Where Minji stands
2025 · Mid · Domestic games
Lu Po-Wei呂柏緯
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Minji’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 55 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 55 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 997. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 55 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 958. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 89.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2025 · Split 1 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| PCS 2025 · Split 2 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 16.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| PCS 2025 · Split 3 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Orianna | Loss | 6 / 6 / 13 |
| 4 Aug 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Azir | Loss | 3 / 3 / 5 |
| 22 Jul 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsWest Point Esports | Series ↗ | Sylas | Loss | 2 / 4 / 3 |
| 22 Jul 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsWest Point Esports | Series ↗ | Akali | Win | 11 / 4 / 10 |
| 22 Jul 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsWest Point Esports | Series ↗ | Taliyah | Loss | 5 / 8 / 9 |
| 22 Jul 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsWest Point Esports | Series ↗ | Annie | Loss | 4 / 3 / 9 |
| 22 Jul 2025 | PCS 2025 · Split 3 | Ground Zero GamingvsWest Point Esports | Series ↗ | Aurora | Win | 13 / 3 / 15 |
| 4 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Annie | Loss | 3 / 5 / 6 |
| 4 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Ahri | Loss | 1 / 5 / 2 |
| 2 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsFrank Esports | Series ↗ | Azir | Loss | 1 / 3 / 2 |
| 2 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsFrank Esports | Series ↗ | Zoe | Loss | 1 / 1 / 0 |
| 27 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Azir | Loss | 2 / 7 / 3 |
| 27 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Taliyah | Loss | 9 / 9 / 3 |
| 26 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsDeep Cross Gaming | Series ↗ | Sylas | Loss | 4 / 6 / 0 |
| 26 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsDeep Cross Gaming | Series ↗ | Zoe | Loss | 4 / 3 / 6 |
| 21 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsCTBC Flying Oyster Academy | Series ↗ | Annie | Loss | 5 / 5 / 4 |
| 21 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsCTBC Flying Oyster Academy | Series ↗ | Taliyah | Loss | 0 / 5 / 3 |
| 19 May 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Akali | Loss | 5 / 3 / 2 |
| 19 May 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Zoe | Win | 12 / 5 / 9 |
| 19 May 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Taliyah | Loss | 1 / 8 / 2 |
| 13 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsWest Point Esports | Series ↗ | Annie | Loss | 3 / 6 / 12 |
| 13 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsWest Point Esports | Series ↗ | Aurora | Loss | 6 / 8 / 5 |
| 6 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Sylas | Loss | 2 / 5 / 6 |
| 6 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Annie | Loss | 2 / 7 / 4 |
| 28 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Ahri | Loss | 15 / 4 / 17 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 434 | 18.0 | 20 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.72 | 10.5 | 20 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 62.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 24.6% | 15.6 | 20 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −156 | 25.4 | 20 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.83 | 1.6 | 20 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 449 | 27.4 | 43 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.68 | 10.5 | 43 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.6% | 65.3 | 43 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.6% | 40.3 | 43 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −190 | 25.7 | 42 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.84 | 4.8 | 43 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 473 | 27.0 | 66 games · 116 peers |
| 2022 | Tier 1 | CS / min | 7.83 | 7.8 | 66 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.9% | 86.1 | 66 games · 116 peers |
| 2022 | Tier 1 | Damage share | 23.8% | 20.0 | 66 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −122 | 30.8 | 66 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.02 | 27.8 | 66 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 589 | 53.3 | 42 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.64 | 62.9 | 42 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.6% | 50.5 | 42 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.5% | 65.7 | 42 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +107 | 73.8 | 42 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.12 | 37.1 | 42 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 697 | 63.0 | 56 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.56 | 14.0 | 56 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 69.0% | 75.0 | 55 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.7% | 68.0 | 56 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −410 | 6.1 | 56 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.96 | 7.0 | 56 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. Season labels follow the competition season.
2020–2025 · All seasons · 31 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Orianna | 30 | ||||||
| Azir | 26 | ||||||
| Ahri | 25 | ||||||
| Sylas | 22 | ||||||
| Akali | 20 | ||||||
| Tristana | 19 | ||||||
| Taliyah | 18 | ||||||
| Zoe | 16 | ||||||
| All games | 20 | 43 | 71 | 42 | 56 | 55 | 287 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 14. Number of games won in this selection. Based on 55 of 55 games. | Losses: 41. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 25.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 4.76. Average kills per game. Based on 55 of 55 games. | Deaths / game: 4.35. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.31. Average assists per game. Based on 55 of 55 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2024 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 23. Number of games won in this selection. Based on 56 of 56 games. | Losses: 33. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 41.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.77. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.80. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.39. Average assists per game. Based on 56 of 56 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 4.02. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.00. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.55. Average assists per game. Based on 42 of 42 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 39. Number of games won in this selection. Based on 71 of 71 games. | Losses: 32. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 54.9%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.30. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.42. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.38. Average assists per game. Based on 71 of 71 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2021 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 14. Number of games won in this selection. Based on 43 of 43 games. | Losses: 29. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 32.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.86. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.00. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.51. Average assists per game. Based on 43 of 43 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2020 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.80. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.95. Average deaths per game. Based on 20 of 20 games. | Assists / game: 4.90. Average assists per game. Based on 20 of 20 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2023 · PCS · PCS/2023 Season/Summer Season. Minji.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2022 · PCS 2022 Summer Playoffs · 8 points. PCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Beyond Gaming | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Summer Playoffs2022 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2023 · PCS · J Team · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|