Where Lost stands
2022 · Bot · Domestic games
Lawrence Sze Yuy Hui
Also known as: Lost · Lost (Lawrence Hui)
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lost’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 40 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 32.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2022 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LCS 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2022 | LCS 2022 · Summer | ImmortalsvsCounter Logic Gaming | Series ↗ | Sivir | Loss | 2 / 3 / 1 |
| 13 Aug 2022 | LCS 2022 · Summer | ImmortalsvsFlyQuest | Series ↗ | Aphelios | Loss | 1 / 1 / 1 |
| 13 Aug 2022 | LCS 2022 · Summer | ImmortalsvsCloud9 | Series ↗ | Draven | Loss | 0 / 4 / 2 |
| 7 Aug 2022 | LCS 2022 · Summer | ImmortalsvsGolden Guardians | Series ↗ | Aphelios | Win | 4 / 1 / 2 |
| 7 Aug 2022 | LCS 2022 · Summer | ImmortalsvsDignitas | Series ↗ | Draven | Loss | 4 / 2 / 1 |
| 31 Jul 2022 | LCS 2022 · Summer | Immortalsvs100 Thieves | Series ↗ | Seraphine | Loss | 1 / 1 / 3 |
| 31 Jul 2022 | LCS 2022 · Summer | ImmortalsvsEvil Geniuses | Series ↗ | Aphelios | Loss | 3 / 4 / 1 |
| 24 Jul 2022 | LCS 2022 · Summer | ImmortalsvsTSM | Series ↗ | Seraphine | Win | 0 / 0 / 9 |
| 23 Jul 2022 | LCS 2022 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Kalista | Loss | 3 / 3 / 2 |
| 17 Jul 2022 | LCS 2022 · Summer | ImmortalsvsCloud9 | Series ↗ | Kalista | Win | 4 / 1 / 7 |
| 16 Jul 2022 | LCS 2022 · Summer | ImmortalsvsCounter Logic Gaming | Series ↗ | Zeri | Loss | 4 / 4 / 5 |
| 3 Jul 2022 | LCS 2022 · Summer | Immortalsvs100 Thieves | Series ↗ | Zeri | Loss | 0 / 3 / 1 |
| 2 Jul 2022 | LCS 2022 · Summer | ImmortalsvsGolden Guardians | Series ↗ | Lucian | Loss | 0 / 2 / 1 |
| 26 Jun 2022 | LCS 2022 · Summer | ImmortalsvsDignitas | Series ↗ | Ezreal | Loss | 0 / 3 / 0 |
| 25 Jun 2022 | LCS 2022 · Summer | ImmortalsvsEvil Geniuses | Series ↗ | Xayah | Loss | 3 / 2 / 3 |
| 19 Jun 2022 | LCS 2022 · Summer | ImmortalsvsTSM | Series ↗ | Senna | Loss | 0 / 3 / 4 |
| 19 Jun 2022 | LCS 2022 · Summer | ImmortalsvsFlyQuest | Series ↗ | Kai'Sa | Win | 3 / 2 / 8 |
| 18 Jun 2022 | LCS 2022 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Kalista | Loss | 0 / 4 / 0 |
| 9 Apr 2022 | LCS 2022 | Golden GuardiansvsCloud9 | Series ↗ | Senna | Loss | 0 / 4 / 7 |
| 9 Apr 2022 | LCS 2022 | Golden GuardiansvsCloud9 | Series ↗ | Jhin | Loss | 1 / 1 / 5 |
| 9 Apr 2022 | LCS 2022 | Golden GuardiansvsCloud9 | Series ↗ | Xayah | Loss | 0 / 4 / 4 |
| 28 Mar 2022 | LCS 2022 · Spring | Golden GuardiansvsFlyQuest | Series ↗ | Jinx | Loss | 6 / 2 / 3 |
| 27 Mar 2022 | LCS 2022 · Spring | Golden GuardiansvsImmortals | Series ↗ | Aphelios | Win | 3 / 0 / 7 |
| 26 Mar 2022 | LCS 2022 · Spring | Golden GuardiansvsEvil Geniuses | Series ↗ | Jinx | Win | 8 / 1 / 4 |
| 25 Mar 2022 | LCS 2022 · Spring | Golden GuardiansvsTeam Liquid | Series ↗ | Zeri | Loss | 0 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2023 · Domestic games
LPL data missing · Percentile among 96 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 651 | 93.5 | 30 games · 93 peers |
| 2016 | Tier 1 | CS / min | 7.44 | 5.4 | 30 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 75.6% | 93.9 | 30 games · 115 peers |
| 2016 | Tier 1 | Damage share | 28.7% | 79.3 | 30 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +609 | 98.9 | 29 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 599 | 93.5 | 59 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.58 | 40.7 | 59 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 71.8% | 96.7 | 58 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.8% | 65.4 | 59 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +282 | 87.6 | 59 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.47 | 25.0 | 59 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 499 | 21.4 | 20 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.18 | 17.6 | 21 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 63.0% | 15.3 | 21 games · 132 peers |
| 2018 | Tier 1 | Damage share | 27.1% | 16.8 | 20 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +36 | 55.7 | 20 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 37.5 | 20 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 403 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.44 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 71.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 26.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −362 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 439 | 10.8 | 81 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.58 | 22.3 | 81 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 63.9% | 43.8 | 80 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.7% | 13.8 | 81 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −81 | 49.1 | 81 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.34 | 62.0 | 81 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 421 | 3.5 | 40 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.54 | 11.3 | 40 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 65.8% | 40.0 | 38 games · 116 peers |
| 2022 | Tier 1 | Damage share | 22.7% | 0.9 | 40 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −186 | 28.4 | 40 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.21 | 38.3 | 40 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2016–2023 · All seasons · 29 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Xayah | 46 | ||||||||
| Ezreal | 41 | ||||||||
| Lucian | 40 | ||||||||
| Kai'Sa | 39 | ||||||||
| Varus | 38 | ||||||||
| Kalista | 29 | ||||||||
| Aphelios | 26 | ||||||||
| Jhin | 25 | ||||||||
| All games | 42 | 62 | 60 | 48 | 50 | 81 | 40 | 48 | 431 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 36. Number of games won in this selection. Based on 48 of 48 games. | Losses: 12. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 75.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 7.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.81. Average kills per game. Based on 48 of 48 games. | Deaths / game: 1.33. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.33. Average assists per game. Based on 48 of 48 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 467. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 13. Number of games won in this selection. Based on 40 of 40 games. | Losses: 27. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.70. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.25. Average deaths per game. Based on 40 of 40 games. | Assists / game: 3.58. Average assists per game. Based on 40 of 40 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded. |
| 2021 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 47. Number of games won in this selection. Based on 81 of 81 games. | Losses: 34. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.54. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.12. Average deaths per game. Based on 81 of 81 games. | Assists / game: 4.27. Average assists per game. Based on 81 of 81 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 30. Number of games won in this selection. Based on 50 of 50 games. | Losses: 20. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.44. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.70. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.60. Average assists per game. Based on 50 of 50 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 22. Number of games won in this selection. Based on 48 of 48 games. | Losses: 26. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.60. Average kills per game. Based on 48 of 48 games. | Deaths / game: 1.77. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.48. Average assists per game. Based on 48 of 48 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 28. Number of games won in this selection. Based on 60 of 60 games. | Losses: 32. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 46.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.18. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.70. Average deaths per game. Based on 60 of 60 games. | Assists / game: 4.28. Average assists per game. Based on 60 of 60 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2017 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 39. Number of games won in this selection. Based on 62 of 62 games. | Losses: 23. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 62.9%. The percentage of games won. Based on 62 of 62 games. | KDA: 6.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 5.60. Average kills per game. Based on 62 of 62 games. | Deaths / game: 1.77. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.19. Average assists per game. Based on 62 of 62 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 62 games. Games without the required stats are excluded. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
| 2016 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 27. Number of games won in this selection. Based on 42 of 42 games. | Losses: 15. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 64.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 6.43. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.79. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.83. Average assists per game. Based on 42 of 42 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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