Where Mash stands
2022 · Bot · Domestic games
Brandon Phan
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Mash’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 2 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2022 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Jun 2022 | LCSA 2022 · Summer | CLG AcademyvsDignitas Academy | Series ↗ | Kalista | Win | 1 / 1 / 10 |
| 15 Jun 2022 | LCSA 2022 · Summer | CLG AcademyvsDignitas Academy | Series ↗ | Aphelios | Loss | 3 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2012–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.11 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 65.8% | 31.7 | 66 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 456 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.33 | 57.0 | 38 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 66.2% | 20.6 | 38 games · 98 peers |
| 2015 | Tier 1 | Damage share | 26.5% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −133 | 30.4 | 37 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 450 | 10.9 | 67 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.88 | 76.6 | 67 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 73.5% | 84.2 | 66 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.5% | 25.0 | 67 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −122 | 30.8 | 67 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 427 | 8.4 | 28 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.66 | 48.0 | 28 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 62.6% | 22.1 | 27 games · 123 peers |
| 2017 | Tier 1 | Damage share | 22.9% | 6.5 | 28 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −367 | 8.6 | 28 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.47 | 26.0 | 25 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 522 | 29.0 | 24 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.39 | 31.3 | 24 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 66.2% | 32.1 | 24 games · 132 peers |
| 2018 | Tier 1 | Damage share | 27.6% | 23.7 | 24 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −353 | 12.2 | 24 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | 59.8 | 24 games · 113 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 471 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.26 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 62.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −398 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.42 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2012–2022 · All seasons · 29 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lucian | 47 | ||||||||||
| Ezreal | 43 | ||||||||||
| Caitlyn | 34 | ||||||||||
| Sivir | 30 | ||||||||||
| Corki | 24 | ||||||||||
| Tristana | 19 | ||||||||||
| Ashe | 17 | ||||||||||
| Twitch | 17 | ||||||||||
| All games | 7 | 67 | 33 | 56 | 67 | 42 | 24 | 7 | 38 | 2 | 343 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 6.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2020 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 17. Number of games won in this selection. Based on 38 of 38 games. | Losses: 21. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 44.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.13. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.87. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.68. Average assists per game. Based on 38 of 38 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 5.29. Average kills per game. Based on 7 of 7 games. | Deaths / game: 1.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 8.29. Average assists per game. Based on 7 of 7 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 468. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2018 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.83. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.46. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.42. Average assists per game. Based on 24 of 24 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2017 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 25. Number of games won in this selection. Based on 42 of 42 games. | Losses: 17. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 59.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.31. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.76. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.52. Average assists per game. Based on 42 of 42 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2016 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 25. Number of games won in this selection. Based on 67 of 67 games. | Losses: 42. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 37.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.88. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.87. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.66. Average assists per game. Based on 67 of 67 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2015 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 25. Number of games won in this selection. Based on 56 of 56 games. | Losses: 31. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 44.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 4.71. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.55. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.21. Average assists per game. Based on 56 of 56 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2014 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 22. Number of games won in this selection. Based on 33 of 33 games. | Losses: 11. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 66.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 7.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 5.12. Average kills per game. Based on 33 of 33 games. | Deaths / game: 1.61. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.58. Average assists per game. Based on 33 of 33 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2013 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 26. Number of games won in this selection. Based on 67 of 67 games. | Losses: 41. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 38.8%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.60. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.33. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.94. Average assists per game. Based on 67 of 67 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 67 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 64 of 67 games. Games without the required stats are excluded. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 8 of 67 games. Games without the required stats are excluded. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2012 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 0. Number of games won in this selection. Based on 7 of 7 games. | Losses: 7. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.29. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 3.43. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Summer Playoffs | FlyQuest | 8 |
| NA LCS 2015 Spring Playoffs | Team Coast | 18 |
| NA LCS 2016 Spring Playoffs | Team Impulse | 19 |
| NA LCS 2016 Summer Playoffs | Phoenix1 | 41 |
| NA LCS 2017 Summer Playoffs | Echo Fox | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Spring Playoffs · 8 points. NA LCS 2013 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| IPL 52012 · International · Team Dynamic | Places 13–16 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Summer Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Impulse | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Phoenix1 | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Coast | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2013 Spring Playoffs2013 · NA LCS · Good Game University | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
No results in this selection.