Where MooJin stands
2021 · Jungle · Domestic games
Kim Moo-jin김무진
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore MooJin’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 47 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 47 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 47 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 33.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 47 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 47 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 90.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 47 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 47 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2021 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LJL 2021 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LJL 2021 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2021 | LJL 2021 · Summer | V3 EsportsvsAXIZ | Series ↗ | Trundle | Loss | 0 / 3 / 2 |
| 31 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsBurning Core Toyama | Series ↗ | Volibear | Win | 6 / 0 / 6 |
| 31 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsAXIZ | Series ↗ | Xin Zhao | Loss | 0 / 5 / 1 |
| 25 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsQT DIG∞ | Series ↗ | Volibear | Win | 2 / 1 / 5 |
| 25 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Volibear | Win | 3 / 1 / 18 |
| 24 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsRascal Jester | Series ↗ | Xin Zhao | Loss | 2 / 4 / 2 |
| 24 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsCrest Gaming Act | Series ↗ | Lee Sin | Loss | 3 / 4 / 6 |
| 10 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Viego | Loss | 2 / 3 / 1 |
| 10 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsDetonatioN FocusMe | Series ↗ | Xin Zhao | Loss | 5 / 4 / 4 |
| 3 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsQT DIG∞ | Series ↗ | Lee Sin | Win | 1 / 2 / 6 |
| 3 Jul 2021 | LJL 2021 · Summer | V3 EsportsvsBurning Core Toyama | Series ↗ | Volibear | Win | 0 / 0 / 11 |
| 27 Jun 2021 | LJL 2021 · Summer | V3 EsportsvsRascal Jester | Series ↗ | Olaf | Loss | 1 / 3 / 3 |
| 27 Jun 2021 | LJL 2021 · Summer | V3 EsportsvsCrest Gaming Act | Series ↗ | Volibear | Win | 4 / 0 / 12 |
| 19 Jun 2021 | LJL 2021 · Summer | V3 EsportsvsAXIZ | Series ↗ | Lee Sin | Win | 8 / 1 / 7 |
| 19 Jun 2021 | LJL 2021 · Summer | V3 EsportsvsDetonatioN FocusMe | Series ↗ | Lee Sin | Win | 6 / 2 / 8 |
| 11 Apr 2021 | LJL 2021 | V3 EsportsvsDetonatioN FocusMe | Series ↗ | Olaf | Loss | 1 / 3 / 2 |
| 11 Apr 2021 | LJL 2021 | V3 EsportsvsDetonatioN FocusMe | Series ↗ | Olaf | Loss | 2 / 3 / 2 |
| 11 Apr 2021 | LJL 2021 | V3 EsportsvsDetonatioN FocusMe | Series ↗ | Olaf | Win | 7 / 0 / 6 |
| 11 Apr 2021 | LJL 2021 | V3 EsportsvsDetonatioN FocusMe | Series ↗ | Graves | Loss | 6 / 3 / 10 |
| 10 Apr 2021 | LJL 2021 | V3 EsportsvsRascal Jester | Series ↗ | Olaf | Win | 5 / 1 / 3 |
| 10 Apr 2021 | LJL 2021 | V3 EsportsvsRascal Jester | Series ↗ | Olaf | Win | 6 / 2 / 6 |
| 10 Apr 2021 | LJL 2021 | V3 EsportsvsRascal Jester | Series ↗ | Nocturne | Win | 2 / 1 / 10 |
| 4 Apr 2021 | LJL 2021 | V3 EsportsvsQT DIG∞ | Series ↗ | Nidalee | Win | 2 / 1 / 6 |
| 4 Apr 2021 | LJL 2021 | V3 EsportsvsQT DIG∞ | Series ↗ | Udyr | Win | 3 / 0 / 10 |
| 4 Apr 2021 | LJL 2021 | V3 EsportsvsQT DIG∞ | Series ↗ | Lillia | Loss | 1 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2021 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 257 | 72.5 | 64 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.66 | 89.9 | 64 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 66.8% | 11.6 | 64 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.6% | 60.9 | 64 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +259 | 87.0 | 64 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.44 | 87.3 | 64 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 150 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 3.90 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 89.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −448 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.84 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 370 | 75.0 | 47 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.20 | 72.5 | 47 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 74.4% | 89.2 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage share | 19.7% | 84.2 | 47 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +306 | 92.2 | 47 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.59 | 74.2 | 47 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. Season labels follow the competition season.
2016–2021 · All seasons · 36 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Lee Sin | 22 | ||||||
| Trundle | 21 | ||||||
| Nidalee | 17 | ||||||
| Olaf | 15 | ||||||
| Jarvan IV | 13 | ||||||
| Kha'Zix | 12 | ||||||
| Sejuani | 11 | ||||||
| Skarner | 11 | ||||||
| All games | 10 | 22 | 92 | 8 | 40 | 47 | 219 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.91. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.83. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.17. Average assists per game. Based on 47 of 47 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.15. Average kills per game. Based on 40 of 40 games. | Deaths / game: 1.85. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.65. Average assists per game. Based on 40 of 40 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.88. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.38. Average deaths per game. Based on 8 of 8 games. | Assists / game: 5.63. Average assists per game. Based on 8 of 8 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 89.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2018 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 75. Number of games won in this selection. Based on 92 of 92 games. | Losses: 17. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 81.5%. The percentage of games won. Based on 92 of 92 games. | KDA: 6.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.33. Average kills per game. Based on 92 of 92 games. | Deaths / game: 1.48. Average deaths per game. Based on 92 of 92 games. | Assists / game: 6.55. Average assists per game. Based on 92 of 92 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 92 games. Games without the required stats are excluded. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2017 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.45. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.82. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.50. Average assists per game. Based on 22 of 22 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.25. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2016 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.00. Average deaths per game. Based on 10 of 10 games. | Assists / game: 2.70. Average assists per game. Based on 10 of 10 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | Hanwha Life Esports | 3 |
| LCK 2019 Summer Playoffs | Hanwha Life Esports | 5 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Spring Playoffs. MooJin.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS 2018 Spring Playoffs · 20 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 20 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 8 points. LJL 2021 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Flash Wolves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
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5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2021 Spring Playoffs2021 · LJL · V3 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Hanwha Life Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2018 · LMS · Flash Wolves · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| LMS 2018 Spring Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|