Where Leaky stands
2026 · Jungle · Domestic games
Chang Tsu-Chia張祖嘉
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Leaky’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 37 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 37 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 37 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 26.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 37 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| PCS 2026 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| PCS 2026 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| World Star Challengers Invitational 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Sept 2026 | World Star Challengers Invitational 2026 | CTBC Flying Oyster AcademyvsKT Rolster Challengers | Series ↗ | Pantheon | Loss | 3 / 3 / 4 |
| 24 Sept 2026 | World Star Challengers Invitational 2026 | CTBC Flying Oyster AcademyvsBilibili Gaming Junior | Series ↗ | Wukong | Loss | 1 / 6 / 0 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | CTBC Flying Oyster AcademyvsMovistar KOI Fénix | Series ↗ | Jarvan IV | Loss | 1 / 10 / 3 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | CTBC Flying Oyster AcademyvsKT Rolster Challengers | Series ↗ | Jarvan IV | Loss | 2 / 4 / 10 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | CTBC Flying Oyster AcademyvsBilibili Gaming Junior | Series ↗ | Pantheon | Loss | 1 / 5 / 3 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | CTBC Flying Oyster AcademyvsMovistar KOI Fénix | Series ↗ | Maokai | Loss | 1 / 7 / 8 |
| 6 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Sejuani | Win | 1 / 0 / 9 |
| 6 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Pantheon | Loss | 6 / 4 / 5 |
| 6 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Cho'Gath | Win | 5 / 0 / 11 |
| 6 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Trundle | Win | 3 / 2 / 10 |
| 6 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Xin Zhao | Loss | 1 / 7 / 9 |
| 5 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSillySilly Gaming | Series ↗ | Pantheon | Win | 4 / 2 / 4 |
| 5 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSillySilly Gaming | Series ↗ | Maokai | Win | 1 / 6 / 12 |
| 5 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSillySilly Gaming | Series ↗ | Cho'Gath | Loss | 2 / 5 / 6 |
| 5 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSillySilly Gaming | Series ↗ | Vi | Loss | 0 / 5 / 0 |
| 5 Sept 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSillySilly Gaming | Series ↗ | Wukong | Win | 2 / 2 / 9 |
| 18 Aug 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Xin Zhao | Loss | 5 / 5 / 1 |
| 18 Aug 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsFrank Esports | Series ↗ | Jarvan IV | Loss | 0 / 7 / 2 |
| 11 Aug 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsEmbrace Whatever Happens | Series ↗ | Naafiri | Win | 4 / 2 / 10 |
| 11 Aug 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsEmbrace Whatever Happens | Series ↗ | Skarner | Win | 4 / 1 / 13 |
| 3 Aug 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSponge Gaming | Series ↗ | Nocturne | Win | 4 / 2 / 9 |
| 3 Aug 2026 | PCS 2026 · Summer | CTBC Flying Oyster AcademyvsSponge Gaming | Series ↗ | Lee Sin | Win | 4 / 2 / 13 |
| 11 Jun 2026 | Asia Masters 2026 | CTBC Flying Oyster AcademyvsTop Esports Challenger | Series ↗ | Vi | Loss | 1 / 5 / 1 |
| 11 Jun 2026 | Asia Masters 2026 | CTBC Flying Oyster AcademyvsTop Esports Challenger | Series ↗ | Jarvan IV | Loss | 1 / 6 / 0 |
| 10 Jun 2026 | Asia Masters 2026 | CTBC Flying Oyster AcademyvsEDG Youth Team | Series ↗ | Jarvan IV | Win | 4 / 3 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 404 | 55.8 | 59 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.04 | 51.9 | 59 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 56.6% | 47.7 | 59 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 77.5 | 59 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −8 | 57.8 | 59 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.93 | 18.9 | 59 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 373 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.63 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 62.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 22.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +287 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.82 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 383 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.09 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 50.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 21.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.78 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 539 | 84.6 | 59 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.45 | 78.6 | 59 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 60.6% | 89.7 | 58 games · 118 peers |
| 2022 | Tier 1 | Damage share | 27.2% | 93.2 | 59 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +639 | 95.8 | 59 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.84 | 7.7 | 59 games · 118 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2019–2026 · All seasons · 42 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Renekton | 25 | ||||||
| Aatrox | 22 | ||||||
| Gnar | 22 | ||||||
| Gangplank | 13 | ||||||
| Kennen | 11 | ||||||
| Urgot | 10 | ||||||
| Camille | 9 | ||||||
| Wukong | 9 | ||||||
| All games | 59 | 11 | 55 | 62 | 4 | 37 | 228 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 19. Number of games won in this selection. Based on 37 of 37 games. | Losses: 18. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.73. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.97. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.24. Average assists per game. Based on 37 of 37 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2025 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2022 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 3.39. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.40. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.50. Average assists per game. Based on 62 of 62 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
| 2021 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 24. Number of games won in this selection. Based on 55 of 55 games. | Losses: 31. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 43.6%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.47. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.45. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.25. Average assists per game. Based on 55 of 55 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2020 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.00. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.64. Average deaths per game. Based on 11 of 11 games. | Assists / game: 5.00. Average assists per game. Based on 11 of 11 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 19. Number of games won in this selection. Based on 59 of 59 games. | Losses: 40. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 32.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.25. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.78. Average deaths per game. Based on 59 of 59 games. | Assists / game: 3.41. Average assists per game. Based on 59 of 59 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | Rogue Warriors | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Leaky.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 4 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · Deep Cross Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Deep Cross Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · ahq eSports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2022 · PCS · Deep Cross Gaming · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 10 games played. Selection: unknown.
|
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.