Where Lovida stands
2016 · Mid · Domestic games
Mai Việt Long
All leagues · All positions
2016 · Mid · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Lovida’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 26 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 26 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 14.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| GPL 2016 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| GPL 2016 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| International Wildcard Invitational 2016 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| IWCT 2016 · International Wildcard Qualifier | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Aug 2016 | IWCT 2016 · International Wildcard Qualifier | Saigon JokersvsChiefs Esports Club | — | Lissandra | Loss | 4 / 3 / 6 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Malzahar | Loss | 0 / 5 / 0 |
| 14 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsBangkok Titans | — | Viktor | Loss | 4 / 3 / 2 |
| 13 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Malzahar | Win | 3 / 1 / 6 |
| 13 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Viktor | Win | 4 / 0 / 7 |
| 9 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsAcclaim EmpireX | — | Vladimir | Win | 3 / 0 / 11 |
| 8 Aug 2016 | GPL 2016 · Summer | Saigon JokersvsVestigial | — | Viktor | Win | 2 / 0 / 3 |
| 21 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Vel'Koz | Loss | 3 / 5 / 1 |
| 21 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Kassadin | Loss | 0 / 4 / 0 |
| 21 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Kassadin | Loss | 1 / 2 / 1 |
| 19 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsHard Random | Series ↗ | Lissandra | Loss | 0 / 4 / 3 |
| 19 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsLyon Gaming | Series ↗ | Twisted Fate | Win | 4 / 2 / 9 |
| 18 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsChiefs Esports Club | Series ↗ | Twisted Fate | Win | 2 / 1 / 13 |
| 17 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsPapara SuperMassive | Series ↗ | Lissandra | Win | 3 / 1 / 11 |
| 17 Apr 2016 | International Wildcard Invitational 2016 | Saigon JokersvsDetonatioN FocusMe | Series ↗ | Lissandra | Win | 2 / 1 / 8 |
| 10 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsBangkok Titans | — | LeBlanc | Win | 7 / 0 / 5 |
| 10 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsBangkok Titans | — | Fizz | Win | 6 / 1 / 8 |
| 10 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsBangkok Titans | — | Vel'Koz | Loss | 3 / 5 / 10 |
| 10 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsBangkok Titans | — | Lissandra | Win | 3 / 1 / 9 |
| 9 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsImperium Pro Team | — | Vel'Koz | Win | 5 / 1 / 11 |
| 9 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsImperium Pro Team | — | Vel'Koz | Win | 0 / 0 / 9 |
| 9 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsImperium Pro Team | — | LeBlanc | Win | 5 / 3 / 6 |
| 8 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsTeam Rigel | — | Twisted Fate | Win | 5 / 0 / 10 |
| 7 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsKuala Lumpur Hunters | — | Twisted Fate | Win | 3 / 0 / 7 |
| 6 Apr 2016 | GPL 2016 · Spring | Saigon JokersvsKanaya Gaming | — | Twisted Fate | Win | 1 / 0 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2016 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.71 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 38.7% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.47 | 18.8 | 39 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 68.4% | 67.0 | 38 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 523 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.94 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 25.6% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +144 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 26 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2016 · All seasons · 15 recorded champions
| Champion | 2014 | 2015 | 2016 | Total |
|---|---|---|---|---|
| Lissandra | 11 | |||
| Twisted Fate | 11 | |||
| Jayce | 7 | |||
| Viktor | 7 | |||
| LeBlanc | 5 | |||
| Fizz | 4 | |||
| Kassadin | 4 | |||
| Vel'Koz | 4 | |||
| All games | 1 | 39 | 26 | 66 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2016 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 17. Number of games won in this selection. Based on 26 of 26 games. | Losses: 9. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.12. Average kills per game. Based on 26 of 26 games. | Deaths / game: 1.92. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.69. Average assists per game. Based on 26 of 26 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 26 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2015 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 22. Number of games won in this selection. Based on 39 of 39 games. | Losses: 17. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 56.4%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 5.26. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.59. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.41. Average assists per game. Based on 39 of 39 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2014 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 6.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 1.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 38.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · GPL 2016 Spring · 20 points. GPL 2016 Spring: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| GPL 2016 Spring2016 · GPL · Saigon Jokers | Champion | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
No results in this selection.