Where Luci stands
2022 · Support · Domestic games
Han Chang-hoon한창훈
All leagues · All positions
2022 · Support · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Luci’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 15 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 74. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2022 · Opening | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Mar 2022 | LLA 2022 · Opening | All KnightsvsGlobant Emerald | Series ↗ | Leona | Win | 1 / 6 / 14 |
| 13 Mar 2022 | LLA 2022 · Opening | All KnightsvsGlobant Emerald | Series ↗ | Thresh | Loss | 0 / 6 / 6 |
| 12 Mar 2022 | LLA 2022 · Opening | All KnightsvsXTEN Esports | Series ↗ | Thresh | Win | 4 / 9 / 17 |
| 6 Mar 2022 | LLA 2022 · Opening | All Knightsvsinf | Series ↗ | Rell | Loss | 0 / 4 / 1 |
| 5 Mar 2022 | LLA 2022 · Opening | All KnightsvsIsurus | Series ↗ | Thresh | Loss | 0 / 2 / 10 |
| 27 Feb 2022 | LLA 2022 · Opening | All KnightsvsEstral Esports | Series ↗ | Thresh | Win | 1 / 2 / 14 |
| 26 Feb 2022 | LLA 2022 · Opening | All KnightsvsTeam Aze | Series ↗ | Tahm Kench | Loss | 0 / 2 / 9 |
| 20 Feb 2022 | LLA 2022 · Opening | All KnightsvsMovistar R7 | Series ↗ | Nautilus | Loss | 2 / 6 / 3 |
| 19 Feb 2022 | LLA 2022 · Opening | All KnightsvsGlobant Emerald | Series ↗ | Lux | Win | 4 / 6 / 9 |
| 19 Feb 2022 | LLA 2022 · Opening | All Knightsvsinf | Series ↗ | Leona | Loss | 0 / 7 / 7 |
| 13 Feb 2022 | LLA 2022 · Opening | All KnightsvsXTEN Esports | Series ↗ | Tahm Kench | Loss | 0 / 5 / 13 |
| 6 Feb 2022 | LLA 2022 · Opening | All KnightsvsIsurus | Series ↗ | Nautilus | Loss | 0 / 6 / 7 |
| 5 Feb 2022 | LLA 2022 · Opening | All KnightsvsEstral Esports | Series ↗ | Karma | Loss | 3 / 5 / 4 |
| 30 Jan 2022 | LLA 2022 · Opening | All KnightsvsTeam Aze | Series ↗ | Tahm Kench | Loss | 1 / 5 / 8 |
| 29 Jan 2022 | LLA 2022 · Opening | All KnightsvsMovistar R7 | Series ↗ | Thresh | Loss | 0 / 3 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 136 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.53 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −228 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.47 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 201 | 93.8 | 55 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.50 | 53.9 | 55 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 69.6% | 71.1 | 55 games · 129 peers |
| 2019 | Tier 1 | Damage share | 10.6% | 93.0 | 55 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +251 | 92.2 | 55 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.52 | 81.7 | 55 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 185 | 87.3 | 28 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.21 | 51.7 | 28 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.4% | 48.3 | 28 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.5% | 55.9 | 28 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +81 | 65.3 | 28 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.81 | 92.4 | 28 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 154 | 64.2 | 55 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.40 | 79.2 | 55 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 59.6% | 0.8 | 55 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.3% | 31.7 | 55 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +67 | 70.9 | 55 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.87 | 95.8 | 55 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 165 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.17 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 67.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 8.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +75 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.90 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2022 · All seasons · 28 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Thresh | 61 | |||||||
| Braum | 60 | |||||||
| Tahm Kench | 60 | |||||||
| Alistar | 42 | |||||||
| Leona | 20 | |||||||
| Morgana | 19 | |||||||
| Bard | 17 | |||||||
| Rakan | 16 | |||||||
| All games | 17 | 104 | 87 | 60 | 28 | 61 | 15 | 372 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 4. Number of games won in this selection. Based on 15 of 15 games. | Losses: 11. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 1.07. Average kills per game. Based on 15 of 15 games. | Deaths / game: 4.93. Average deaths per game. Based on 15 of 15 games. | Assists / game: 8.80. Average assists per game. Based on 15 of 15 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2021 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 38. Number of games won in this selection. Based on 61 of 61 games. | Losses: 23. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.61. Average kills per game. Based on 61 of 61 games. | Deaths / game: 4.13. Average deaths per game. Based on 61 of 61 games. | Assists / game: 9.16. Average assists per game. Based on 61 of 61 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2020 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 18. Number of games won in this selection. Based on 28 of 28 games. | Losses: 10. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.29. Average kills per game. Based on 28 of 28 games. | Deaths / game: 4.11. Average deaths per game. Based on 28 of 28 games. | Assists / game: 9.96. Average assists per game. Based on 28 of 28 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2019 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.00. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.45. Average deaths per game. Based on 60 of 60 games. | Assists / game: 8.95. Average assists per game. Based on 60 of 60 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2018 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 46. Number of games won in this selection. Based on 87 of 87 games. | Losses: 41. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 52.9%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.78. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.54. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.07. Average assists per game. Based on 87 of 87 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2017 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 45. Number of games won in this selection. Based on 104 of 104 games. | Losses: 59. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 43.3%. The percentage of games won. Based on 104 of 104 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 0.79. Average kills per game. Based on 104 of 104 games. | Deaths / game: 3.49. Average deaths per game. Based on 104 of 104 games. | Assists / game: 8.16. Average assists per game. Based on 104 of 104 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 104 games. Games without the required stats are excluded. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 98 of 104 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 104 games. Games without the required stats are excluded. |
| 2016 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 0.47. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.59. Average deaths per game. Based on 17 of 17 games. | Assists / game: 10.24. Average assists per game. Based on 17 of 17 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 14 of 17 games. Games without the required stats are excluded. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · CBLOL · CBLOL/2019 Season/Split 2 Playoffs. Luci.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · CBLOL 2019 Split 1 Playoffs · 8 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 20 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 20 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 4 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · paiN Gaming | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Flamengo eSports | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
5 results in this selection.
| Event / award |
|---|
| Result |
|---|
| Sources |
|---|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · paiN Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · paiN Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · Flamengo Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · Flamengo Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Demacia Cup 20172017 · LPL · Oh My Dream | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · CBLOL · Flamengo Esports · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
|