Where LiquidDiego stands
2023 · Jungle · Domestic games
Diego Darío Padilla Reséndiz
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore LiquidDiego’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 50 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 97.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| DDH 2023 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LRN 2023 · Closing | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LRN 2023 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Aug 2023 | LRN 2023 | Descuydado Aucas EsportsvsFuego | Series ↗ | Sejuani | Loss | 0 / 3 / 4 |
| 1 Aug 2023 | LRN 2023 | Descuydado Aucas EsportsvsFuego | Series ↗ | Maokai | Win | 1 / 4 / 2 |
| 1 Aug 2023 | LRN 2023 | Descuydado Aucas EsportsvsFuego | Series ↗ | Jarvan IV | Loss | 0 / 4 / 3 |
| 1 Aug 2023 | LRN 2023 | Descuydado Aucas EsportsvsFuego | Series ↗ | Wukong | Loss | 2 / 6 / 0 |
| 24 Jul 2023 | LRN 2023 | Descuydado Aucas EsportsvsTomorrow Esports | Series ↗ | Jarvan IV | Win | 4 / 2 / 12 |
| 24 Jul 2023 | LRN 2023 | Descuydado Aucas EsportsvsTomorrow Esports | Series ↗ | Skarner | Win | 2 / 4 / 13 |
| 24 Jul 2023 | LRN 2023 | Descuydado Aucas EsportsvsTomorrow Esports | Series ↗ | Nocturne | Loss | 3 / 6 / 5 |
| 24 Jul 2023 | LRN 2023 | Descuydado Aucas EsportsvsTomorrow Esports | Series ↗ | Lee Sin | Loss | 0 / 3 / 1 |
| 24 Jul 2023 | LRN 2023 | Descuydado Aucas EsportsvsTomorrow Esports | Series ↗ | Lee Sin | Win | 3 / 4 / 5 |
| 11 Jul 2023 | LRN 2023 · Closing | Descuydado Aucas EsportsvsTomorrow Esports | Series ↗ | Sejuani | Loss | 4 / 4 / 7 |
| 10 Jul 2023 | LRN 2023 · Closing | Descuydado Aucas EsportsvsSaprissa Esports | Series ↗ | Sejuani | Loss | 0 / 5 / 6 |
| 9 Jul 2023 | LRN 2023 · Closing | Descuydado Aucas EsportsvsPÊEK Gaming | Series ↗ | Rek'Sai | Win | 3 / 2 / 16 |
| 4 Jul 2023 | LRN 2023 · Closing | Descuydado Aucas EsportsvsFuego | Series ↗ | Rek'Sai | Loss | 2 / 6 / 4 |
| 3 Jul 2023 | LRN 2023 · Closing | Descuydado Aucas EsportsvsBandits Gaming | Series ↗ | Vi | Loss | 2 / 4 / 6 |
| 2 Jul 2023 | LRN 2023 · Closing | Descuydado Aucas EsportsvsJanus Esports | Series ↗ | Rek'Sai | Win | 6 / 2 / 10 |
| 13 Jun 2023 | LRN 2023 · Closing | FuegovsOsaka | Series ↗ | Vi | Win | 0 / 2 / 12 |
| 12 Jun 2023 | LRN 2023 · Closing | FuegovsDescuydado Aucas Esports | Series ↗ | Sejuani | Win | 0 / 0 / 18 |
| 11 Jun 2023 | LRN 2023 · Closing | FuegovsSaprissa Esports | Series ↗ | Viego | Loss | 1 / 5 / 4 |
| 6 Jun 2023 | LRN 2023 · Closing | FuegovsPirate Dream | Series ↗ | Wukong | Win | 1 / 2 / 12 |
| 5 Jun 2023 | LRN 2023 · Closing | FuegovsBandits Gaming | Series ↗ | Sejuani | Loss | 0 / 3 / 1 |
| 30 May 2023 | LRN 2023 · Closing | FuegovsWaia Snikt | Series ↗ | Sejuani | Loss | 1 / 2 / 3 |
| 29 May 2023 | LRN 2023 · Closing | FuegovsJanus Esports | Series ↗ | Nocturne | Win | 2 / 1 / 10 |
| 28 May 2023 | LRN 2023 · Closing | FuegovsPÊEK Gaming | Series ↗ | Wukong | Win | 4 / 3 / 8 |
| 24 Mar 2023 | DDH 2023 | 19esportsvsPÊEK Gaming | Series ↗ | Vi | Loss | 0 / 5 / 1 |
| 24 Mar 2023 | DDH 2023 | 19esportsvsPÊEK Gaming | Series ↗ | Sejuani | Loss | 5 / 5 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 247 | 13.0 | 48 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.48 | 54.0 | 48 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.7% | 54.0 | 47 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.8% | 27.8 | 48 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −96 | 26.2 | 48 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.85 | 25.5 | 48 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 267 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.14 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 72.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 13.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +152 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.61 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 371 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.42 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 70.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 18.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −666 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.37 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 387 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.11 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 65.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 17.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −319 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.32 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2017–2024 · All seasons · 35 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 32 | ||||||||
| Sejuani | 26 | ||||||||
| Rek'Sai | 21 | ||||||||
| Trundle | 20 | ||||||||
| Viego | 18 | ||||||||
| Gragas | 17 | ||||||||
| Elise | 15 | ||||||||
| Volibear | 14 | ||||||||
| All games | 48 | 12 | 38 | 45 | 37 | 64 | 50 | 5 | 299 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.42. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.22. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.50. Average assists per game. Based on 50 of 50 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 29. Number of games won in this selection. Based on 64 of 64 games. | Losses: 35. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 45.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.56. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.89. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.98. Average assists per game. Based on 64 of 64 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 25. Number of games won in this selection. Based on 37 of 37 games. | Losses: 12. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 67.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.38. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.46. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.43. Average assists per game. Based on 37 of 37 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 34. Number of games won in this selection. Based on 45 of 45 games. | Losses: 11. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 75.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.47. Average kills per game. Based on 45 of 45 games. | Deaths / game: 1.93. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.96. Average assists per game. Based on 45 of 45 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 25. Number of games won in this selection. Based on 38 of 38 games. | Losses: 13. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 65.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.29. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.71. Average deaths per game. Based on 38 of 38 games. | Assists / game: 7.03. Average assists per game. Based on 38 of 38 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.50. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.33. Average deaths per game. Based on 12 of 12 games. | Assists / game: 4.58. Average assists per game. Based on 12 of 12 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2017 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 22. Number of games won in this selection. Based on 48 of 48 games. | Losses: 26. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.13. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.56. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.13. Average assists per game. Based on 48 of 48 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 4.48. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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