Where Lustboy stands
2014 · Support · Domestic games
Ham Jang-sik (함장식)
All leagues · All positions
2014 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 41 games without a complete snapshot are excluded.
Explore Lustboy’s 2014 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 71 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 17. Number of games won in this selection. Based on 27 of 27 games. | Losses: 10. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 27 games. Games without the required stats are excluded. | CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 13 of 71 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 13 games. Games without the required stats are excluded. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 71 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 71. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 71 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 71 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LoL Masters 2014 · SK Telecom LTE-A | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NA LCS 2014 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| OGN 2014 · Champions · Spring Season | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 21 games. | CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| OGN 2014 · Champions · Winter Season | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Worlds 2014 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Oct 2014 | Worlds 2014 | TSMvsSamsung White | Series ↗ | Thresh | Loss | 0 / 8 / 8 |
| 3 Oct 2014 | Worlds 2014 | TSMvsSamsung White | Series ↗ | Thresh | Win | 2 / 0 / 11 |
| 3 Oct 2014 | Worlds 2014 | TSMvsSamsung White | Series ↗ | Nami | Loss | 1 / 5 / 9 |
| 3 Oct 2014 | Worlds 2014 | TSMvsSamsung White | Series ↗ | Janna | Loss | 0 / 4 / 2 |
| 21 Sept 2014 | Worlds 2014 | TSMvsSK Gaming | Series ↗ | Janna | Loss | 1 / 4 / 13 |
| 21 Sept 2014 | Worlds 2014 | TSMvsRoyal Club | Series ↗ | Nami | Win | 2 / 4 / 15 |
| 20 Sept 2014 | Worlds 2014 | TSMvsTaipei Assassins | Series ↗ | Braum | Win | 0 / 1 / 14 |
| 19 Sept 2014 | Worlds 2014 | TSMvsTaipei Assassins | Series ↗ | Janna | Win | 2 / 0 / 8 |
| 18 Sept 2014 | Worlds 2014 | TSMvsRoyal Club | Series ↗ | Nami | Loss | 0 / 5 / 3 |
| 18 Sept 2014 | Worlds 2014 | TSMvsSK Gaming | Series ↗ | Nami | Win | 0 / 0 / 9 |
| 1 Sept 2014 | NA LCS 2014 · Summer | TSMvsCloud9 | Series ↗ | Nami | Win | 0 / 2 / 8 |
| 1 Sept 2014 | NA LCS 2014 · Summer | TSMvsCloud9 | Series ↗ | Nami | Win | 0 / 0 / 11 |
| 1 Sept 2014 | NA LCS 2014 · Summer | TSMvsCloud9 | Series ↗ | Nami | Loss | 1 / 1 / 3 |
| 1 Sept 2014 | NA LCS 2014 · Summer | TSMvsCloud9 | Series ↗ | Thresh | Win | 0 / 1 / 14 |
| 1 Sept 2014 | NA LCS 2014 · Summer | TSMvsCloud9 | Series ↗ | Zilean | Loss | 0 / 2 / 5 |
| 30 Aug 2014 | NA LCS 2014 · Summer | TSMvsLMQ | Series ↗ | Nami | Win | 2 / 0 / 7 |
| 30 Aug 2014 | NA LCS 2014 · Summer | TSMvsLMQ | Series ↗ | Braum | Win | 0 / 2 / 13 |
| 30 Aug 2014 | NA LCS 2014 · Summer | TSMvsLMQ | Series ↗ | Braum | Loss | 0 / 5 / 8 |
| 30 Aug 2014 | NA LCS 2014 · Summer | TSMvsLMQ | Series ↗ | Nami | Win | 1 / 1 / 13 |
| 30 Aug 2014 | NA LCS 2014 · Summer | TSMvsLMQ | Series ↗ | Nami | Loss | 2 / 5 / 18 |
| 23 Aug 2014 | NA LCS 2014 · Summer | TSMvsDignitas | Series ↗ | Nami | Win | 2 / 0 / 11 |
| 23 Aug 2014 | NA LCS 2014 · Summer | TSMvsDignitas | Series ↗ | Nami | Win | 0 / 1 / 16 |
| 23 Aug 2014 | NA LCS 2014 · Summer | TSMvsDignitas | Series ↗ | Nami | Win | 2 / 3 / 12 |
| 23 Aug 2014 | NA LCS 2014 · Summer | TSMvsDignitas | Series ↗ | Nami | Loss | 1 / 0 / 13 |
| 3 Aug 2014 | NA LCS 2014 · Summer | TSMvsTeam Curse | Series ↗ | Thresh | Loss | 1 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2012–2015 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 79.9% | — | Fewer than 20 qualifying peers |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.84 | 73.0 | 55 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 72.2% | 72.1 | 58 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 122 | — | Less than 80% valid observation coverage |
| 2014 | Tier 1 | CS / min | 0.57 | 6.7 | 52 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 67.7% | 53.3 | 52 games · 46 peers |
| 2014 | Tier 1 | Damage share | 6.4% | — | Less than 80% valid observation coverage |
| 2014 | Tier 1 | Gold diff @15 | +31 | — | Less than 80% valid observation coverage |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 113 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.66 | 15.0 | 55 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 74.8% | 81.3 | 55 games · 97 peers |
| 2015 | Tier 1 | Damage share | 6.2% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +20 | 52.2 | 55 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. Season labels follow the competition season.
2012–2015 · All seasons · 23 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | Total |
|---|---|---|---|---|---|
| Lulu | 37 | ||||
| Thresh | 35 | ||||
| Nami | 34 | ||||
| Janna | 24 | ||||
| Sona | 24 | ||||
| Annie | 22 | ||||
| Alistar | 10 | ||||
| Leona | 9 | ||||
| All games | 43 | 66 | 71 | 76 | 256 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 45. Number of games won in this selection. Based on 76 of 76 games. | Losses: 31. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 59.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.62. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.66. Average deaths per game. Based on 76 of 76 games. | Assists / game: 9.62. Average assists per game. Based on 76 of 76 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2014 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 38. Number of games won in this selection. Based on 71 of 71 games. | Losses: 33. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 53.5%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.65. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.07. Average deaths per game. Based on 71 of 71 games. | Assists / game: 8.62. Average assists per game. Based on 71 of 71 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 71 games. Games without the required stats are excluded. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 52 of 71 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2013 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 40. Number of games won in this selection. Based on 66 of 66 games. | Losses: 26. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 60.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.06. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.77. Average deaths per game. Based on 66 of 66 games. | Assists / game: 10.23. Average assists per game. Based on 66 of 66 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 66 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 66 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2012 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 32. Number of games won in this selection. Based on 43 of 43 games. | Losses: 11. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 74.4%. The percentage of games won. Based on 43 of 43 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.09. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.44. Average deaths per game. Based on 43 of 43 games. | Assists / game: 11.47. Average assists per game. Based on 43 of 43 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 17 of 43 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.