. Number of games won in this selection. Based on 73 of 73 games. | Losses: 24. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 67.1%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.88. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.34. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.34. Average assists per game. Based on 73 of 73 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 73 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 71 of 73 games. Games without the required stats are excluded. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 57 of 73 games. Games without the required stats are excluded. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LCS 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2021 Regional Finals | Hanwha Life Esports | 12 |
| LCK 2021 Spring Playoffs | Hanwha Life Esports | 44 |
| LCK 2021 Summer Playoffs | Hanwha Life Esports | 22 |
| LCK 2022 Spring Playoffs | Fredit BRION | 39 |
| LCK 2022 Summer Playoffs | Fredit BRION | 36 |
| LCK 2023 Spring Playoffs | BRION | 44 |
| LCK 2023 Summer Playoffs | OKSavingsBank BRION | 45 |
| LCK 2024 Spring Playoffs | OKSavingsBank BRION | 41 |
| LCK 2024 Summer Playoffs | OKSavingsBank BRION | 41 |
| LCK Cup 2025 | OKSavingsBank BRION | 14 |
| LCK 2025 Season Playoffs | OKSavingsBank BRION | 87 |
| LPL 2019 Summer Playoffs | JD Gaming | 3 |
| LPL 2020 Spring Playoffs | Team WE | 49 |
| LPL 2020 Summer Playoffs | Team WE | 47 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Morgan.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Morgan.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Spring Playoffs · 6.4 points. LCS 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 16 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 2 points. KeSPA Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 10 points. KeSPA Cup 2024: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Team Liquid | Place 9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| worlds 20212021 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Team Liquid | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Team Liquid | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Team Liquid | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 20252025 · LCK · Team Liquid | Places 7–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCS · Team Liquid · all pro | top · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LCS · Team Liquid · all pro | top · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
3 games played.
| LCK Cup 20252025 · LCK · OK BRION | Places 8–9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| KeSPA Cup 20242024 · LCK · OKSavingsBank BRION | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 14 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · OKSavingsBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Ok SavingBank Brion | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Fredit Brion | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Fredit Brion | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Fredit Brion | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Hanwha Life Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| KeSPA Cup 20202020 · LCK · Hanwha Life Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.