Where Mataz stands
2021 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
All leagues · All positions
2021 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Mataz’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 52 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 10. Number of games won in this selection. Based on 10 of 10 games. | Losses: 0. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 100.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 11.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| DDH 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 86.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Jul 2021 | DDH 2021 | Team AzevsThe Kings | Series ↗ | Diana | Win | 3 / 6 / 8 |
| 31 Jul 2021 | DDH 2021 | Team AzevsThe Kings | Series ↗ | Diana | Win | 3 / 4 / 20 |
| 31 Jul 2021 | DDH 2021 | Team AzevsThe Kings | Series ↗ | Trundle | Win | 5 / 1 / 8 |
| 22 Jul 2021 | DDH 2021 | Team AzevsArctic Gaming México | Series ↗ | Diana | Win | 5 / 1 / 6 |
| 21 Jul 2021 | DDH 2021 | Team AzevsArctic Gaming México | Series ↗ | Diana | Win | 5 / 1 / 5 |
| 21 Jul 2021 | DDH 2021 | Team AzevsArctic Gaming México | Series ↗ | Rumble | Win | 4 / 0 / 7 |
| 9 Jul 2021 | DDH 2021 | Team AzevsThe Kings | Series ↗ | Rumble | Win | 7 / 1 / 15 |
| 8 Jul 2021 | DDH 2021 | Team AzevsKings of the North | Series ↗ | Rumble | Win | 9 / 2 / 16 |
| 1 Jul 2021 | DDH 2021 | Team AzevsRespawn Esports | Series ↗ | Xin Zhao | Win | 7 / 1 / 12 |
| 1 Jul 2021 | DDH 2021 | Team AzevsAtomic México | Series ↗ | Trundle | Win | 7 / 3 / 12 |
| 25 Jun 2021 | DDH 2021 | Team AzevsNaguara Mexico | Series ↗ | Nocturne | Win | 5 / 3 / 11 |
| 24 Jun 2021 | DDH 2021 | Team AzevsWe Talent | Series ↗ | Xin Zhao | Win | 4 / 4 / 6 |
| 18 Jun 2021 | DDH 2021 | Team AzevsArctic Gaming México | Series ↗ | Viego | Win | 5 / 1 / 11 |
| 16 Jun 2021 | DDH 2021 | Team AzevsSix Karma | Series ↗ | Rumble | Win | 10 / 0 / 8 |
| 15 Jun 2021 | DDH 2021 | Team AzevsJanus Esports | Series ↗ | Xin Zhao | Win | 2 / 1 / 7 |
| 11 Jun 2021 | DDH 2021 | Team AzevsJanus Esports | Series ↗ | Viego | Win | 3 / 1 / 10 |
| 9 Jun 2021 | DDH 2021 | Team AzevsKings of the North | Series ↗ | Rumble | Win | 8 / 1 / 12 |
| 9 Jun 2021 | DDH 2021 | Team AzevsRespawn Esports | Series ↗ | Nocturne | Win | 8 / 1 / 10 |
| 4 Jun 2021 | DDH 2021 | Team AzevsAtomic México | Series ↗ | Rumble | Win | 4 / 2 / 6 |
| 2 Jun 2021 | DDH 2021 | Team AzevsNaguara Mexico | Series ↗ | Rumble | Win | 4 / 1 / 4 |
| 1 Jun 2021 | DDH 2021 | Team AzevsWe Talent | Series ↗ | Rumble | Win | 5 / 0 / 7 |
| 27 May 2021 | DDH 2021 | Team AzevsArctic Gaming México | Series ↗ | Rumble | Win | 4 / 6 / 13 |
| 27 May 2021 | DDH 2021 | Team AzevsSix Karma | Series ↗ | Morgana | Win | 2 / 1 / 10 |
| 25 May 2021 | DDH 2021 | Team AzevsThe Kings | Series ↗ | Rumble | Win | 2 / 1 / 10 |
| 4 Apr 2021 | DDH 2021 | Team AzevsLDM Mexico | Series ↗ | Udyr | Loss | 0 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 359 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.29 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 72.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 14.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +258 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.24 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 303 | 32.0 | 20 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.99 | 13.6 | 20 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 80.7% | 99.0 | 20 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.1% | 61.2 | 20 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +13 | 51.8 | 20 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.25 | 2.9 | 20 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 315 | 21.0 | 30 games · 106 peers |
| 2024 | Tier 1 | CS / min | 4.98 | 1.0 | 30 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 73.4% | 57.1 | 30 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.6% | 33.3 | 30 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −290 | 6.0 | 30 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.41 | 21.9 | 30 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2019–2026 · All seasons · 48 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 38 | ||||||||
| Xin Zhao | 28 | ||||||||
| Wukong | 27 | ||||||||
| Sejuani | 25 | ||||||||
| Vi | 23 | ||||||||
| Graves | 17 | ||||||||
| Maokai | 17 | ||||||||
| Viego | 16 | ||||||||
| All games | 41 | 46 | 52 | 74 | 34 | 68 | 26 | 45 | 386 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 24. Number of games won in this selection. Based on 45 of 45 games. | Losses: 21. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.40. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.67. Average deaths per game. Based on 45 of 45 games. | Assists / game: 8.47. Average assists per game. Based on 45 of 45 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 18. Number of games won in this selection. Based on 26 of 26 games. | Losses: 8. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.96. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.62. Average deaths per game. Based on 26 of 26 games. | Assists / game: 10.19. Average assists per game. Based on 26 of 26 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2024 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 37. Number of games won in this selection. Based on 68 of 68 games. | Losses: 31. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 54.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.21. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.26. Average deaths per game. Based on 68 of 68 games. | Assists / game: 8.07. Average assists per game. Based on 68 of 68 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.65. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.88. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.53. Average assists per game. Based on 34 of 34 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2022 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 57. Number of games won in this selection. Based on 74 of 74 games. | Losses: 17. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 77.0%. The percentage of games won. Based on 74 of 74 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.09. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.19. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.16. Average assists per game. Based on 74 of 74 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 45. Number of games won in this selection. Based on 52 of 52 games. | Losses: 7. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 86.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.58. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.73. Average deaths per game. Based on 52 of 52 games. | Assists / game: 8.31. Average assists per game. Based on 52 of 52 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 33. Number of games won in this selection. Based on 46 of 46 games. | Losses: 13. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 71.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.76. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.00. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.93. Average assists per game. Based on 46 of 46 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 27. Number of games won in this selection. Based on 41 of 41 games. | Losses: 14. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.22. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.54. Average deaths per game. Based on 41 of 41 games. | Assists / game: 7.51. Average assists per game. Based on 41 of 41 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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