Where Likai stands
2025 · Top · Domestic games
Liao Li-Kai廖俐凱
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Likai’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 50 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 3. Number of games won in this selection. Based on 13 of 13 games. | Losses: 10. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 31.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 37.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 39.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 39.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2025 · Split 1 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PCS 2025 · Split 2 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 16.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Jayce | Loss | 3 / 8 / 1 |
| 4 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Rumble | Loss | 4 / 7 / 2 |
| 2 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsFrank Esports | Series ↗ | Sion | Loss | 3 / 4 / 1 |
| 2 Jun 2025 | PCS 2025 · Split 2 | HELL PIGSvsFrank Esports | Series ↗ | Gwen | Loss | 0 / 5 / 0 |
| 27 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Rumble | Loss | 4 / 7 / 4 |
| 27 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Jayce | Loss | 3 / 8 / 6 |
| 26 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsDeep Cross Gaming | Series ↗ | Yorick | Loss | 5 / 8 / 1 |
| 26 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsDeep Cross Gaming | Series ↗ | Rumble | Loss | 5 / 7 / 0 |
| 21 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsCTBC Flying Oyster Academy | Series ↗ | Rumble | Loss | 1 / 7 / 3 |
| 21 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsCTBC Flying Oyster Academy | Series ↗ | Nidalee | Loss | 1 / 4 / 2 |
| 19 May 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | K'Sante | Loss | 2 / 6 / 2 |
| 19 May 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Rumble | Win | 9 / 3 / 14 |
| 19 May 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Gnar | Loss | 1 / 7 / 2 |
| 13 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsWest Point Esports | Series ↗ | Rumble | Loss | 10 / 3 / 11 |
| 6 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Jayce | Loss | 5 / 11 / 4 |
| 6 May 2025 | PCS 2025 · Split 2 | HELL PIGSvsPSG Talon Academy | Series ↗ | Ambessa | Loss | 0 / 2 / 2 |
| 28 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Jax | Loss | 4 / 8 / 6 |
| 28 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsGround Zero Gaming | Series ↗ | Rumble | Loss | 9 / 6 / 8 |
| 23 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsDeep Cross Gaming | Series ↗ | Rumble | Loss | 1 / 6 / 1 |
| 23 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsDeep Cross Gaming | Series ↗ | Jax | Loss | 0 / 4 / 1 |
| 22 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsCTBC Flying Oyster Academy | Series ↗ | Gnar | Loss | 1 / 6 / 3 |
| 22 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvsCTBC Flying Oyster Academy | Series ↗ | Rumble | Win | 8 / 6 / 16 |
| 16 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Sion | Win | 3 / 2 / 15 |
| 16 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Cho'Gath | Loss | 2 / 4 / 2 |
| 16 Apr 2025 | PCS 2025 · Split 2 | HELL PIGSvswangting | Series ↗ | Gwen | Win | 9 / 5 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 428 | 40.3 | 71 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.56 | 45.2 | 71 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 53.9% | 17.7 | 71 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.0% | 16.9 | 71 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +323 | 87.6 | 70 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.98 | 51.6 | 71 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 422 | 17.1 | 37 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.65 | 16.2 | 37 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 61.0% | 92.3 | 37 games · 118 peers |
| 2022 | Tier 1 | Damage share | 21.4% | 12.0 | 37 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −216 | 25.0 | 37 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.97 | 39.3 | 37 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 425 | 11.1 | 62 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.15 | 63.6 | 62 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 56.0% | 72.7 | 62 games · 100 peers |
| 2023 | Tier 1 | Damage share | 19.4% | 7.1 | 62 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −96 | 32.5 | 62 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.08 | 65.7 | 62 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 554 | 70.6 | 54 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.32 | 81.4 | 54 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 51.6% | 32.4 | 53 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.8% | 78.4 | 54 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −126 | 39.5 | 54 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.98 | 29.4 | 54 games · 103 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
2021–2025 · All seasons · 37 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Jax | 35 | |||||
| K'Sante | 33 | |||||
| Gnar | 31 | |||||
| Camille | 29 | |||||
| Renekton | 19 | |||||
| Gwen | 17 | |||||
| Aatrox | 16 | |||||
| Fiora | 15 | |||||
| All games | 71 | 41 | 62 | 54 | 50 | 278 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 12. Number of games won in this selection. Based on 50 of 50 games. | Losses: 38. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 24.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.56. Average kills per game. Based on 50 of 50 games. | Deaths / game: 4.86. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.50. Average assists per game. Based on 50 of 50 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2024 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 23. Number of games won in this selection. Based on 54 of 54 games. | Losses: 31. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 42.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.94. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.41. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.19. Average assists per game. Based on 54 of 54 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2023 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 40. Number of games won in this selection. Based on 62 of 62 games. | Losses: 22. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 64.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.24. Average kills per game. Based on 62 of 62 games. | Deaths / game: 1.71. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.21. Average assists per game. Based on 62 of 62 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2022 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 22. Number of games won in this selection. Based on 41 of 41 games. | Losses: 19. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.12. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.93. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.56. Average assists per game. Based on 41 of 41 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 47. Number of games won in this selection. Based on 71 of 71 games. | Losses: 24. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 66.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.18. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.03. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.28. Average assists per game. Based on 71 of 71 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 8 points. PCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 4 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Beyond Gaming | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2023 Summer Playoffs2023 · PCS · Beyond Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Machi Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Machi Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
No results in this selection.