Where Lucid stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lucid’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 168 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 25. Number of games won in this selection. Based on 36 of 36 games. | Losses: 11. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 69.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 25 of 168 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 18 of 168 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 168 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 168 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 9 of 168 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 168 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 168 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 168 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 168 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCK 2026 · Cup | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCK 2026 · Rounds 1-2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 57.4%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCK 2026 · Rounds 3-4 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCKC 2026 · Rounds 1-2 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Nov 2026 | Worlds 2026 | Dplus KiavsBilibili Gaming | Series ↗ | Pantheon | Loss | 4 / 5 / 3 |
| 5 Nov 2026 | Worlds 2026 | Dplus KiavsBilibili Gaming | Series ↗ | Jarvan IV | Loss | 2 / 4 / 8 |
| 5 Nov 2026 | Worlds 2026 | Dplus KiavsBilibili Gaming | Series ↗ | Qiyana | Loss | 4 / 6 / 1 |
| 25 Oct 2026 | Worlds 2026 | Dplus KiavsMovistar KOI | Series ↗ | Jarvan IV | Win | 1 / 1 / 11 |
| 25 Oct 2026 | Worlds 2026 | Dplus KiavsMovistar KOI | Series ↗ | Lee Sin | Win | 3 / 0 / 8 |
| 24 Oct 2026 | Worlds 2026 | Dplus KiavsT1 | Series ↗ | Jarvan IV | Win | 2 / 3 / 6 |
| 23 Oct 2026 | Worlds 2026 | Dplus KiavsG2 Esports | Series ↗ | Vi | Win | 2 / 3 / 4 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Cho'Gath | Loss | 0 / 5 / 3 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Pantheon | Loss | 1 / 5 / 7 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Jarvan IV | Win | 5 / 5 / 11 |
| 6 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsT1 | Series ↗ | Vi | Loss | 0 / 3 / 4 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Vi | Win | 2 / 2 / 9 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Trundle | Win | 4 / 0 / 10 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Naafiri | Win | 1 / 5 / 8 |
| 4 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Jarvan IV | Loss | 1 / 2 / 4 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Kindred | Win | 5 / 2 / 8 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Naafiri | Win | 3 / 1 / 10 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Wukong | Win | 5 / 2 / 3 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Jarvan IV | Loss | 0 / 8 / 14 |
| 3 Sept 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsBNK FEARX | Series ↗ | Lee Sin | Loss | 5 / 3 / 4 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Naafiri | Loss | 0 / 2 / 9 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Vi | Loss | 3 / 3 / 6 |
| 30 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsKT Rolster | Series ↗ | Xin Zhao | Loss | 2 / 4 / 6 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsGen.G | Series ↗ | Maokai | Win | 3 / 2 / 11 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Dplus KiavsGen.G | Series ↗ | Lee Sin | Win | 9 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 297 | 11.4 | 116 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.71 | 25.7 | 116 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.7% | 35.2 | 116 games · 106 peers |
| 2024 | Tier 1 | Damage share | 12.5% | 4.8 | 116 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +49 | 60.7 | 116 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.66 | 72.4 | 116 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 421 | 52.4 | 131 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.37 | 39.7 | 131 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 74.7% | 71.4 | 131 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.9% | 41.3 | 131 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +98 | 75.6 | 131 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.67 | 93.7 | 131 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 468 | 67.2 | 117 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.02 | 42.6 | 117 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 71.4% | 39.3 | 117 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.2% | 68.9 | 117 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +106 | 78.2 | 117 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.93 | 82.0 | 117 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 168 of 168 games. Season labels follow the competition season.
2021–2026 · All seasons · 40 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Lee Sin | 94 | ||||||
| Vi | 75 | ||||||
| Wukong | 69 | ||||||
| Jarvan IV | 60 | ||||||
| Sejuani | 58 | ||||||
| Xin Zhao | 49 | ||||||
| Viego | 45 | ||||||
| Maokai | 44 | ||||||
| All games | 18 | 106 | 137 | 125 | 161 | 168 | 715 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 168. Number of individual games played in this selection. Based on 168 of 168 games. | Wins: 94. Number of games won in this selection. Based on 168 of 168 games. | Losses: 74. Number of games lost in this selection. Based on 168 of 168 games. | Win rate: 56.0%. The percentage of games won. Based on 168 of 168 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 168 of 168 games. | Kills / game: 3.07. Average kills per game. Based on 168 of 168 games. | Deaths / game: 3.15. Average deaths per game. Based on 168 of 168 games. | Assists / game: 7.40. Average assists per game. Based on 168 of 168 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 168 of 168 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 168 of 168 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 168 of 168 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 168 of 168 games. |
| 2025 | Games: 161. Number of individual games played in this selection. Based on 161 of 161 games. | Wins: 92. Number of games won in this selection. Based on 161 of 161 games. | Losses: 69. Number of games lost in this selection. Based on 161 of 161 games. | Win rate: 57.1%. The percentage of games won. Based on 161 of 161 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 161 of 161 games. | Kills / game: 3.25. Average kills per game. Based on 161 of 161 games. | Deaths / game: 2.86. Average deaths per game. Based on 161 of 161 games. | Assists / game: 8.09. Average assists per game. Based on 161 of 161 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 161 of 161 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 161 of 161 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 161 of 161 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 161 of 161 games. |
| 2024 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 65. Number of games won in this selection. Based on 125 of 125 games. | Losses: 60. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 52.0%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 2.02. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.42. Average deaths per game. Based on 125 of 125 games. | Assists / game: 7.61. Average assists per game. Based on 125 of 125 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2023 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 90. Number of games won in this selection. Based on 137 of 137 games. | Losses: 47. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 65.7%. The percentage of games won. Based on 137 of 137 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 2.79. Average kills per game. Based on 137 of 137 games. | Deaths / game: 2.15. Average deaths per game. Based on 137 of 137 games. | Assists / game: 6.82. Average assists per game. Based on 137 of 137 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 137 of 137 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 137 games. Games without the required stats are excluded. |
| 2022 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 64. Number of games won in this selection. Based on 106 of 106 games. | Losses: 42. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 60.4%. The percentage of games won. Based on 106 of 106 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 3.18. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.22. Average deaths per game. Based on 106 of 106 games. | Assists / game: 6.85. Average assists per game. Based on 106 of 106 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.44. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.94. Average assists per game. Based on 18 of 18 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international · 1 major honors
Credited tournament finishes · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Spring Playoffs | Dplus Kia | 55 |
| LCK 2024 Summer Playoffs | Dplus Kia | 56 |
| LCK Cup 2025 | Dplus Kia | 26 |
| LCK 2025 Road to MSI | Dplus Kia | 3 |
| LCK 2025 Season Playoffs | Dplus Kia | 102 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCK 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1/5 = 2 points.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Lucid.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · Esports World Cup 2026 · 20 points. Esports World Cup 2026: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 6 points. LCK 2026 Season Playoffs: champion 30 × final placement 1/5 = 6 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 2 points. LCK Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 4 points. League of Legends Asia Invitational 2025: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · KeSPA Cup 2021 · 10 points. KeSPA Cup 2021: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 4 points. KeSPA Cup 2024: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 2 points. KeSPA Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · Dplus Kia | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| League of Legends Asia Invitational 20252025 · International · Dplus Kia | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
| worlds 20242024 · worlds · Dplus Kia | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK Cup 20262026 · LCK · Dplus Kia | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 35 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Dplus Kia | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| KeSPA Cup 20252025 · LCK · Dplus Kia | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 16 games played.
|
| LCK Cup 2025 |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCK · Dplus Kia · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 19 games played. Selection: unknown.
|
| Rookie of the Yearsource ↗2024 · LCK · lck-2024-summer · rookie | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 87 games played. Selection: Expert vote. Season-wide award.
|
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| KeSPA Cup 20242024 · LCK · Dplus Kia | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 15 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Dplus KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Dplus KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| KeSPA Cup 20212021 · LCK · DWG KIA Challengers | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 12 games played.
|
No recorded achievements for this year.
No recorded achievements for this year.