Where Loers stands
All seasons · Mid · Domestic games
Héctor Andrés Serranía Escamilla
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Loers’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 151 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 151 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 11 of 151 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 151 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 151 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 151 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 151 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 151 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 151 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 151 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LRN 2025 · Split 1 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LRN 2025 · Split 2 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LRN 2025 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LRN 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| DDH 2023 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LRN 2023 · Closing | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| VL 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| DDH 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 14.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| DDH 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Jul 2025 | LRN 2025 · Split 2 | Xibalbá EsportsvsLYON Academy | Series ↗ | Azir | Loss | 1 / 4 / 0 |
| 28 Jul 2025 | LRN 2025 · Split 2 | Xibalbá EsportsvsODD Esports | Series ↗ | Ryze | Loss | 3 / 4 / 11 |
| 22 Jul 2025 | LRN 2025 · Split 2 | Xibalbá EsportsvsSDM Tigres | Series ↗ | LeBlanc | Loss | 5 / 5 / 0 |
| 21 Jul 2025 | LRN 2025 · Split 2 | Xibalbá EsportsvsZeu5 Esports | Series ↗ | Aurora | Loss | 7 / 3 / 5 |
| 13 Jul 2025 | LRN 2025 · Split 2 | Xibalbá EsportsvsFuego | Series ↗ | Ahri | Loss | 2 / 2 / 2 |
| 20 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsFuego | Series ↗ | Tryndamere | Loss | 3 / 4 / 0 |
| 20 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsFuego | Series ↗ | Taliyah | Loss | 0 / 5 / 3 |
| 20 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsFuego | Series ↗ | Sylas | Loss | 1 / 5 / 11 |
| 20 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsFuego | Series ↗ | Aurora | Win | 10 / 1 / 5 |
| 12 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsZeu5 Esports | Series ↗ | Akali | Loss | 8 / 6 / 6 |
| 12 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsZeu5 Esports | Series ↗ | Azir | Loss | 2 / 5 / 3 |
| 12 May 2025 | LRN 2025 · Split 1 | PÊEK GamingvsZeu5 Esports | Series ↗ | Aurora | Loss | 1 / 3 / 3 |
| 24 Mar 2025 | LRN 2025 · Split 1 | Icon EsportsvsFuego | Series ↗ | Akali | Loss | 4 / 3 / 4 |
| 24 Mar 2025 | LRN 2025 · Split 1 | Icon EsportsvsFuego | Series ↗ | Vladimir | Loss | 2 / 5 / 2 |
| 24 Mar 2025 | LRN 2025 · Split 1 | Icon EsportsvsFuego | Series ↗ | Ryze | Win | 4 / 4 / 14 |
| 5 Jun 2024 | LRN 2025 | Pirates IDVvsTeam Anomaly Breaker | Series ↗ | Azir | Loss | 1 / 4 / 5 |
| 5 Jun 2024 | LRN 2025 | Pirates IDVvsTeam Anomaly Breaker | Series ↗ | Tryndamere | Loss | 5 / 4 / 1 |
| 5 Jun 2024 | LRN 2025 | Pirates IDVvsTeam Anomaly Breaker | Series ↗ | Yone | Loss | 0 / 6 / 6 |
| 2 Jun 2024 | LRN 2024 | Pirates IDVvsDSC3V | Series ↗ | Tristana | Win | 10 / 3 / 0 |
| 31 May 2024 | LRN 2024 | Pirates IDVvsPÊEK Gaming | Series ↗ | Syndra | Loss | 4 / 5 / 2 |
| 28 May 2024 | LRN 2024 | Pirates IDVvsTomorrow Esports | Series ↗ | Yasuo | Loss | 6 / 2 / 4 |
| 24 May 2024 | LRN 2024 | Pirates IDVvsJanus Panter | Series ↗ | Hwei | Loss | 5 / 6 / 8 |
| 21 May 2024 | LRN 2024 | Pirates IDVvsWaia Snikt | Series ↗ | LeBlanc | Loss | 5 / 2 / 5 |
| 28 Apr 2024 | LRN 2024 | Pirates IDVvsFuego | Series ↗ | Jayce | Loss | 5 / 6 / 2 |
| 26 Apr 2024 | LRN 2024 | Pirates IDVvsOsaka | Series ↗ | Akali | Loss | 7 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2021 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2021 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2021 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | LRN | Damage / min | 663 | — | At least 20 games and 20 valid observations required |
| 2023 | LRN | CS / min | 8.48 | — | At least 20 games and 20 valid observations required |
| 2023 | LRN | Kill participation | 73.1% | — | At least 20 games and 20 valid observations required |
| 2023 | LRN | Damage share | 28.9% | — | At least 20 games and 20 valid observations required |
| 2023 | LRN | Gold diff @15 | −493 | — | At least 20 games and 20 valid observations required |
| 2023 | LRN | Vision / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2024 | LRN | Damage / min | 628 | — | At least 20 games and 20 valid observations required |
| 2024 | LRN | CS / min | 8.28 | — | At least 20 games and 20 valid observations required |
| 2024 | LRN | Kill participation | 59.8% | — | At least 20 games and 20 valid observations required |
| 2024 | LRN | Damage share | 25.9% | — | At least 20 games and 20 valid observations required |
| 2024 | LRN | Gold diff @15 | −5 | — | At least 20 games and 20 valid observations required |
| 2024 | LRN | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2025 | LRN | Damage / min | 577 | — | At least 20 games and 20 valid observations required |
| 2025 | LRN | CS / min | 8.26 | — | At least 20 games and 20 valid observations required |
| 2025 | LRN | Kill participation | 60.9% | — | At least 20 games and 20 valid observations required |
| 2025 | LRN | Damage share | 24.4% | — | At least 20 games and 20 valid observations required |
| 2025 | LRN | Gold diff @15 | +15 | — | At least 20 games and 20 valid observations required |
| 2025 | LRN | Vision / min | 0.87 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2021–2025 · All seasons · 34 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Akali | 20 | |||||
| LeBlanc | 17 | |||||
| Ryze | 11 | |||||
| Azir | 9 | |||||
| Gragas | 8 | |||||
| Twisted Fate | 7 | |||||
| Sylas | 6 | |||||
| Cassiopeia | 5 | |||||
| All games | 40 | 28 | 51 | 14 | 18 | 151 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 2. Number of games won in this selection. Based on 18 of 18 games. | Losses: 16. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 11.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.28. Average kills per game. Based on 18 of 18 games. | Deaths / game: 4.06. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 5.64. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.64. Average deaths per game. Based on 14 of 14 games. | Assists / game: 3.29. Average assists per game. Based on 14 of 14 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 32. Number of games won in this selection. Based on 51 of 51 games. | Losses: 19. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 62.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 6.10. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.37. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.55. Average assists per game. Based on 51 of 51 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 4. Number of games won in this selection. Based on 28 of 28 games. | Losses: 24. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 14.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.39. Average kills per game. Based on 28 of 28 games. | Deaths / game: 4.07. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.46. Average assists per game. Based on 28 of 28 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2021 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 4.33. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.80. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.15. Average assists per game. Based on 40 of 40 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.