Where Mafa stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 124 games without a complete snapshot are excluded.
Explore Mafa’s career performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 124 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 14 of 124 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 124 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 124 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 124 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 10 games. Games without the required stats are excluded. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 124 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 124 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 0.38. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 124 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 124 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 124 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Intel Extreme Masters 2014 · Season VIII - World Championship | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LoL Masters 2014 · SK Telecom LTE-A | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| OGN 2014 · Champions · Spring Season | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| OGN 2014 · Champions · Summer Season | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| OGN 2014 · Champions · Winter Season | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 17 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| OGN 2013 · Champions · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| OGN 2013 · Champions · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| OGN 2013 · Champions · Winter | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 18 of 26 games. Games without the required stats are excluded. |
| OGN 2013 · Season 3 Korea Regional Finals | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| OGN 2012 · Champions · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Jul 2014 | OGN 2014 · Champions · Summer Season | KT Rolster BulletsvsJin Air Green Wings Falcons | — | Morgana | Loss | 0 / 5 / 7 |
| 5 Jul 2014 | OGN 2014 · Champions · Summer Season | KT Rolster BulletsvsJin Air Green Wings Falcons | — | Morgana | Win | 1 / 1 / 19 |
| 2 Jul 2014 | OGN 2014 · Champions · Summer Season | KT Rolster BulletsvsNaJin White Shield | — | Morgana | Loss | 1 / 5 / 3 |
| 2 Jul 2014 | OGN 2014 · Champions · Summer Season | KT Rolster BulletsvsNaJin White Shield | — | Braum | Win | 2 / 0 / 8 |
| 18 Jun 2014 | OGN 2014 · Champions · Summer Season | KT Rolster BulletsvsNaJin Black Sword | — | Sona | Loss | 0 / 2 / 7 |
| 18 Jun 2014 | OGN 2014 · Champions · Summer Season | KT Rolster BulletsvsNaJin Black Sword | — | Sona | Loss | 1 / 3 / 1 |
| 25 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsNaJin White Shield | Series ↗ | Thresh | Loss | 1 / 5 / 6 |
| 25 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsNaJin White Shield | Series ↗ | Leona | Loss | 1 / 4 / 16 |
| 25 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsNaJin White Shield | Series ↗ | Karma | Loss | 0 / 3 / 6 |
| 25 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsNaJin White Shield | Series ↗ | Karma | Win | 3 / 3 / 13 |
| 25 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsNaJin White Shield | Series ↗ | Morgana | Win | 0 / 1 / 11 |
| 10 Apr 2014 | LoL Masters 2014 · SK Telecom LTE-A | KT Rolster BulletsvsSK Telecom T1 S | — | Leona | Loss | 0 / 5 / 1 |
| 2 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsJin Air Green Wings Falcons | Series ↗ | Leona | Win | 2 / 2 / 16 |
| 2 Apr 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsJin Air Green Wings Falcons | Series ↗ | Leona | Win | 2 / 0 / 8 |
| 23 Mar 2014 | LoL Masters 2014 · SK Telecom LTE-A | Samsung GalaxyvsKT Rolster | — | Leona | Loss | 1 / 4 / 8 |
| 23 Mar 2014 | LoL Masters 2014 · SK Telecom LTE-A | KT Rolster BulletsvsSamsung Blue | — | Leona | Loss | 0 / 3 / 3 |
| 22 Mar 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsSamsung Blue | Series ↗ | Annie | Loss | 1 / 6 / 6 |
| 22 Mar 2014 | OGN 2014 · Champions · Spring Season | KT Rolster BulletsvsSamsung Blue | Series ↗ | Karma | Win | 0 / 0 / 14 |
| 16 Mar 2014 | Intel Extreme Masters 2014 · Season VIII - World Championship | KT Rolster BulletsvsFnatic | — | Karma | Win | 2 / 2 / 9 |
| 16 Mar 2014 | Intel Extreme Masters 2014 · Season VIII - World Championship | KT Rolster BulletsvsFnatic | — | Karma | Win | 1 / 1 / 11 |
| 16 Mar 2014 | Intel Extreme Masters 2014 · Season VIII - World Championship | KT Rolster BulletsvsFnatic | — | Leona | Win | 0 / 3 / 10 |
| 15 Mar 2014 | Intel Extreme Masters 2014 · Season VIII - World Championship | KT Rolster BulletsvsGambit Gaming | — | Annie | Win | 0 / 6 / 26 |
| 15 Mar 2014 | Intel Extreme Masters 2014 · Season VIII - World Championship | KT Rolster BulletsvsGambit Gaming | — | Karma | Win | 3 / 2 / 6 |
| 14 Mar 2014 | Intel Extreme Masters 2014 · Season VIII - World Championship | KT Rolster BulletsvsMillenium | — | Thresh | Win | 0 / 1 / 11 |
| 2 Mar 2014 | LoL Masters 2014 · SK Telecom LTE-A | KT Rolster BulletsvsIncredible Miracle 2 | — | Leona | Loss | 0 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2012–2014 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 80.3% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.74 | 67.6 | 64 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 71.3% | 65.1 | 71 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.80 | 73.3 | 32 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 74.0% | 91.1 | 32 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. Season labels follow the competition season.
2012–2014 · All seasons · 22 recorded champions
| Champion | 2012 | 2013 | 2014 | Total |
|---|---|---|---|---|
| Sona | 19 | |||
| Leona | 14 | |||
| Lulu | 12 | |||
| Alistar | 10 | |||
| Thresh | 10 | |||
| Fiddlesticks | 9 | |||
| Nami | 7 | |||
| Annie | 6 | |||
| All games | 10 | 72 | 42 | 124 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2014 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 24. Number of games won in this selection. Based on 42 of 42 games. | Losses: 18. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 57.1%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.95. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.64. Average deaths per game. Based on 42 of 42 games. | Assists / game: 9.33. Average assists per game. Based on 42 of 42 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 22 of 42 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2013 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 45. Number of games won in this selection. Based on 72 of 72 games. | Losses: 27. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 62.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.85. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.94. Average deaths per game. Based on 72 of 72 games. | Assists / game: 10.51. Average assists per game. Based on 72 of 72 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 72 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 64 of 72 games. Games without the required stats are excluded. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 8 of 72 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2012 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 0.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.10. Average deaths per game. Based on 10 of 10 games. | Assists / game: 9.20. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.