Where Lehends stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lehends’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 118 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 118 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 118 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 118 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 118 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 118 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 118 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 118 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 118 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 118 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| KeSPA Cup 2026 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCK 2026 · Cup | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCK 2026 · Rounds 1-2 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LCK 2026 · Rounds 3-4 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCKC 2026 · Rounds 1-2 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Neeko | Loss | 0 / 4 / 6 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Nautilus | Loss | 0 / 5 / 8 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Lulu | Loss | 0 / 6 / 9 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Shen | Win | 4 / 4 / 16 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Shen | Win | 2 / 3 / 11 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Milio | Win | 1 / 3 / 23 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Camille | Loss | 1 / 7 / 6 |
| 20 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsKiwoom DRX | Series ↗ | Karma | Win | 1 / 2 / 12 |
| 20 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsKiwoom DRX | Series ↗ | Milio | Win | 0 / 0 / 11 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Alistar | Loss | 0 / 2 / 1 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Nautilus | Loss | 0 / 3 / 18 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Camille | Loss | 3 / 5 / 6 |
| 14 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Neeko | Win | 0 / 2 / 11 |
| 14 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Leona | Win | 0 / 2 / 7 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Alistar | Loss | 1 / 5 / 15 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Lulu | Loss | 0 / 6 / 4 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Leona | Win | 3 / 3 / 12 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Shen | Loss | 3 / 8 / 7 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Milio | Loss | 0 / 2 / 12 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Milio | Loss | 0 / 4 / 3 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Alistar | Win | 0 / 4 / 15 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Camille | Loss | 1 / 9 / 12 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Neeko | Win | 4 / 2 / 10 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Milio | Win | 0 / 1 / 18 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Nautilus | Loss | 0 / 7 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 127 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 1.35 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 80.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +309 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 182 | 88.2 | 62 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.71 | 66.1 | 62 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.8% | 73.2 | 61 games · 128 peers |
| 2018 | Tier 1 | Damage share | 10.7% | 96.9 | 62 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +108 | 85.0 | 62 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.47 | 73.5 | 62 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 164 | 60.2 | 88 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.89 | 96.1 | 88 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 67.9% | 55.5 | 87 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.7% | 80.5 | 88 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +350 | 97.7 | 88 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.58 | 86.2 | 88 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 152 | 48.3 | 87 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.34 | 69.2 | 87 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 71.2% | 88.3 | 87 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.0% | 77.1 | 87 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −114 | 20.3 | 87 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.53 | 61.0 | 87 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 138 | 30.0 | 91 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.34 | 69.2 | 91 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.8% | 36.7 | 91 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.5% | 35.0 | 91 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +63 | 69.9 | 91 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.76 | 80.8 | 91 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 169 | 74.5 | 91 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.06 | 40.9 | 91 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 67.8% | 30.9 | 91 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.8% | 54.5 | 91 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +30 | 57.8 | 91 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.63 | 67.3 | 91 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 142 | 17.6 | 117 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.99 | 44.4 | 117 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 69.8% | 19.4 | 116 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.2% | 33.3 | 117 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −81 | 25.0 | 117 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.01 | 40.7 | 117 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 184 | 47.1 | 103 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.75 | 83.7 | 103 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.2% | 27.9 | 102 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.0% | 11.5 | 103 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | +130 | 82.1 | 103 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.28 | 37.5 | 103 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 229 | 90.3 | 117 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.05 | 46.8 | 117 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 66.6% | 0.0 | 117 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.9% | 100.0 | 117 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −33 | 34.1 | 117 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.40 | 11.3 | 117 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 244 | 92.4 | 79 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.12 | 63.6 | 79 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 70.8% | 13.6 | 79 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.3% | 83.3 | 79 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +3 | 50.0 | 79 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.99 | 19.7 | 79 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. Season labels follow the competition season.
2016–2026 · All seasons · 50 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 119 | |||||||||||
| Alistar | 95 | |||||||||||
| Leona | 88 | |||||||||||
| Rakan | 65 | |||||||||||
| Lulu | 62 | |||||||||||
| Tahm Kench | 57 | |||||||||||
| Braum | 55 | |||||||||||
| Shen | 51 | |||||||||||
| All games | 24 | 46 | 96 | 109 | 95 | 95 | 107 | 129 | 135 | 141 | 118 | 1,095 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 55. Number of games won in this selection. Based on 118 of 118 games. | Losses: 63. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 46.6%. The percentage of games won. Based on 118 of 118 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 0.86. Average kills per game. Based on 118 of 118 games. | Deaths / game: 4.25. Average deaths per game. Based on 118 of 118 games. | Assists / game: 10.77. Average assists per game. Based on 118 of 118 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2025 | Games: 141. Number of individual games played in this selection. Based on 141 of 141 games. | Wins: 57. Number of games won in this selection. Based on 141 of 141 games. | Losses: 84. Number of games lost in this selection. Based on 141 of 141 games. | Win rate: 40.4%. The percentage of games won. Based on 141 of 141 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games. | Kills / game: 0.94. Average kills per game. Based on 141 of 141 games. | Deaths / game: 4.45. Average deaths per game. Based on 141 of 141 games. | Assists / game: 8.41. Average assists per game. Based on 141 of 141 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 141 of 141 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 141 of 141 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 141 of 141 games. |
| 2024 | Games: 135. Number of individual games played in this selection. Based on 135 of 135 games. | Wins: 106. Number of games won in this selection. Based on 135 of 135 games. | Losses: 29. Number of games lost in this selection. Based on 135 of 135 games. | Win rate: 78.5%. The percentage of games won. Based on 135 of 135 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games. | Kills / game: 0.75. Average kills per game. Based on 135 of 135 games. | Deaths / game: 2.80. Average deaths per game. Based on 135 of 135 games. | Assists / game: 10.01. Average assists per game. Based on 135 of 135 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 135 of 135 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 135 games. Games without the required stats are excluded. |
| 2023 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 87. Number of games won in this selection. Based on 129 of 129 games. | Losses: 42. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 67.4%. The percentage of games won. Based on 129 of 129 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 0.45. Average kills per game. Based on 129 of 129 games. | Deaths / game: 2.13. Average deaths per game. Based on 129 of 129 games. | Assists / game: 8.38. Average assists per game. Based on 129 of 129 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded. |
| 2022 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 81. Number of games won in this selection. Based on 107 of 107 games. | Losses: 26. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 75.7%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 0.61. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.23. Average deaths per game. Based on 107 of 107 games. | Assists / game: 9.08. Average assists per game. Based on 107 of 107 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2021 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 42. Number of games won in this selection. Based on 95 of 95 games. | Losses: 53. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 44.2%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 0.62. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.75. Average deaths per game. Based on 95 of 95 games. | Assists / game: 7.22. Average assists per game. Based on 95 of 95 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2020 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 30. Number of games won in this selection. Based on 95 of 95 games. | Losses: 65. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 31.6%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 0.57. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.68. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.75. Average assists per game. Based on 95 of 95 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2019 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 77. Number of games won in this selection. Based on 109 of 109 games. | Losses: 32. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 70.6%. The percentage of games won. Based on 109 of 109 games. | KDA: 6.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 0.73. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.39. Average deaths per game. Based on 109 of 109 games. | Assists / game: 8.15. Average assists per game. Based on 109 of 109 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2018 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 71. Number of games won in this selection. Based on 96 of 96 games. | Losses: 25. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 74.0%. The percentage of games won. Based on 96 of 96 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 1.21. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.48. Average deaths per game. Based on 96 of 96 games. | Assists / game: 8.41. Average assists per game. Based on 96 of 96 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2017 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 23. Number of games won in this selection. Based on 46 of 46 games. | Losses: 23. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.87. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.61. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.52. Average assists per game. Based on 46 of 46 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. |
| 2016 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 18. Number of games won in this selection. Based on 24 of 24 games. | Losses: 6. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.54. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.29. Average deaths per game. Based on 24 of 24 games. | Assists / game: 9.21. Average assists per game. Based on 24 of 24 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 284. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 1 Domestic · 3 major honors
1 Domestic · 2 major honors
Credited tournament finishes · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2018 | Griffin (Korean Team) | 5 |
| LCK 2018 Summer Playoffs | Griffin (Korean Team) | 51 |
| LCK 2019 Spring Playoffs | Griffin (Korean Team) | 42 |
| LCK 2019 Summer Playoffs | Griffin (Korean Team) | 46 |
| LCK 2020 Spring Playoffs | Hanwha Life Esports | 45 |
| LCK 2020 Summer Playoffs | Hanwha Life Esports | 42 |
| LCK 2021 Spring Playoffs | Afreeca Freecs | 41 |
| LCK 2021 Summer Playoffs | Afreeca Freecs | 50 |
| LCK 2022 Spring Playoffs | Gen.G | 44 |
| LCK 2022 Summer Playoffs | Gen.G | 47 |
| LCK 2023 Spring Playoffs | KT Rolster | 60 |
| LCK 2023 Summer Playoffs | KT Rolster | 53 |
| LCK 2024 Spring Playoffs | Gen.G | 53 |
| LCK 2024 Summer Playoffs | Gen.G | 50 |
| LCK Cup 2025 | Nongshim RedForce | 31 |
| LCK 2025 Road to MSI | Nongshim RedForce | 3 |
| LCK 2025 Season Playoffs | Nongshim RedForce | 83 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1/5 = 2 points.
Each trophy contributes to the career total.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Lehends.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-summer. Lehends.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Lehends.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2023 · LCK · lck-2023-summer. Lehends.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2023 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2023 · LCK · lck-2023-summer. Lehends.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Lehends.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2024 · LCK · lck-2024-summer. Lehends.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · Finals MVP · 7.5 points. Finals MVP: 15% × tournament champion value 50 = 15/2 points.
Finals MVP · 2024 · International · msi-2024. Lehends.
finals · edition · selection: unknown. Base points 15/2; credited 15/2. Overlap: complement-half.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 10 points. KeSPA Cup 2018: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 2 points. KeSPA Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 4 points. KeSPA Cup 2026: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Nongshim RedForce | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Gen.G | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20232023 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20222022 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20192019 · worlds · Griffin | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LCK Cup 20262026 · LCK · Nongshim RedForce | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| KeSPA Cup 20252025 · LCK · Nongshim RedForce | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2024 · LCK · lck-2024-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 4 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| KeSPA Cup 20242024 · LCK · Nongshim RedForce | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Afreeca Freecs | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| KeSPA Cup 20202020 · LCK · Afreeca Freecs | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20182018 · LCK · Griffin (Korean Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20172017 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| Finals MVPsource ↗2024 · International · Gen.G · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
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| All-LCK First Teamsource ↗2023 · LCK · lck-2023-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
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| Regular Season MVPsource ↗2023 · LCK · lck-2023-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
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| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
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| All-LCK First Teamsource ↗2022 · LCK · lck-2022-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
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