Where Meiko stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
Explore Meiko’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 94 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 8.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 94 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 94 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 94 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 94 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 94 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 87.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Alistar | Loss | 0 / 5 / 12 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Milio | Loss | 0 / 8 / 7 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Rakan | Loss | 0 / 4 / 4 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Alistar | Win | 2 / 3 / 9 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Yuumi | Win | 0 / 2 / 13 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Lulu | Loss | 0 / 3 / 10 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Nautilus | Win | 2 / 5 / 19 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Lux | Win | 0 / 2 / 7 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Nautilus | Loss | 0 / 4 / 4 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Lulu | Win | 0 / 0 / 16 |
| 25 Oct 2026 | Worlds 2026 | Invictus GamingvsHanwha Life Esports | Series ↗ | Lulu | Win | 3 / 0 / 22 |
| 24 Oct 2026 | Worlds 2026 | Invictus GamingvsTeam Secret Whales | Series ↗ | Seraphine | Win | 1 / 1 / 15 |
| 23 Oct 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Alistar | Loss | 0 / 7 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Alistar | Win | 1 / 4 / 17 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Nautilus | Loss | 0 / 7 / 11 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Karma | Win | 0 / 1 / 15 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Lulu | Win | 0 / 0 / 9 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Thresh | Loss | 0 / 4 / 8 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Rell | Loss | 1 / 8 / 10 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Seraphine | Loss | 1 / 1 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Lulu | Win | 0 / 0 / 10 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Yuumi | Loss | 0 / 2 / 4 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Thresh | Win | 0 / 3 / 11 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Karma | Loss | 0 / 2 / 3 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Bard | Loss | 0 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.78 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 70.0% | 32.3 | 91 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 171 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.27 | 89.8 | 68 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 75.3% | 84.2 | 83 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 253 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.01 | 63.4 | 90 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 74.0% | 94.3 | 97 games · 124 peers |
| 2017 | Tier 1 | Damage share | 12.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 173 | 81.9 | 115 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.70 | 65.4 | 113 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.6% | 81.9 | 113 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.9% | 89.0 | 115 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +180 | 93.7 | 115 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.23 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 165 | 61.7 | 83 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.50 | 51.6 | 83 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.3% | 75.0 | 83 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.2% | 60.2 | 83 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −8 | 47.7 | 81 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.35 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 145 | 39.0 | 85 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.02 | 15.0 | 87 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 67.3% | 57.5 | 87 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.2% | 49.2 | 85 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +38 | 59.3 | 86 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.53 | 60.2 | 86 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 151 | 60.8 | 100 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.23 | 45.8 | 100 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.2% | 70.8 | 100 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.6% | 39.2 | 100 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +107 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.56 | 46.7 | 98 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 151 | 44.5 | 108 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.14 | 54.5 | 108 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.1% | 52.7 | 108 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.1% | 20.0 | 108 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.59 | 55.5 | 108 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 200 | 87.0 | 114 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.93 | 25.9 | 114 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 76.3% | 81.5 | 114 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.8% | 81.5 | 114 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.08 | 52.8 | 114 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 223 | 83.7 | 99 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.98 | 96.2 | 99 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 74.9% | 81.7 | 99 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.6% | 75.0 | 99 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.03 | 13.5 | 99 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 211 | 75.8 | 140 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.03 | 37.1 | 140 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 76.5% | 72.6 | 139 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.6% | 41.9 | 140 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.58 | 53.2 | 140 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 241 | 90.9 | 81 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.07 | 50.0 | 81 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.5% | 74.2 | 81 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.5% | 86.4 | 81 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +57 | 72.4 | 68 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.00 | 21.2 | 81 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
2015–2026 · All seasons · 48 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 168 | ||||||||||||
| Braum | 141 | ||||||||||||
| Nautilus | 118 | ||||||||||||
| Leona | 113 | ||||||||||||
| Thresh | 112 | ||||||||||||
| Rakan | 97 | ||||||||||||
| Tahm Kench | 82 | ||||||||||||
| Lulu | 76 | ||||||||||||
| All games | 149 | 111 | 123 | 153 | 101 | 87 | 121 | 119 | 122 | 131 | 144 | 94 | 1,455 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 49. Number of games won in this selection. Based on 94 of 94 games. | Losses: 45. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 52.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 0.77. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.18. Average deaths per game. Based on 94 of 94 games. | Assists / game: 11.03. Average assists per game. Based on 94 of 94 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2025 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 84. Number of games won in this selection. Based on 144 of 144 games. | Losses: 60. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 0.72. Average kills per game. Based on 144 of 144 games. | Deaths / game: 3.63. Average deaths per game. Based on 144 of 144 games. | Assists / game: 11.68. Average assists per game. Based on 144 of 144 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 90. Number of games won in this selection. Based on 131 of 131 games. | Losses: 41. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 0.95. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.69. Average deaths per game. Based on 131 of 131 games. | Assists / game: 9.69. Average assists per game. Based on 131 of 131 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 1.87. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 68. Number of games won in this selection. Based on 122 of 122 games. | Losses: 54. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 55.7%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 0.71. Average kills per game. Based on 122 of 122 games. | Deaths / game: 3.17. Average deaths per game. Based on 122 of 122 games. | Assists / game: 9.58. Average assists per game. Based on 122 of 122 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2022 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 72. Number of games won in this selection. Based on 119 of 119 games. | Losses: 47. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 0.65. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.57. Average deaths per game. Based on 119 of 119 games. | Assists / game: 8.99. Average assists per game. Based on 119 of 119 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2021 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 84. Number of games won in this selection. Based on 121 of 121 games. | Losses: 37. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 0.83. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.52. Average deaths per game. Based on 121 of 121 games. | Assists / game: 9.29. Average assists per game. Based on 121 of 121 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 47. Number of games won in this selection. Based on 87 of 87 games. | Losses: 40. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 54.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.68. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.79. Average deaths per game. Based on 87 of 87 games. | Assists / game: 8.85. Average assists per game. Based on 87 of 87 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 57. Number of games won in this selection. Based on 101 of 101 games. | Losses: 44. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 0.76. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.50. Average deaths per game. Based on 101 of 101 games. | Assists / game: 8.79. Average assists per game. Based on 101 of 101 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2018 | Games: 153. Number of individual games played in this selection. Based on 153 of 153 games. | Wins: 90. Number of games won in this selection. Based on 153 of 153 games. | Losses: 63. Number of games lost in this selection. Based on 153 of 153 games. | Win rate: 58.8%. The percentage of games won. Based on 153 of 153 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games. | Kills / game: 0.82. Average kills per game. Based on 153 of 153 games. | Deaths / game: 2.07. Average deaths per game. Based on 153 of 153 games. | Assists / game: 8.42. Average assists per game. Based on 153 of 153 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 153 games. Games without the required stats are excluded. |
| 2017 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 78. Number of games won in this selection. Based on 123 of 123 games. | Losses: 45. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 63.4%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 1.18. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.20. Average deaths per game. Based on 123 of 123 games. | Assists / game: 9.69. Average assists per game. Based on 123 of 123 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 123 games. Games without the required stats are excluded. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded. | Gold / min: 293. Total gold gained per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2016 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 83. Number of games won in this selection. Based on 111 of 111 games. | Losses: 28. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 74.8%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 111 games. Games without the required stats are excluded. | Kills / game: 0.91. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.60. Average deaths per game. Based on 110 of 111 games. Games without the required stats are excluded. | Assists / game: 11.65. Average assists per game. Based on 111 of 111 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 111 games. Games without the required stats are excluded. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 95 of 111 games. Games without the required stats are excluded. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 86 of 111 games. Games without the required stats are excluded. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2015 | Games: 149. Number of individual games played in this selection. Based on 149 of 149 games. | Wins: 113. Number of games won in this selection. Based on 149 of 149 games. | Losses: 36. Number of games lost in this selection. Based on 149 of 149 games. | Win rate: 75.8%. The percentage of games won. Based on 149 of 149 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 138 of 149 games. Games without the required stats are excluded. | Kills / game: 1.26. Average kills per game. Based on 149 of 149 games. | Deaths / game: 2.60. Average deaths per game. Based on 146 of 149 games. Games without the required stats are excluded. | Assists / game: 11.94. Average assists per game. Based on 138 of 149 games. Games without the required stats are excluded. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 149 games. Games without the required stats are excluded. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 82 of 149 games. Games without the required stats are excluded. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 22 of 149 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 138 of 149 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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